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kregora
3 years agoSeasoned Ace
@Stew360 The maps may be okay for Hazard Zone, but all maps are very far from great for infantry centered modes.
They all lack the finess of former Battlefield maps.
If you look at BF4 all the big maps are vehicle centric with 3-4 times as many vehicles, with "only" 64 players.
All BF2042 maps are NOT designed for traveling on foot.
I really hope they learn from the mistakes made with BF2042, to make it better in the next game.
They all lack the finess of former Battlefield maps.
If you look at BF4 all the big maps are vehicle centric with 3-4 times as many vehicles, with "only" 64 players.
All BF2042 maps are NOT designed for traveling on foot.
I really hope they learn from the mistakes made with BF2042, to make it better in the next game.
3 years ago
@kregora You are wrong ....
What your nostalgia consider great BF maps are actually terrible maps when you compare them to Orbital , Manifest , Discard and even the current Hours glass lol .. And i am not joking .. We have a refined version of Capsian border and its pure BAD map when compared to almost any BF2042 .. the problem with scale is if you dont have a decent command structure and tools to cooperate and organise it feel like chaos and its where DICE are lacking ...
Of course at launch i found many of the maps to be lacking in some visual torn and on some cover in some area .. But the overall verticality , polyvalence etc.. of the maps were the greatest and the more BF2 like of the entire franchise ..
The problem is DICE are refusing to not make the game about small lobby of 4 and or solo style experience wich goes against a combine arms game .. They seek to much to be call of duty and refuse to be a proper large scale combine arms game where they should be ..
What your nostalgia consider great BF maps are actually terrible maps when you compare them to Orbital , Manifest , Discard and even the current Hours glass lol .. And i am not joking .. We have a refined version of Capsian border and its pure BAD map when compared to almost any BF2042 .. the problem with scale is if you dont have a decent command structure and tools to cooperate and organise it feel like chaos and its where DICE are lacking ...
Of course at launch i found many of the maps to be lacking in some visual torn and on some cover in some area .. But the overall verticality , polyvalence etc.. of the maps were the greatest and the more BF2 like of the entire franchise ..
The problem is DICE are refusing to not make the game about small lobby of 4 and or solo style experience wich goes against a combine arms game .. They seek to much to be call of duty and refuse to be a proper large scale combine arms game where they should be ..
- kregora3 years agoSeasoned Ace@Stew360 So my favorite maps in BF4 were Flood Zone, Zavod311, Guilin Peaks, Sunken Dragon, Pearl Market, which are all small to mid sized maps, which provide Plenty of cover, concealment shadows hinding places and multiple routes between objectives.
I didn't liked most of the huge BF4 maps, but at least they provided plenty of vehicles to get around.- 3 years ago@kregora
Yet objectively comparing older BF maps to 2042 , the old maps from past battlefield are lacking a lot of complexity and variety compared to BF2042 maps especially in the verticality department ... BF 2042 maps were simply TO CLEAN at launch and needed a more war torned looks . and some area were lacking in the cover departement , but beside that BF2042 is probably the single BF game that had the most interesting map in the franchise history .. BF3 fans are COD players and they want COD corridors and this is the problems ... DICE have created two different types of fans who have totally contradicting views on what BF should be ..
BF2 BF2142 are gold standard for BF , BF3 nailed the graphics and gameplay but ruined teamplay and combines arms experience . BF4 ruined even further the team play ..
BF2042 OG was basically a return to combines arms gameplay but DICE failed in the structure , teamwork etc.. departement .. they basically increased the size of the playerbase with solo play in mind wich created chaos ... They needed to extend teamplay options Proximity VOIP to communicate with randoms squad chat , squad leader chat , etc..etc.. And maybe even a commander . And most of all bigger than 4 men lobby to be able to join and organize games with more than just 3 friends in such large battles ...
MAG on PS3 had the best system for command system with squad leader of 8 men squad , platoon leader of 32 players and OIC who was overseeing the whole team in 256 players matchs ... with lobby up to 32 players to match into any matchmaking wich was quick and responsive no matter the size of your lobby 2 to 32 ..
https://www.youtube.com/watch?v=LWkPwa14nxw- Alethes3 years agoSeasoned Ace@Stew360 well, the thing is, games, like people, cannot be all things to everyone.
There's essentially players who like large maps and slow(er) play, with the associated need for combined arms, strategy, tactical teamwork; and those players who like fast-paced action in near-claustrophobic maps, single-lanes, chokepoints even if it means lone-wolfing.
It is folly to say that one preference is 'better' than the other. DICE/EA is between a rock and a hard place: whom to cater for...?...
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