@Padding_Ur_StatsYou know that Battlefield is team-bases game right? It have squads and 31 more teammates. And seriously look at your points now:
Lis missile requires teamwork? Don't make me laught. It is virtually impossible for Lis to single handedly destroy a tank. The vehicles regen is more health then her missile. The cooldown between missile 2 and 3 is 20 seconds. You regen more health. If Lis is destroying your vehicle, someone else hit it. Lis alone is not effective vehicle destruction. If you got hit in your 2 seater, try moving. You are faster, more agile, and can outrange Lis easily. I will say, after T1ing Lis, I did learn how most bug pilots fly, and I was able to position my missile more effectively. But that being said, youre talking about 1-10 to about 2.65 in 10 shots.
You didn't play Vs controller with aim assist with Transports, Tanks and LATV doesn't you? M&K
Railgun pro? You have to be joking 😅 with literally 0 bullets drop... Hence it is highly effective, which is what my Pro statement means, if it hits. For a railgun to hit air in motion, is not easy. However, if youre one of those crappy pilots hovering in place farming, eat rail.
Recoiless is one shot, not four. I will amend my statement. For the 2 seaters, yes 1 shot. Bigger birds and armor, No. AND!!! if the recoiless is hitting your little bird, try moving. It is not a tracking weapon. If they are hitting you flying and moving, you got taken by a highly skilled player.
AA is two shots not four too.... Again, semi decent pilots can avoid an AA. These are low percentage kills. Learn to use obstruction.
TOR meh? Really... Really
Ram and wildcat pro??? With wildcat you just need to spawn and don't move from your spawn point. 30mm have that ridiculous range, that they hit from US to RU spawn on every Breakthrough map. Only job you have with wildcat is this to stay in your side of map and enemy cannot fly. If you want to move forward you can take Irish and deploy sentinel for extra protection. Believe me as 200+ wildcat mastery player, with last buff on 30mm and AA missile range, you can't be killed by attack helicopters. RAM is little harder I agree with that. I think you're misunderstanding my Pro statement. These vehicles are built to down air.
All other ridiculous points that you write can be done easy with two-three-four people, exactly the size of every squad.
And as I write, you don't have to kill helicopters to stop them. Disable them works too, but you didn't play with Rao once to know that right?
You are probably from that players who doesn't give a sht about squads, searching flanks all the time with Mackay and Sundance. Correct me if I'm wrong, but be honest.
I have T1d Rao and Lis. Sorry to burst your bubble.
You're whining about teamwork. the very design of these games. The list is all the things that can damage air, agreed. That does not mean the whole list is effective. There are just a couple things air really had to worry about. Good pilots avoid the greater majority of the list.
Air farms 75-100 kills a game solo, but takes multiples to destroy them. If air is whining that teamwork needs to be nerfed, then the pilots lack the basic understanding of the game. Air does not mean Always Invulnerable Reaper, although it seems like they are and the pilots seem to think that is the acronym. Instead of nerfing teamwork, how about we nerf a solo item that farms 75-100 kills a game? Is air OP. Many think so. Air has always dominated, but it also always had checks. There are few effective checks in 2042. Effective being the keyword.
Any pilot who remains motionless is a kill waiting to happen. The maps are littered with them. Moving decreases the chance of destruction exponentially. When I pilot armor, I dont remain still, and I dont die (sans a SOFLAM effect. Even then I dodge the missiles most of the time)
All this being regurgitated, my original point remains in my original response. Air was more interested in scoreboard kills then being the Rock to the Scissors on the board. In condensed maps like breakthrough, rush, they are too imbalanced. Had pilots targeted armor instead of being played like Always Invulnerable Reapers, they may have remained on board.