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@zombiewoof63 I downloaded the sample config file from the (scroll all the way to the bottom). I deleted all the lines of behaviors I didn't want to stop and saved it into the same folder with the master command center mod. I only have the lines to turn off get drink, the urn, and the bar enabled in my file. Now if I can figure out how to get it to stop the toddlers/children from making messes all the time!
(Removed link, no third party site links) - Atic
- @craterdweller
Thanks again for your time. - CGrant566 years agoHero+
The get a drink of water has been really annoying with stomping the queues and it just kept doing it. I kept canceling the action every time it came up and at least in my game it appears that is the wrong thing to do. When I canceled it, it just kept coming back so finally I just let my sims get a drink and complete the action. Once they have satisfied their thirst by completing the entire action, it appears that it doesn't come up again for quite a while like for the rest of the day. So now I let them finish or make them take a drink before I set up a long queue and don't have anywhere near the queue interruptions anymore.
The fix you suggested worked for at least 10 hours play and 3 new starts and then sims started obsessively getting drinks from the fridge again.
Have EA even acknowledged this entirely pointless and, at least for my part, game-breaking issue? It's so frustrating.- Psychotps6 years agoSeasoned Ace
@zombiewoof63 It should work just fine. I've been using it for years and I have quite a few lines in my mc_tuner.cfg file.
Make sure you have the latest MCCC and just create a text file named "mc_tuner.cfg" and place it in the same folder with your MCCC packages and mc_settings.cfg files. Copy and paste the following lines in it:26319,fridge_GrabDrinkAutonomously
133052,sink_StartCrafting_Autonomously
222271,autonomous_ObjectPicker_Sink_StartCraftingJust make sure your MCCC folder has the file mc_tuner.ts4script and that you don't have scripts disabled in the game. It should work just fine.
Hi.
Thanks for the reply. I had the tuner cfg file working just fine but for reasons I can't fathom it stopped working. The only thing that changed in game was a household member starting a new job. I replaced the file with a copy after adding a few lines for the TV and so far it seems to be working again.
- Psychotps6 years agoSeasoned Ace@zombiewoof63 Strange, I have over 20 lines in mine. I've used a hundred mods (besides CC) and I've never seen anything override MCCC. It's never failed for me.
Maybe it stopped working after an update? Updates do tend to disable script mods, which is what mctuner is. Maybe the MCCC had a problem with the update itself.
I dunno. I've never had a problem with mctuner not working. Well, I did until they added function 222271. They only added that one recently. It really freaked me out when suddenly my sims all started getting water again. Got that one from the MCCC devs themselves. I've had enough of this game until the devs ad an option to disable certain features. I'd like to play without any mods but some aspects are absolutely infuriating. Sims in the un-modded game have OCD level fixations. Stopping cooking to watch TV, washing hands, drinking water and other pointless 'features' that seem to serve no purpose other than to annoy those playing the game.
Thanks for the help and suggestions but I've had enough.
This feature is unbearable without a mod to tone it down installed. The mod in question only stops them from grabbing fridge drinks, though. My Sims still love to drop everything they're doing to get water. But without the mod, they'd be constantly getting drinks out of the sink and fridge. And I can confirm that this is especially a problem in StrangerVille and Sulani. Granted, it still happens in other worlds, but it's particularly bad in those worlds.
- Psychotps6 years agoSeasoned Ace@The_Ratticator MCTuner will stop ALL automated actions, provided you have them all defined in the config file. There are 4 related to get water,...
26319,fridge_GrabDrinkAutonomously
133052,sink_StartCrafting_Autonomously
164355,fridge_GrabWaterAutonomously
222271,autonomous_ObjectPicker_Sink_StartCrafting
I have more for things like shoveling snow, tea, bar drinks, etc. - CGrant566 years agoHero+
@Psychotps I've tried using tuner to stop it. It doesn't work on the new thirst, get a water thing though unfortunately at least not for me. I think the new thing is not connected to the object like the earlier ways were. I think it's on the sim and haven't been able to identify what it is since a sim has so many things tied to it. That's the only explanation that I can come up with anyway. I can be totally wrong about it too. Just a guess.
