@SupaDupaN00b wrote:
Yeah it's a real bummer, I've seen countless threads on both run up to release and post release where people have talked about what they have bought specifically for this game, new GPUs and VR headsets being the most talked about.
I own some decent hardware myself but it was not purchased specifically for this title, however, I imagined for months pre-launch that this could be one of the best VR titles to be played on PC. I too am gutted the game has launched like this.
I believe EVE Valkyrie was/is X-play with PC/PS4. It runs very well on PC and looks pretty but I'm not a massive fan of the way the ships handle in game.
To be honest if you make a Star Wars game about starfighters combat, and you stick to the movie design, you have pretty good chances on having people liking it: the ship design is not only great but iconic and nostalgic, the assets are all there tried and true, the sound effects are practically engrained on your brain, you make those 2 according to the recipe with a good graphic level, and you already have the ambiance and art done which is a huge part of what pulls people in.
To be sincere i liked more the ambiance on Starfighter Assault on bf2, it has the mood of Star Wars.
On Squadrons colors are exaggerated and forced, i could assume to lure in the younger audiences which liked the Clone Wars cartoons and Fortnite, i was disappointed by this, by choosing this direction a chunk of the Star Wars feeling of space was lost in translation.
Instead of showing those players how great the original feeling of Star Wars is, they chose to listen to the marketers that ruin good franchises that say: Fornite does good money, Clone wars did good, do the same! ...sigh...
The models are nicely done and the sounds are great, the tempo of the different weapons suit the game, i like those, however the exaggerated colors make the textures bland and are a disservice to the modeling work and feeling of depth, it flattens everything.
The only moment the saturation works is for example when i fire the lasers on the A wing and the ship and a bit of the cockpit gets bathed on that color (a touch more than what they did and it would have been too much), ironically all the exaggerated coloring makes this effect lose potency (and please don't take this as a hint to exaggerate more the laser firing effect, it would be even worse)
Following a recipe (this game is not a revolutionary concept, is a take on tried and true gameplays), you then are left with other important stuff like gameplay, game mechanics, progression, multiplayer netcode and management, and how clean is your code. These ingredients of the recipe are what usually make people stay.
Gameplay is decent, i think that if starfighter assault on bf was less arcadey, the feeling would be the same and maybe better since the controls are tighter on that game, the only problem on SF assault on BF2 is that it didn't accept hotas input natively
Cant write about multiplayer, game mechanics, progression because i refunded as soon as I could, which leads me to the last point I wanted to write about....
The code... well if we are talking here, there's no need to talk about the code.
I guess i tried to stomach some of these things, and still would since I'm left with no other choice if I want to play a SW starship on VR with current graphics, if they fixed the most important problems, these false frames being displayed being one of the more important if not the most important one for me.