How do these people have jobs? You release a game that could be so great but you make fundamental mistakes when it's quite possible to not make them. Then you make more mistakes not realizing what the key issues to fix are and what to prioritize. I mean, isn't that the job? Ok, here I'll make it easier for you:
Priority
1. Implement Track IR.You earn respect from flight sim community. Sales go up from ppl that have not bought it.
2. Joystick dead zones. Fix that
3. Do multiplayer fixes for different regions. I would implement some kind of server browser as some games are very laggy for non US residents
4. Do miscellaneous hotfixes and that's it
Track IR is so easy to do and it increases sales. At the end of the day EA, don't you want to make profit? As I said before, how do people end up working for such a huge company but are blind to what the customer wants?