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Re: Invisible Enemies

@CyberDyme it really is hard to comprehend that this was their intended plan with this title. A 2022 release that plays this bad over the network just seems extremely odd considering they had so many lessons learned from the previous titles.

2 Replies


  • @Adamonic wrote:
    @CyberDymeit really is hard to comprehend that this was their intended plan with this title. A 2022 release that plays this bad over the network just seems extremely odd considering they had so many lessons learned from the previous titles.

    Fully agreed @Adamonic !

    All the lessons learned from previous with EA/DICE appear though to have been only stored as 'tribal knowledge' and the vast majority of the game designers and developers from previous titles started to leave DICE in large numbers already during BF1 and midway BFV.  So when we came to BF2042 only very few individuals were left who had any prior lessons learned and many of these also left as they started to understand the direction this next 'Battlefield' was going and no matter the suggestions/objections/ideas that came up from various team members, it appeared the general direction and game principles would not divert from the egomania heros battle royal theme...

    The overly patched and re-patched frostbite engine kept causing substantial trouble for the developers, so in the end all coding was put on hold and then all resources thrown at Frostbite engine to get that substantially updated.  And when that was done, the dev team had around 12 months only till the release date of BF2042, so the coding of the frontend UI was indeed very very short (too short).  But they decided to stick to the same release date.

    And the rest is history, as they say.

    But its obvious the lack of prior knowledge / experience with BF game design/development is evident across the final game we got.  And the updated/patched Frostbite engine never got the time it needed for bug fixing before the game was put on top of it and released to the full public.  And this explains a lot of these specific issues we still see around in the game here today 12+ months after launch with server lag, game mechanics, hit registration, latency, etc etc.

    The game was launched minimum 1 full year too early.

    And the price for that has been very substantial both in direct $ revenue terms and also indirect in fallen market brand value. .

    I sincerely hope that THAT is a lesson learned,

    that will not be easily forgotten by the EA/DICE Execs!

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