Forum Discussion
5 years ago
@HaydenTheGordon @RuStyMoNkeY96 Both ideas are valid, but I’ve noticed a problem with both: with VR, unless everything is perfectly placed it’ll distort the reality completely. And with the real build, how would looking around the cockpit in game be like? That’d be sure to cause some disruption...
5 years ago
@HCarbonic The plan for the real build is to build a rather big projection screen that is curved around the cockpit, so to look around, you would just tilt your head.
- 5 years ago@HaydenTheGordon Ahhh, I’d interpreted this as something similar but I thought it wouldn’t work because in game you can turn to look at the sides of the cockpit, but if you have no HUD...I misread that. It would be so cool to play in that though, I hope it works out for you
- 5 years ago
More new info:
Basically these articles talk about HUD and Customisation, check them out.
- 5 years ago@HaydenTheGordon
“...you can seemingly take all the HUD information and have it come through the cockpits instruments, if you choose to.”
I’d assume this means you can take the readouts like speed and stuff in and out of their slots in the cockpit, so it’d be like Battlefront 2’s starfighter experience. All that’s left is to remove the HUD altogether...