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whubble's avatar
3 years ago
Solved

[FIXED] [ECO] [CoL] NPC Sims not filling regular positions

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Often (50% - 99%)
What is your current game version number? 1.90.358.1030
What expansions, game packs, and stuff packs do you have installed? I own all expansion, game, stuff packs and kits and all are installed.
Steps: How can we find the bug ourselves? Visit some of the lots where certain NPC sims are usually found (ie the pub in Henford on Bagley) and see what NPC is assigned to work there.
What happens when the bug occurs? The game is generating random NPCs to fill the regular townie positions rather than using the ones that are already there.
What do you expect to see? I expect to see the regular townies doing their regular job and not have a bunch of unnecessary NPCs in my NPC tray.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. I just updated my game today (7/26/2022) with the Highschool Patch.

I started a fresh save today after updating the game with the new patch. For some reason, the regular sims that usually fill the NPC positions are not. I had my sim in the pub in Henford on Bagley, and the pub owner who is usually Sara Scott comes into the pub with the Pub Owner's title still over her name, but she doesn't get behind the bar. Instead, the position is filled by an inappropriate randomly generated townie. This also goes for the Creature Keeper. I moved my sim into an apartment in Evergreen Harbor, and instead of being visited by Knox Greenberg as Eco Master, another sim showed up, but when I see Knox at the gym, it still says eco master over his name. The same with Beth Sterling. This is not life-changing by any stretch of the imagination, but by doubling all the NPC/Townie sims to fill those roles, I am ending up with a large number of extra sims in my non-playable bin that I don't want. I experimented by deleting all the unrecognized townies from the bin, hoping it would reset the right ones, but it doesn't, and when I go back into the bin a ton of sims have been generated. However, the three sages are in their correct positions in the magic realm. Also, the townie families seem to be correct. 

Edit By Crinrict: Added Tag to Title


  • When you live in a small village like Henford-On-Bagley, you get to know everyone on a first name basis. So seeing random NPCs working in the local pub was a shock for everyone. Now, only pre-made NPCs will start off behind the bar and other local businesses.

    Fixed in Patch 1.92.145/1.65

    If you're still experiencing this issue, please create a new thread.

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