Re: Please balance vehicles versus Stinger and Javelin
Here's the thing: if you want AT weapons to do realistic damage to a tank by taking them out with one shot then you have to go the other way with the realism as well and tune it so that 1 bullet from the .50 cal machine gun rips the player in half. And tank shells would have to have the splash damage increased to be at least 10X bigger than current so that anyone within 25 feet of the point of impact is killed by the pressure wave of the explosion.
Same with the Bolte and Hokum, sure in real life a single rocket could take them out but if you want the game to reflect that infantry getting shot by a 30MM cannon should be obliterated in one hit, not take 5+ rounds and keep running. Plus anti-infantry rocket salvo's should fragment and shred everyone in the area on a pass instead of requiring direct hits.