Re: BF 2042 128 players conquest maps are a millions time better than Reclaimed 64
@kregora You are wrong ....
What your nostalgia consider great BF maps are actually terrible maps when you compare them to Orbital , Manifest , Discard and even the current Hours glass lol .. And i am not joking .. We have a refined version of Capsian border and its pure BAD map when compared to almost any BF2042 .. the problem with scale is if you dont have a decent command structure and tools to cooperate and organise it feel like chaos and its where DICE are lacking ...
Of course at launch i found many of the maps to be lacking in some visual torn and on some cover in some area .. But the overall verticality , polyvalence etc.. of the maps were the greatest and the more BF2 like of the entire franchise ..
The problem is DICE are refusing to not make the game about small lobby of 4 and or solo style experience wich goes against a combine arms game .. They seek to much to be call of duty and refuse to be a proper large scale combine arms game where they should be ..
What your nostalgia consider great BF maps are actually terrible maps when you compare them to Orbital , Manifest , Discard and even the current Hours glass lol .. And i am not joking .. We have a refined version of Capsian border and its pure BAD map when compared to almost any BF2042 .. the problem with scale is if you dont have a decent command structure and tools to cooperate and organise it feel like chaos and its where DICE are lacking ...
Of course at launch i found many of the maps to be lacking in some visual torn and on some cover in some area .. But the overall verticality , polyvalence etc.. of the maps were the greatest and the more BF2 like of the entire franchise ..
The problem is DICE are refusing to not make the game about small lobby of 4 and or solo style experience wich goes against a combine arms game .. They seek to much to be call of duty and refuse to be a proper large scale combine arms game where they should be ..