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Re: Lis's missile is too weak

good, there should only be a few people playing vehicles and the vehicle spam is one of the things that ruins the game anyway. the other anti-vehicle weapons dont need a buff but, lis needs a buff for sure especially since its her character ability. at least double her damage or give her like 4 rockets at a time.

22 Replies

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago
    @patchdamnems her job is not to take tanks from 100% to 0% alone with the missiles. It is to hit the things that the other launchers cannot hit due to line of sight or flares.

    In that regard one could say the missiles could get easier to control by not being bound to the vehicle aim slider etc.
  • Lis seems to be too strong and too weak. Both is correct, depending on the number of Lis we are talking and for what job.

    For Air, the rocket is no agile enough and the warnings are in my opinion too much. There, I think she is pretty weak. 

    For ground, alone she is weak, too. She can't take a vehicle out by her own, so pretty weak. But if you take three to five Lis in one game, every vehicle has no chance to counter it. So she is not only pretty strong, she is overpowered (for me, if you have situations, where you have no counter, even if you are the most skilled person, it is overpowered). 

    Lis itself is on paper a interesting character, but for the gameplay, she brings huge balance problems. This has nothing to do with specialists, it's a problem of her rocket launcher. If there would have been a rocket launcher with that function in BF4, it would have been overpowered, too. 

  • CPT_GASLIGHT's avatar
    CPT_GASLIGHT
    3 years ago

    @patchdamnems wrote:

    good, there should only be a few people playing vehicles and the vehicle spam is one of the things that ruins the game anyway. the other anti-vehicle weapons dont need a buff but, lis needs a buff for sure especially since its her character ability. at least double her damage or give her like 4 rockets at a time.


    Shut up. There’s barely any vehicles compared to past BFs. Go play CoD if you just want to play infantry only. One infantry player should not be able to solo kill a heavily armored vehicle. Her rocket should not even one shot any helicopter, and honestly jets too considering how slow they are. 

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago
    @Captain_Tachi At least on the ground the answer is to run an irish with a couple trophy systems, shoots them rights down.
  • Having T1'd Lis, I can add info

    Lis Rockets damage is variable depending on where you hit.  It starts at 25 and is reduced by armor.   it is important to note, Lis, by design, is NOT supposed to solo a vehicle.  her quasiSOFLAM and being able to see damaged vehicles is a support function.   However, I have 1 shot vehicles, I link a 1 shot as an example.  

    In this video, I 1 shot a Bolte which is an armored vehicle.  Usually it takes 4 missiles from Lis to get this, but notice where the missile impacts.  You will also notice the vehicle isnt highlighted RED so it is at full health.

    Most of Lis' rockets hit the highest armor point.  Lis rockets/issue

    1.   The rocket range sucks
    2.   The rockets are very slow
    3.   The rockets lack agility
    4.   The cooldown between 2 - 3 is 20 seconds.  If Lis is solo, the vehicle regenerates more health then what a rocket delivers
    5.   The rockets are shot down frequently
    6.   Lis lights up like a beacon and is killed before the rocket arrives (sitting duck)

    One thing can fix Lis.   Eliminate the borg regeneration from the game.   That being said, you have to learn and up your skill as you play.  By the time I was T2, I could guess most pilots moves.   For instance, Kaleidoscope, Pilots go around buildings.  If as I approached, if they went right to left, I went left to right, hitting them in the windshield.   For Stealth and Tbirds, this is a one shot.   I simply guessed where they were going.   Had they just flown straight, they would have outrun the rocket.

    Over time, you will learn air and armors moves.   You will adjust and increase your success.   Just remember, it doesnt take 2 recoils or AAs to down a vehicle, why should 2 Lis rockets do that?   Lis' abilities are to entice teamwork, not solo play.

  • @Psubond On the undercarriage? Watch the video. If they put it there and I randomly hit it. That is like a 1 in a million combo
  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago
    @Padding_Ur_Stats FWIW I can't see the video. I get a tiny thumbnail that can't be expanded and the most I can see is the pause/play button
  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    3 years ago
    @Padding_Ur_Stats Not impossible, I destroyed an MAV with an incendiary grenade because it blew the C5 before my mate could detonate it.
  • @Padding_Ur_Stats I think there was a C5, too. Never heard of weak spots on vehicles in BF2042. In every other Battlefield, yes. But not here. So probably, it was something else but not Lis rocket. And I can see the video in a very small window, so... I think nobody can judge your video 🙂 

  • Tank2042Man's avatar
    Tank2042Man
    3 years ago

    The rocket range sucks

      The rockets are very slow

      The rockets lack agility

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers

      The rockets are shot down frequently

      Lis lights up like a beacon and is killed before the rocket arrives

    As someone who faces a lot of Lis rockets in a tank I just tune out when I see the above points.

    They base their whole argument around one player and  ignore everything else that the tank is engaged in at the time.


  • @Tank2042Man wrote:

    The rocket range sucks

      The rockets are very slow

      The rockets lack agility

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers

      The rockets are shot down frequently

      Lis lights up like a beacon and is killed before the rocket arrives

    As someone who faces a lot of Lis rockets in a tank I just tune out when I see the above points.

    They base their whole argument around one player and  ignore everything else that the tank is engaged in at the time.


    So what youre saying is, nerf teamwork.  Funny, infantry face multiple vehicles and infantry, yet that is fair.  I always find it humorous when the last argument is Nerf Teamwork.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @Padding_Ur_Statsthe loss of infantry life is a few seconds setback and there are always many more of them.
    When I really want to bury a vehicle I will redeploy with liz to get my missiles back faster.

