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Re: Dream Star Wars Game

Gosh , I have a feeling i cannot fully show you guys how the game should look like , even if i said like 5 times that the main theme of the game is REALISTIC APPROACH & REAL LIFE.

I hope all of you get what im saying. The game is supposed to make you feel the world in the game is your ACTUAL REAL LIFE , except its STAR WARS. This game should REPRESENT the real life. I loved how the Mandalorian has showns us more smuggler / bountyhunter-ish side of Star Wars - what the world looks like from the view other than Sith and Jedi.

This is what I came up with during this time :

- No inventory HUD could also potentially be a little confusing , but players would be able to turn on / off this option in settings if they want more realistic experience ( the outline of the items in any cargo unit such as inventory , chest etc could also be turned on / off ) 

- The Name , stats such as hp and stamina of enemies could also be turned on / off 

- The main theme of the game are also ; 

No default enemies , e.g. if you are a sith , anyone can pose a threat to you , sith , jedi , smugglers , regular citizen. When you come across a citizen when exploring / just going out in the city ( or wherever you are ) they may have certain attitude ( it would be random - aggressive , passive , cowardly , peaceful , etc ) so you cannot be sure if they wont try to shoot you / kill / mug .

- The path you actually take , whatever that is , smuggler , corsair , thief , Bounty Hunter , gang member , Cantina Barman , as said , you will have to gain opportunity or just become one. The choice you have in games of what role you want to take is too easy , thus the game is less engaging and challenging. E.g. to "become" bounty hunter you would have to look after an opportunity for bounty contracts , from gangs or some individuals , if you complete it you will have probably gained their trust and be paid , in some sort.

- Rewards and prizes you get from bounty contracts / any mission heavily depends on who you took the misison from. If they are smugglers / gang / Hutts , you will most likely get credits , weapons , weapon modifications etc. 

- The Exploring & Scavenging - what also inspired me and got me excited is the kind of role the Rey in TFO took : scavenger. We can also see this "profession" in SWTOR as a crew skill ( similar to it is Slicing , Bioanalysis and Archeology ). The wrecks of ships that have fallen on the surface of the planet , Temples / Ships / Cities / Villages ruins WILL certainly contain some items , more or less valuable. E.g. if you were lucky to come across a non-functional droid , you will be able to scavenge him the moment you find him or bring him aboard your ship , cut off some valuable parts like microprocessor ( or whatever that has the function of it ) , or bigger parts like head , limbs easily. If you would want to do it all by yourself , you should be equipped with a certain plasma cutter / regular cutter or have a kind of station aboard your ship which would have this function , bring it in certain locations in cities , villages etc OR even try to make him functional. This would depend on your RANDOMLY assigned ( at birth ) talents in e.g electronic /  manual work  and your skills that you learned during your life. It would also depend on how badly the droid is destroyed. If its just turned off , technically no skills / talents required to turn him on. Professions of the droid -> protocol , combat , medical etc. If you were talented and / or  skilled enough , you would be able to repogramm him to suit your personal needs. Of course you wouldnt really be able to reprogramm protocol droid to fight for you , at least technically. You would be able to modify , upgrade , enhance the droid with the metals , alloys , droid parts , weapons and electornics you found / bought / scavenged.

- The Names - weapons , droids / metals , alloys , npcs would have a name that is assigned to them in Star Wars universe - i do not really like the idea of naming e.g. certain blaster Accurate Boltblaster's ... , but actually a name , so the blaster the Imperials were using in 4-6th of Star Wars was called E-11. If you were lucky to find / buy it , it should be called E-11.

- The Knowledge --> 

If you come across a citizen / any npc you havent seen / got to know to , you wont see nor ( if the dialogues / npcs hp and stamina HUD is turned off ) know their name. 

If you would want to go explore and scavenge certain locations , you should firstly learn which metals , alloys , mechanical and electronic parts or just loot you find is valuable. 

You wont know if the droid part that looks like eggplant is worth anything. This can be done by talking with certain professions like blacksmith , gang members ( the professions which make use of the loot you find ) or with currently rulng Empires / Republic / anything similar.

- Ship --> if you land on the planet , maybe in a location like a village or city ( Mos Eisley , Coruscant - whatever ) you wouldnt spawn outside your ship , but actually inside it. You would be able to do whatever you want aboard this ship , sleep , sit , look at the sky , eat , craft , modify weapons , talk with droids / any companions you have etc. WHATEVER you can.

You would be able to ( no cutscenes , or loading screens ) open the ship's hatch / door and walk out , while simultaneously look at the environment you are in - city , citizens , buildings , nature etc. 

" I have finally arrived at my designated destination - the Moon of Endor. One can safely say - a imperial graveyard. From cockpit I am able to look at evergreen , high up to the sky trees. The ship slowly descends on the muddy and grassy surface. Before I open the hatch , I am preparing myself - filling munitions , packing food and necessery tools to a little pouch I hang over my shoulder. I walk up to the ramp. At the look of silver button on the right of the hatch , I sighed. I have heard stories about this planet , but I've never seen with my own eyes the nature of this place. The hatch opens , and I immidiately felt the warm , strong rush of air. As I slowly go down the ramp , I realised I have landed on huge meadow. I admired the beauty of surrounding environment , the vivid colours and warm , sunny but a bit cloudy weather. I quickly shook myself off and focused on the given objective. 

- I will find some time when I'm done. - I whispered hopefully. " 

A kind of Mandalorian-episode-opening I came up with , a bit inspired by Lords of The Sith book. It in a way represents how the game I would like to look like - freedom aboard your ship , open-world , inventory & realistic interactions. Doesnt of course fully show , that would be a little longer than that. 

Hope you enjoy   !    <3   <3   <3

3 Replies

  • Also    :

    - DIalogues --> probably similar to what we have in SWTOR , but better animations , more choices and most importantly - your answers in any "stage" , "phase" in dialogue arent the only ones that represent the same "way of thinking" / "choice" you've made in earlier stages of the same dialogue , and more freedom in what path you take , e.g. ( as seen in SWTOR Vanguard Story ) even if you are a part of certain group and you see this group beggining to be "bad guys" , deceiving you etc , you will be able to join them. That wasnt the case in this Story Arc , when the Havoc Squad has turned against the REpublic to join the Empire , but you werent able to join them. This kind of choices would completely change your story and make game FAR more excieting , since you are about to live in completely opposing environment - in this case , it would be Sith Empire.

  • Also :

    - When about to enter the dialogue or certain action , you can take a certain pose and attitude towards the npc , depenedant on player's choice. WHILE entering the dialogue , there will be a animation , you will be able , by certain keys on your keyboard , take a certain pose , e.g. stand slightly turned to the left / right to NPC , draw air in the lungs to appear more intimidating ( it can affect the NPC's attitude and mood ). You will be able to stand straight , but have your character  hide the blaster behind their back , so that the NPC cannot see it. You will be able to manipulate how much the weapon youre holding is hidden OR exposed to the NPC. If the player sees the NPC doing the same thing or being aggresive , the player will be able to completely expose the hidden weapon and intimidate the NPC , while still being able to make choices and talk with NPC. This will also affect NPC's attitude and mood. 

    Player will be able to draw weapon before and / or while the dialogue animation is happening.

  • @majjuus I like your ideas; I want this so much. Perfect for the next-gen consoles. I’m a sucker for customization and this game, if it comes to, will be perfect

    Add VR support and it’ll be a winner

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