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8 Replies
- ElliotLH3 years agoHero+@TTZ_Dipsy So was that a draw then, do you think?
- @TTZ_Dipsy Wow that is insane, someone got rezzed. When it gets that close it needs to go to Overtime.
I modified the title and added some additional info to the first post.
We need Frontlines instead of this. Make it start out even, then go to attack/defense by sector like Frontlines, winner has to detonate other team's base MCOMs.
I have played in 12+ matches, won once and that was the only win for attackers I have seen. Defenders 11-1 while I was playing on both sides. This mode is so unbalanced. Instead of being the best of Conquest and Breakthrough with a little Rush at the end. It literally is the worst of Conquest and Breakthrough. The one time I did win as an attacker, I armed 3 objectives and we were completely uncontested due to the location of the enemy and spawn points.
- Trokey663 years agoSeasoned Ace@Adamonic The main problems with the game mode as I see them are......
When defenders lose a flag, it stays red suggesting it can be recapped but no......
I'll freely admit that spent about 10 mins trying to get it back to no avail!
Timing is an issue, played a game last night as attackers and we had ALL MCOMs armed only to be defeated by the timer.
In terms of 'balance', it was 50/50 in the games I have played.
Other than that, not the worst game mode ever although full on Frontlines would be a welcome addition. - NazT553 years agoSeasoned Ace
I played some at lunch and yes you can win as the attacker within the time limit. Well just got my 20 ribbons so I am out of that game mode.
- @NazT55 you can, but with just 5-6 competent defenders, you can easily win as defenders. You basically need at least 10 attackers to do the same thing (in 20 mins).
For me it has still been 90% defender wins and 10% attackers, but like you said, now with the ribbons complete, no real incentive to play this mode. - TTZ_Dipsy3 years agoHero+
Attackers being able to spawn soooo far deep into enemy territory doesn't sit well with me (especially when there are no cables leading up to the roofs of those buildings).
I've had multiple rounds as defenders where 2 choppers were completely dominating the field - attackers and transports constantly hid above/around the buildings.
Time limit needs to be bumped to at least 25 minutes - match finally gets interesting and then ends.
1st sector seems too open to me - perhaps there should be another objective on the opposite side?
As a Rush lover, the MCOMs at the end are super fun, I just wish they allowed for oldschool OT clutch moments
- EA_Leeuw3 years ago
Community Manager
Hi all. Just wanted to pop-in to mention that the feedback had been passed on to the teams. 🙂
Thank you!
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