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Re: Why can’t EA do anything they promise to do?

You want to know the worst part about this? Their problem is ENTIRELY fixable. Every single one of these problems can be traced back to the source: The Frostbite Engine.

Frostbite was developed by DICE Studios, which was acquired by EA in 2006. After EA bought DICE, they started using their already-existing engine, Frostbite. The problem? Frostbite was developed entirely for FPS games, namely the Battlefield series of games. When Frostbite was created, DICE had ZERO clue that it would be the standard gaming engine for the largest gaming company in the world. They didn't document their creation of the engine. They didn't write tutorials for the creation of their engine. There is no "how-to" or "Frostbite for Dummies" documentation that help people that are not well versed in the Frostbite engine. This has created an issue where you have a single Development Team at EA that handles Frostbite. They work on the game engine in conjunction with every gaming studio that EA owns to release a game. Once they are finished with a game, they get moved to another project. Sounds easy, right?? WRONG. The Frostbite team, since it is very small, doesn't get NEARLY enough time with each game studio to finetune the gameplay aspects of each new game. For example, right after CFB25 had a working model, which was based off an earlier version of Madden & contained tons of "ported code" from the previous NCAA 14 Ignite engine, the Frostbite team was ripped off of CFB25, and put on Madden & FIFA, which are the two highest grossing titles to date. That has forced the original dev team for CFB25 to "tinker" on Frostbite without any Dev Team help from Frostbite. When the dev team sends a ticket to the Frostbite team, it can sometimes take up to 30 days to get a workaround/fix. If the workaround/fix isn't to the liking of the Dev Team, then they re-submit it and wait another 30 days.

Older Madden dev team people that have since left have said that they make & test all their new features in a modified, in-house version of the Ignite engine before it gets put into Frostbite. Imagine that. The Frostbite game engine that the actual game is based on is so broken & convoluted, the dev teams modified their own in-house version of Ignite to troubleshoot problems. If they never did this, there would be even LESS progress on each game. This is the most backwards way to make a decent game in 2024, it's not even funny. The entire structure of the company is broken beyond repair.  From the top to the bottom. What is going on here should be investigated.

There are TONS of YouTube videos that are out about this, and most of them are 5 years old. The problems that EA had 5 years ago have gotten exponentially worse, since people from the Frostbite dev team keep leaving, and EA is completely lost. Do you know why they didn't port this game to PC? They can't. If they did, a mod team would get their hands on it and make the best football game ever created. EA can't have that. NCAA Revamped is all the proof that you need that EA Sports doesn't care about you. They don't care about making good games. They care about money. They care about Ultimate Team. They are giving you the double middle finger every single year. EA Sports is dead.

1 Reply

  • 8lr31kgu1q8f's avatar
    8lr31kgu1q8f
    9 months ago

    Actually that's the problem. EA is not dead at all. They're making a crap ton of money while putting crap quality out there. Maybe if the company was about to die off, they'd start delivering even decent quality. 

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