Re: controller analog sticks are strange in "ace combat" style controls
I wonder if that is just a feature of all diagonal inputs. In other words, I wonder if it is the same for the usual pitch and yaw setup of a flight stick or default controller. It may be that the game physics is just meant to work that way, so that turning diagonally does not give you 100% angular velocity on either axis.
In Squadrons the fastest turn seems to be pulling up, pitching up. Down maybe equally fast, just doesn't feel that way. I seem to come out of most turns turning up toward my target, then when i get to the target or it turns around, I overshoot.
The need to "counter-steer" seems to be be built into this game, which is annoying. But that's another topic.