Forum Discussion
4 Replies
- Anonymous2 years ago
x:
@KYSOMT
False flags trigger when 3rd party applications interfere with the connection or inputs of the game, in this case, the risk is very low to trigger a false flag.
However, the user is choosing to use a non-default audio program, that's all fair however the anti-cheat detection is getting more and more strict, and the behavior of external programs and cheats can overlap indicating a false flag. Even with the best tools some interference with the game can be really hard to distinguish what are cheats and what aren't.
Again in this example, I probably don't see any issues, but users have to keep in mind that using 3rd party applications that take over, sound, graphics, and input will always have a use at own own risk flag. Most of the time false flags are rectified, seen plenty of stories about this in my 4 years on the forums. 🙂- Anonymous2 years ago
x:
Actually the way "Easy Anti Cheat" works is a lot like a virus scanner. It checks your system for "known cheats" and looks for patterns. Then it reports suspicious activity to a human via a log. Although it might have the ability to automate bans to reduce the cost of human labor. I am unaware of what options the developer has with EAC. I suspect the publisher (EA) is the one in charge of the bans and would be the ones in charge of how it is set up.
The strange thing about 3rd party software is the loose definition of it. Legally speaking any mouse or keyboard driver installed other than by MS Windows is considered to be 3rd party. To run Apex and many other games, I have to use Steam Proton which allows Linux OS to run Windows games. It is almost impossible to run any game without some 3rd party tools in the mix.
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