Forum Discussion

Edgeshark's avatar
5 years ago

Head Tracking with OpenTrack

Here is a YouTube video showing head tracking in Squadrons using the "Smoothtrack" app and Opentrack:

https://www.youtube.com/watch?v=Qjn6bgNTDNc

Looking at the comments it appears that OpenTrack should work when combined with "TrueOpenVR" for head tracking in Squadrons with a head mounted IR transmitter.  There are step-by step instructions posted on the YouTube.

6 Replies

  • That's great as long as you have the Steam VR drivers, which means you purchased the game through Steam.  Which I did not.  I bought directly from EA/Origin. 


    Also - that seems quite the daisy chain of processing power through 2-3 apps to get tracking.  



    I know the devs are busy primarily occupied with VR set ups since this game was tailor-made for them, but I would hope they put Track IR on the list, and I would like to keep this game based solely on their acknowledgement that it's needed, and promise that it will come.  

    I wholeheartedly understand a busy launch for a month or two.  

    But I had no idea the one craft even had a bottom window, because without turning off my mouse, which means I cannot fly, since I've got no stick at the moment, I cannot look around the cockpit.  

    A huge part of the game's design is inoperable to me on launch, despite the game being developed with PC environments as a standard compatibility.  

    If the developer would simply put out a statement that says, "Yes, we know the game does not function correctly for those of you on this environment we marketed too, but we do have it coming in the pipeline" that would entirely quell this issue.  

    All we'd like, is to know that they recognize the loss of functionality the game has in that environment, despite promises of a fully functioning game.

  • @EdgesharkThis work with only Steam version of squadrons or through origin version too? Or only with origin ?

    as I know origin version also uses steamVR.

  • @Edgeshark Indeed, thanks for mentioning this here. It was already discussed in the Steam forums.
    Congratz also to the people that thought this out.
    This is no 'proper' solution though.
    Why would we need to install the Steam VR drivers ... if we do not have a VR headset ?
    Those additional programs needed may also mess with other games and this only for this game (and maybe NMS).
    I still hope EA will support and apply proper TrackIr API's within the game itself.
    This only proves again that people (including myself) are really eager to have TrackIr support for Star Wars Squadrons !
  • SteamVR is like a universal platform  for VR via OpenVR interface.

    if you use oculus you may use native drivers for VR, but for other VR devices even your game is origin you have to use SteamVR app integrated to steam. So , the problem is that steamVR is more compatible with steam game , but it works also with nonSteam game ( origin or epic if developers want to use OpenVR interface). You have to install drivers from steam or probably through GitHub. SteamVR is beta.

    but some settings in steamvr is for each steam apps (steam games ). Also there are settings for auto or not auto supersampling for each apps and I don’t know how to build in settings for each nonSteam games , except use global settings only.

    that’s why I don’t know in that shop I have to buy Squadrons ....... only oculus we can use without steam VR for origin , but for steam there are no native support of oculus ( probably marketing ). EA wants to sell games in Origin.

  • Seelaz's avatar
    Seelaz
    5 years ago

    Its working fine with Origin version. As soon as you toggle VR on, it runs SteamVR. I had some problems tho. I had to configure the game to use windowed mode or else the menus didn't show up on vr window. Other problem was with the deadzone I use to center the view, if SteamVR stops receiving motion data from the OpenTrack it bugs out (I think it tries to force a initialization on the driver causing the game to lose centering of the view and doubling UI elements)

About Star Wars Games Discussion

Talk with the community about EA's STAR WARS™ games.14,755 PostsLatest Activity: 15 hours ago