Re: [FIXED] Strange black streaks on map (Newcrest)
I had this problem in Willow Creek when I was renovating/rebuilding Foundry Cove and placed my lots from the gallery in a new save file. While finding this thread I did a lot of trials and error testing.
(I removed all mods, not using any CC in the builds, have all packs up to and including Eco Living)
How I tested: Saved an empty neighbourhood after bulldozing all lots in Foundry Cove. Place lots - got lines, returned to Main Menu without saving - loading savefile and place lots again. Repeat and repeat and repeat...
I found a couple of things - it will be kind of step by step of what I tested and how I reached my ideas, so it will be kinda long.
- All my houses work if placed alone in their intended lots.
- Many lots add this strange black shadow/streaks sometimes - might depend on which order the lots are placed
The example I tested with: Placing my house for Crick Cabana first, and then adding the one for Streamlet Single I get black lines. But placing Streamlet Single first, and then Crick Cabana there is no black lines.- Same problem with and without moveobjects on.
- Same problem when placing lots in build mode instead of "world mode" Same problem with bulldozed terrain paint on both lots.
- Same problem with switching the house (Crick Cabana house on Streamlet Single lot, and vice versa) - the LOT Streamlet Single needs to be placed first to avoid black lines.
- Same problem with the same house on both lots - LOT Streamlet Single first.
- Resized debug & liveedit landscaping might be causing the problem
- NO PROBLEM when placing the lots without furnishing (which also removes debug-landscaping) - regardless of the order of placement, I do not get any black lines. Idea: Debug landscaping is causing the problem
- NO PROBLEM when placing the Crick Cabana lot and then removing all (debug) landscaping (keeping the terrain paint and furniture) Verifies: Debug landscaping is causing the problem
- Same problem with Crick Cabana house only having (debug) landscaping - the actual house removed.
- NO PROBLEM when removing (debug) landscaping at the front of Crick Cabana house, but keeping the ones in the back. Idea: Placement of debugging landscaping is causing the problem
- NO PROBLEM when moving the whole Crick Cabana lot back 8 grid squares (anything less caused black shadows). Verifies: Placement of debugging landscaping is causing the problem
- Same problem with rotating Crick Cabana backwards. Idea: Not specific landscape design causing the problem.
- Same problem with only a line of debug plants in two sizes placed overlapping on Crick Cabana and the same placed on Streamlet Single. Idea: Resized debug plants is causing the problem
- NO PROBLEM with only one (default) size of the debug plants, still overlapping. Verifies: Resized debug plants is causing the problem
- Same problem with two sizes but no overlapping plants. Verifies: Resized debug plants is causing the problem
- Same problem with ONLY two debug landscaping bushes sized down 1 step (placed on both lots) (plants placed close to the front edge of lot). Verifies: Resized debug plants is causing the problem
- NO PROBLEM with two debug plants on Crick Cabana and placing EA's build on Streamlet Single saved to my gallery from a new save file Idea: Need resized debug plants on both lots placed
- NO PROBLEM when moving the resized plants to the middle of the lot instead of the edge. Verifies: Placement of debugging landscaping is causing the problem
- Same problem when building directly on the lots as when placing them from the gallery.
I’ve attached images for how the world looks in a new save where I placed the broken two-plant lot on Crick Cabana and then on Streamlet Single. The other image is an image on the lot, to easier see which plant I used if anyone wants to test in their own games. I only have access to the one game/computer, so don’t know if this “cause” is a me-problem or general-problem. It is base game debug (or rather liveedit) plants so no packs needed.
This doesn't really help me though, cause I don't want to redo all my landscaping, but I wanted to share my findings since I did try to find a possible cause to fix it in my builds... I might just have to live with the streaks (after figuring out the order of lot placement that causes the least shadows). I'll see if I might go back and redo the landscaping anyway and avoid the free stuff if the shadows bother me too much later on. (I haven't tested with "normal" plants, but I assume the liveedit objects have som bugs that is causing this since I guess they aren't as tested as actual build items. But that's just me guessing.)
First, I haven't checked Simlicy savefile, nor any of her build videos, so I don't know if she uses debug landscaping.
Second, I'm feeling kinda lost after this pretty much mindnumbing repeating action, so I might have tested some steps wrong, but the end result with two sized down debug plants I've tested so I'm quite sure that this is reproducing the problem for me. I've tried it in two unplayed save files, and both building it from scratch and placing as a lot.