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At no point in that article does it say they are *not* implementing ray tracing, they are simply confirming two features that *will* be implemented.

Two features as i pointed out, that will generally benefit FPS players a lot more than ray tracing ever will, so they're getting that word out first unlike 5, where they *did* put ray tracing as the big draw, and people rightfully questioned the usefulness of it right up to launch, where it turned out, "yea, you're better off not using that really".

Things have changed with the newest gen cards from both vendors, so i get that you might want ray tracing just for bragging rights (not knocking you there, i'm  just personally still witching it off just like i did in cyberpunk) but to clarify again, there's no actual statement i can find where they say "we're not implementing it", in fact, i'd be surprised if they didn't seeing that, DLSS, and reflex seem to be the RTX feature set these days.

I'd suggest patience/waiting until the beta to see what's there, but that's about all the advice i can give you short of "wait and see what features they actually confirm once the PR machine ramps up".

At this stage, non-confirmation is not the same as "not going to happen", either in gameplay or engine features.

(and again, it's already integrated in frostbite, why would they remove the option now unless it quite literally breaks the game, which i doubt it would? Slideshow though, quite possibly, but from experience that hasn't stopped them from implementing it before)

16 Replies

  • PVN047's avatar
    PVN047
    4 years ago
    @Fringerunner
    Generally speaking, reflections and shadows are very useful things if you know how to use them correctly in battle, which is what I do ...
  • @PVN047I'd wager it's because the vast majority of players still won't have cards that can do Ray tracing (according to steam hardware survey) so it's not a priority. Simple as that. And most people who play competitively on PC turn the graphics to potato mode anyway for extra frames. So again what's the point implementing a feature that only 2% of the user base will actually use.
    Just my thoughts.

  • @PVN047I won't even pretend I know stuff, but is dlss not more hardware based than software, thus the developers have to do very little if anything to implement that?

  • PVN047's avatar
    PVN047
    4 years ago
    @HankBizzle DICE is not about an easy way, their games are always at the forefront of technological progress, for this I love and respect them...
  • Hey there, unofficial sherpa infantrypeasant here.

    As far as I know, there has been NO confirmation that raytracing won't be implemented. There is simply no statement made about it. 

  • ElliotLH's avatar
    ElliotLH
    Hero+
    4 years ago

    There's lots of technical aspects which have not been confirmed yet by EA/Dice (E.G. official system requirements are still to be confirmed). It might be better to wait for further information to be released before pushing the panic button. 

  • PVN047's avatar
    PVN047
    4 years ago

    @infantrypeasant  If they do RTX, then that's good, it's just that NVIDIA would not miss the opportunity to boast that its RTX is used in BF2042 ...

  • PVN047's avatar
    PVN047
    4 years ago
    @ElliotLH I agree, I would not have clicked if the information about DLSS did not appear on the NVIDIA website ...
  • Fringerunner's avatar
    Fringerunner
    4 years ago

    @PVN047 

    Do you now? 

    Question, did you not look for shadows before ray tracing was a thing because you do realize that shadows/reflections are only missing in *some* reflective surfaces with ray tracing off right?

    More to the point, generally random puddles if we're talking BF (reflections/shadows are still there on a lot of reflective/wet surfaces with RT off) , that is if you actually manage to spot the odd reflection in a puddle while ADSing/firing/running, bullets flying everywhere, explosions, and the general chaos of a skirmish.

    (which i might add, ray tracing turns just muzzle flashes, fires, and explosions into a glare-fest that hinders your visual field, not improves it)

    I honestly don't care or mind if you want ray tracing so badly, but don't claim it's because it gives you an "edge", at least not in BF as it stands, people turned it off because it gave you the exact opposite of an edge, even when it became fairly useable hardware-wise with the latest gen cards and DLSS 2.

    For each "useful" shadow there'd be 30 instances of glare in puddles blinding you to the guns or people behind the glare and what they're doing, not exactly a great trade-off.

    Different playstyles and all that, fine, but unless you have a penchant for just camping areas of water, far away from mass combat and near a convenient light source that isn't you/doesn't give you away as much as it does the enemy, i don't think ray tracing is going to do what you're hoping it does based on current implementations and your seeming expectations.

    For what it's worth, i did buy a 2080 back when 5 came out because i also wanted to see the "high end" GFX experience with RT on, and nothing wrong with that, but as i just explained, there's literally no actual advantage gameplay-wise due to the negatives that come with it.

    As far as will or won't be implemented, that's already been covered.

    (edit note: the abbreviation for negatives that starts with a C is a blacklisted word? Odd thing to filter)

  • rouvio's avatar
    rouvio
    Rising Hotshot
    4 years ago

    ..don't mind me, I just enjoy reading the comments.

  • @PVN047 That's it. That's why i own the cards i do and took the time to both explain to you what information was out there, and later how the actual implementation of RT has been so far in battlefield and literally said "i also bought a 2080 just to get the full RT experience on BF5 launch". As for my lack of enthusiasm (at this point), you're accidentally right, but off target on the source of it. Thankfully, i'm under no obligation to keep trying 😉
  • TrasteTh's avatar
    TrasteTh
    Seasoned Ace
    4 years ago

    @HankBizzle wrote:

    @PVN047I'd wager it's because the vast majority of players still won't have cards that can do Ray tracing (according to steam hardware survey) so it's not a priority. Simple as that. And most people who play competitively on PC turn the graphics to potato mode anyway for extra frames. So again what's the point implementing a feature that only 2% of the user base will actually use.
    Just my thoughts.


    In this case, @HankBizzle I think you may need to turn the question around. Would Nvidia not make sure that a partner help push their latest cards?

    If games do not support them, their cards will not sell, and so there is ample reason for Nvidia to secure that the full feature set of their latest cards are in the latest AAA games.

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