- Psychotps6 years agoSeasoned Ace@CGrant56 Oh, it works the same. Nothing's changed. They just added a new interaction not too long ago. With those 4 lines I listed, I NEVER have sims get water.
I'll have to look, it's been so long since I set it up (years) but maybe there's a setting to "turn on" MCTuner in the first place. {sigh} there are a TON of settings. - CGrant566 years agoHero+
@Psychotps Are you using the Patreon version? I'm using ver. 6.6.3. which hasn't got all the features for dealing with some of the stuff in DU yet. And are you using it by using tuner in game or by direct editing of the mc.tuner.cfg file? I use the in game way and haven't been able to get it to work to shut down the thirst thing. I started using it about the time GT came out and it sure has grown, that's for sure. Lots of options. Still haven't come close to figuring out what all of them do either.
- Psychotps6 years agoSeasoned Ace
@CGrant56I don't believe in Patreon. I don't see any reason I should pay for something I can either get or make myself for free. I'm using 663 myself and it works fine. I realize you can "pay" for new features before they are released to the public, but new features are often buggy and my desire for a stable mod outweighs my desire for new features.
Since editing the file means you have to know the interaction numbers and names, I used the autoscan thing for most of them. The final one (222271) wouldn't show up in the autoscan so I got on Deaderpool's discord and they gave me the interaction codes and I added that one manually to the cfg file.I looked, but I can't find any option that "Turns on" MCTuner. I think it's just on by default. Just look in your MCCC folder for mc_tuner.cfg and make sure all of those 4 lines are in there somewhere. It should work. It works on all worlds and sims. None of my sims have autonomously gotten a drink of water since.
- CGrant566 years agoHero+
@Psychotps Ok then, we're using the same version. The way you turn Tuner on and off is to click on a sim and the MCCC menu there. But you probably know that since you use autoscan. That's the only place you can activate the autoscan as far as I know. But it can be on any sim and whatever you disable on that sim affects them all. Since you manually added that line to your tuning.cfg file, then that's why you got the thirst thing to shut down and I haven't.
What I've found though, is that once you block one thing, then the sims become obsessive about something else almost immediately so then you block that, then the next thing and the next. By the time I got done blocking all those. I reached the point where I began to wonder if it was all worth it so I went back and started over. So I only block a few things now and look for other work arounds to cope with rather than block. For me, it seems to work better that way. But that's just me. To each his own.
Btw, I feel the same way about Patreon.
- Psychotps6 years agoSeasoned Ace@CGrant56 I was looking in the main settings menu just now... from clicking on a computer. All of the configuration settings are there. If I remember right, you use the menu on a sim since you need a sim to trigger the automation menu. Turn it on, click on an object and you get a menu of automations regarding that object. Turn one off and it turns off for all. That's basically what I did. However the last water one wasn't showing up in the menu, that's why I had to add it manually.
I suppose when you aren't directing the sims to do something, the sims will still want to sandbox around the area. By turning off automations, you are limiting their sandboxing options and they'll focus on what's remaining.
Sorry if you don't know what "sandboxing" is, it's an old Skyrim/Fallout modding term. I means there are a number of objects that characters can interact with automatically around the area. When not directing the character, they randomly pick one and do it. MCTuner basically disables the sandbox option for that object and they'll have to pick something else. The more you disable, the more they appear to focus on what's remaining.
That never bothered me. I tend to micromanage my sims anyway so my sims rarely get the chance to sandbox around anyway. It's just when I leave them to their own devices for a few minutes, I don't want them getting water all the time. They never wash the glasses and leave them all over. It makes more for me to do once I take over control again. - CGrant566 years agoHero+
@Psychotps I understand the meaning behind the term. No apology, etc. necessary. I have played both those games repeatedly (on PS4 though) and still go back for another round every now and then. Same thing with Assassins Creed. Love the big open world games just as much as this one. And to be honest, I agree on the glasses. That's why I don't really like it. If they would clean the darn things up, it wouldn't be any where near as bad. LOL But I have found that If you don't cancel the action and let them finish before queueing anything else, most of the time they'll clean up their glasses too. But it is a bit much no matter how you look at it.
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