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cso7777's avatar
cso7777
Seasoned Ace
3 years ago

Re: Just remove the tanks from the game, honestly.

@IPFreely_C4SI still play BF4 and vehicles are infantry farming machines on many maps. Vehicle players often have stupid scores like 100-2.

The problem is that combined warfare is very hard to do in a casual game like BF and with the new direction of 2042 (128 players + specialists), the variables have increased a lot, to a point where Dice has made it almost impossible to do it right.

And still my point is that the largest majority of players are infantry (100+), giving them a hard time against vehicles, will kill the game. Nobody wants to play a game, where they constantly get killed by vehicles they have no realistic counter against. Dice knows this, just look at all the negative feedback on the forums (everywhere), regarding vehicles.

6 Replies

  • IPFreely_C4S's avatar
    IPFreely_C4S
    Rising Adventurer
    3 years ago

    @cso7777You are sort of making my point, though. The best “counter” to infantry getting farmed by vehicles is . . . Wait for it . . .

    VEHICLES!

    Some BF4 maps had up to 5 tanks per team, plus AA, plus multiple attack aircraft, plus transports, and more, for 64 player matches! That 2042 has a fraction of that vehicle capability for 128 players is pathetic, and a HUGE part of the problem. A Bolte with a 50 cal won’t be farming infantry for long if your team has a couple of tanks providing cover of an objective. Same for helis if your team has a couple of AA platforms in the field.

    EDIT: Changed original word to “farmed”. I did not use a curse word originally but I guess these filters are way too sensitive. 

  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    @IPFreely_C4SI don't agree.

    The Bolte was a joke when the game launched, because of its high movement speed and overpowered weapons no amount of tanks would have changed that (they cannot even hit the bolte...)

    And maps in BF4 with many vehicles is often not very fun for infantry, which is the big problem, too many vehicles makes the game not fun for the majority of players (infantry), which is just bad for keeping players interested in playing the game.

    BF2042 has become a ghost-town, mostly because the maps are awful. The only players that have fun on the launch-maps of 2042 are snipers and vehicle players. Infantry are struggling with traversing large open areas and too often cannot hide from vehicles and therefore vehicles ruins the fun for most of the players. If the game is not fun, players leave.

  • IPFreely_C4S's avatar
    IPFreely_C4S
    Rising Adventurer
    3 years ago
    @cso7777 Anyone who drives a tank now and then can hit a Bolte, or any other ground vehicle just fine. It takes a bit of skill, like anything else in the game and that is much harder to come by if there are no opportunities to try it.

    It just sounds like you want the game to be about just infantry and BF has never been about just running with a gun. At least, not until now. Many of us enjoy playing in and out of vehicles throughout the match. It’s that ability to radically change your tactics and deciding whether you would be more effective at that instant on foot or in a vehicle that made BF so much fun.

    I guess we agree to disagree, but I wish those calling for removal of vehicles could understand that would absolutely ruin a franchise that has traditionally had vehicles as a core element. It is the developer’s decision to downplay the role of vehicles that has caused all this grief for those on foot. If you are in a tank or a Bolte and the other team has no vehicles in the zone to deal with it, foot soldiers are pretty much the only thing that will get targeted.
  • AngrySquid270's avatar
    AngrySquid270
    3 years ago

    @IPFreely_C4S wrote:

    @cso7777You are sort of making my point, though. The best “counter” to infantry getting farmed by vehicles is . . . Wait for it . . .

    VEHICLES!



    I see this argument often in these discussions.  More vehicles = vehicles spending more time worrying about other vehicles and less about infantry = better for infantry.

    It doesn't really add up for me though.  

    I think people offering this argument figure that there'd be less infantry killed per vehicle per game, thus better for infantry.  I don't dispute the first part, but I disagree with the second part.

    Infantry cares more about the percentage of deaths due to vehicles and less about per vehicle deaths.

    As a baseline example let's say each team gets a single tank and those tankers get 20 infantry kills per round.

    If we add four more tanks for a total of 5.  How many combined infantry deaths due to vehicles do you think we'd have?  More or less than 20 per round? I'd wager more. Way more. 

    That said if the goal is to improve the infantry experience I'd prefer the maps get re-worked offering more infantry friendly zones rather than reducing vehicle slots. Funnel the vehicles together. Funnel the infantry together elsewhere.  Golmud Railway did a decent job of this.

  • IPFreely_C4S's avatar
    IPFreely_C4S
    Rising Adventurer
    3 years ago

    @AngrySquid270 wrote:

    @IPFreely_C4S wrote:

    @cso7777You are sort of making my point, though. The best “counter” to infantry getting farmed by vehicles is . . . Wait for it . . .

    VEHICLES!



    I see this argument often in these discussions.  More vehicles = vehicles spending more time worrying about other vehicles and less about infantry = better for infantry.

    It doesn't really add up for me though.  

    I think people offering this argument figure that there'd be less infantry killed per vehicle per game, thus better for infantry.  I don't dispute the first part, but I disagree with the second part.

    Infantry cares more about the percentage of deaths due to vehicles and less about per vehicle deaths.

    As a baseline example let's say each team gets a single tank and those tankers get 20 infantry kills per round.

    If we add four more tanks for a total of 5.  How many combined infantry deaths due to vehicles do you think we'd have?  More or less than 20 per round? I'd wager more. Way more. 

    That said if the goal is to improve the infantry experience I'd prefer the maps get re-worked offering more infantry friendly zones rather than reducing vehicle slots. Funnel the vehicles together. Funnel the infantry together elsewhere.  Golmud Railway did a decent job of this.


    We agree on some of your last paragraph, but your baseline example illustrates part of the problem with this game. You are focused on the raw kills per round on a vehicle and assuming a linear increase with the number of vehicles. All I’m saying is that in classic BF when in a sizable map and a commensurate amount of armored and air attack vehicles on both sides, players focus more on PTFO and those in vehicles actually try to provide cover from enemy vehicles for infantry so they can take the objective together. With enough vehicles on the field (and properly designed map, as you said) the entire style of play actually changes, and the end result is a less chaotic and more enjoyable experience for all, including foot soldiers. 

    Does providing cover mean vehicles do not engage infantry at all? Of course not. But I’m telling you if I’m covering an objective in a tank, and I see a few enemy on foot AND an enemy tank or two covering the same objective, I’m more worried about the tanks than the infantry (unless I’m dumb enough to drive my tank to the middle of the objective) and that becomes my priority until that threat is gone. I engage an enemy tank, he’s not picking off my teammates, and I’m not picking off his until one of us is out. Same logic applies to aircraft and an objective. 

    Me changing your mind at this point is about as likely as you changing mine, and that’s fine. At least we kept it civil. 

    In the 0.0001% chance any developer has seen any of this thread, I’ll just say: if reducing access to impactful vehicles even remotely looks like a solution to a balance or quality of play issue  in a “Battlefield” game, you need to start over. 

  • Karen0202's avatar
    Karen0202
    3 years ago
    @IPFreely_C4S Well said. BF4 was more like that, with vehicles too engaged with each other to be concentrating solely on infantry. Now you get 1 heavy vehicle per match and once that's knocked out the enemy heavy can just farm infantry. BF4 was a much better balance

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