Forum Discussion
TTZ_Dipsy
3 years agoHero+
Attackers being able to spawn soooo far deep into enemy territory doesn't sit well with me (especially when there are no cables leading up to the roofs of those buildings).
I've had multiple rounds as defenders where 2 choppers were completely dominating the field - attackers and transports constantly hid above/around the buildings.
Time limit needs to be bumped to at least 25 minutes - match finally gets interesting and then ends.
1st sector seems too open to me - perhaps there should be another objective on the opposite side?
As a Rush lover, the MCOMs at the end are super fun, I just wish they allowed for oldschool OT clutch moments
EA_Leeuw
Community Manager
3 years agoHi all. Just wanted to pop-in to mention that the feedback had been passed on to the teams. 🙂
Thank you!
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