    The loss of a particular vehicle is as much of a setback as its ~2min respawn time + the time the next user will spend on the vehicle, from a few sec to the rest of the round (thanks to the 2042 driver punishment) + 1 more ~2min respawn time.

    Anyone who does not have a "servant" to take the next vehicle spawn and them give it to them will have to wait a lot to get on another vehicle of choice so they cannot afford to lose their first one.

  • Moab23's avatar
    Moab23
    3 years ago

    I dunno what Lis rockets you guys are getting hit by. It does at least 30 damage on my armoured vehicles, manages to proximity detonate next to my helicopters, and straight up kills me through indestructible cover and walls. 

  • BigShottt's avatar
    BigShottt
    3 years ago

    @Tank2042Man wrote:

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers


    ...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.

    Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.

  • BigShottt's avatar
    BigShottt
    3 years ago

    @Man_iLoveFishingMost players wouldn't do that if they knew they'd be trashing their stat records by doing so...

    ...but even so, if it were a widespread issue Dice could also implement a post-spawn warm up period before Lis' rocket ability becomes active.

    Personally, I don't care much about the type of player that always respawns...this is a game and there are some things that are more important than daft players, such as getting balance correctly done without nerfing things to death so that nobody has fun using the weapons.

    There's a point where, if you take a game too seriously, you can make a game not worth playing. The weapons should all be fun to use without being overly abusive and spammy. Nerfing issues to death just kills the fun...which is what they've been doing this entire time since release...it's not been good, IMO.

    Think about this new cell phone fiasco going on now with Blizzard games. With ID theft running rampant these days (and only getting worse each year), it is pure stupidity to give out what may be your only phone number to a gaming service, when your bank and credit report use it on file for you.

    These gaming companies get hacked all the time, and that phone number will just make it that much easier for thieves to apply for credit in your name. So yea, I'd rather deal with cheaters by leaving or not buying the game to begin with, rather than giving out my phone number to be hacked (because you know it will be).

    Teh tried to fix a cheating issue and turned it into a real life security issue! It's a game, need to deal with cheaters in a way that doesn't put everyone in harm's way i real life. Why do we even need to say this right?

  • loss of infantry life is a few seconds setback and there are always many more of them.
     
    Yes, and you have that option.   Vehicles are not your only option.   Pilots choose that.
     

    When I really want to bury a vehicle I will redeploy with liz to get my missiles back faster.

    I did this as well.   Still, in the 8 seconds it takes you to redeploy, the regen has begun.  By the time you hit with a second rocket, Borg Regen has repaired the last rocket.  I hit a Mav with 6 straight rockets with 2 redeploys.  When I redeployed again, and measured in, it was at more then half health and growing.  I figured by the time my next rocket + redeploy, it was be a stalemate.  Lis is not designed for Solo kills, she is a support class. 

    The loss of a particular vehicle is as much of a setback as its ~2min respawn time + the time the next user will spend on the vehicle, from a few sec to the rest of the round (thanks to the 2042 driver punishment) + 1 more ~2min respawn time.

    Again, they can respawn in 8 seconds as infantry.  The longer spawn is their choice.  They are choosing to bypass play time for a specific vehicle.  That is a self imposed penalty

    Anyone who does not have a "servant" to take the next vehicle spawn and them give it to them will have to wait a lot to get on another vehicle of choice so they cannot afford to lose their first one.

    And here you go bypassing the timer.  Kinda like we did with Lis redeploy (although it kills the KD ratio).  There are ways.   In this example, 8 seconds.

    @Moab23 

    I dunno what Lis rockets you guys are getting hit by. It does at least 30 damage on my armoured vehicles, manages to proximity detonate next to my helicopters, and straight up kills me through indestructible cover and walls. 

     
    Game bugs aside, a mission a few weeks ago was to do damage with explosives.  Lis rocket qualified so I ran tests.   After every hit, I would esc out of game and measure the damage.  The more damage a vehicle has, the more damage the rocket does (I presume the rockets reduce armor as well as damage), that being said, first hits were under 20 when hitting top of armored full health vehicles.    I did hit the bottom (underneath) of an armored vehicle at full health (Bolte: It got airborne) in a freak moment and destroyed it, so that had to be a multiplier hitting no armor.   I believe the algorithm for damage is based on amount of armor, with a boost to no armor.  This is why I was one shotting Tbirds and Stealth when hitting them in their windshield.

    @BigShottt 

    It maybe just me maybe but I believe if they remove regeneration, Lis rockets are fine for the most part.   I might add more range and make them a bit faster.  She is a support class.  Her SOFLAM ability and the ability to detect damaged vehicles is what everyone else is supposed to key on.   Lis' problems are because the game design is teamwork, and people don't play that way.


  • @BigShottt wrote:

    @Tank2042Man wrote:

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers


    ...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.

    Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.


    So 2 Lis's will destroy any tank behind cover.


  • @Tank2042Man wrote:

    @BigShottt wrote:

    @Tank2042Man wrote:

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers


    ...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.

    Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.


    So 2 Lis's will destroy any tank behind cover.

    2 Lis missiles will not.  The only way 2 Lis destroys a tank is if it is at 20% health when she first attacks.  Even with the previous quote, 1 lis cannot destroy a tank.  Your borg regen is too strong.  Add repair bot and your squint.


  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @Tank2042Man wrote:

    @BigShottt wrote:

    @Tank2042Man wrote:

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers


    ...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.

    Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.


    So 2 Lis's will destroy any tank behind cover.


    Not if Irish has anything to say about it.

    I have been in those portal servers where the damage is cranked up to the point that everything kills with one hit, I was especially aware of a Wildcat user who was  completely protected from Liz by APS gadgets and a tiny bit of cover (for the gadgets to not be able to be sniped)

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