Re: [FIXED] Jumpy Animations/Sims teleport
I don't think this bug has much to do with the power of the computer. Here's why:
Say I direct my sim to clean up a dish. The expected behavior would be to walk over to the dish, pick it up, walk over to the sink, and wash it.
If I set my graphics to ultra, the frame rate drops to below 1 fps, and my sim appears to "blink" from one position to the next, BUT it still performs the actions in the correct sequence.
When the bug manifests, the sim will walk to the plate, not pick it up, walk to the sink, blink back to the plate, pick it up, blink back to the sink, and wash the plate. I say "blink" instead of teleport because teleporting is something that is an actual ability in the game, and usually involves the sim fading out of their current location and fading into their new location. There's none of that here - one moment the sim is here, the next it's there.
It REALLY annoys me when people give a quick diagnosis of insufficient computing power as the cause of a bug without getting a proper understanding of the bug. It COULD be a hardware problem, but before I believe that, I need an explanation of exactly HOW my hardware is causing the bug. If it's just a case of no one tested it on a system that barely meets the minimum requirements, I consider that a software engineering problem. The engineers have an obligation to write the code so it will function properly on any system that meets the minimum requirements. It's a poor worker who blames their tools.
Anyway (stepping down off of soapbox), the bug looks to me like an action queue and/or routing problem, not a graphics problem. The frequency of occurrence on my setup has gone up or down with each patch, it has not gotten consistently worse as more load is put on the system.
- an out-of-work software developer who gets very annoyed by poor quality software made by software developers with jobs