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Re: Played Sims quitting & getting jobs

Yep. Since im a rotational household player, i find that this is a bit getting on my nerves.

However, so far im seeing it only affect random sims, not all. And is mostly affecting teen sims or unemployed sims.

Annoying part is that after quitting the job, you will see them employed again after switching back to this household.

5 Replies

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  • Cinebar's avatar
    Cinebar
    11 years ago

    I don't have this problem at all. I am wondering how many people are culling townies and not leave the game a way to fill jobs other than the current households.  Culling Sims in Manage Worlds should generate new Sims, correct? However, if your population is too low, wouldn't that mean the game has to use your own Sims to fill the jobs that need filled?  I have played the same game since Sept. And have played the GTW several hours a day, but since the GTW I have not culled out any townies from the non played bin. I only have one family 'played' that is no longer in world. None of my Sims get jobs without my permission. But I do 'Save As' often and then don't go back to previous saves. No mods and no CC at all.  And I rotate often whenever I get a whim to play my other households.

  • crinrict's avatar
    crinrict
    Hero+
    11 years ago

    So this could be related to the culling issue ? Another reasons to get rid of the culling as fast as possible. I have started a new game myself and did not see the issue in my game either.

  • Re Cinebar's point: "I don't have this problem at all. I am wondering how many people are culling townies and not leave the game a way to fill jobs other than the current households.  Culling Sims in Manage Worlds should generate new Sims, correct? However, if your population is too low, wouldn't that mean the game has to use your own Sims to fill the jobs that need filled?" 

    I had it happen in a test game with 12 played Sims + 35 nonplayed housed Sims at the start of the game, and in which I did no culling at all (there were about 50 unhoused townies by the time I finished testing) and had no mods. I gave 10 of the 12 played Sims jobs myself at the outset and left the other 2 unemployed, and let the game hand out jobs as it liked to nonplayed Sims, both housed and unhoused. The game turned one of my unemployed played Sims into a Painter almost right away; I had no played Sims in that career, so no reason for the game to need a Painter. By the time I finished playing the test game, I still had at least 25 nonplayed Sims who didn't have assigned jobs ("at least" because I never got to find out all of them before I was done). So there was absolutely no requirement for the game to assign my played Sim a job, and not that job in particular. 

  • luthienrising's avatar
    luthienrising
    Hero+
    11 years ago

    @crinrict, Graham acknowledged this one in the SimGuru chat on Tuesday this week 😕mileyhappy:

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