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Re: Phone Calls Are Stopping The Game

@MCA_der_Negus  Are you willing to try another mod?  If so, it would be interesting to see what NRaas Overwatch makes of your save in Starlight Shores.  Among other things, a huge drag on performance can be the career limos building up in the inventories of inactive sims.  Overwatch has been known to remove tens of thousands of these during its nightly cleanup run.  (There's another NRaas mod, Traffic, that prevents the limos from spawning entirely, but then you wouldn't know if the limos were an issue in the first place.)

Let me know how many Overwatch finds, and then you can try installing Traffic if you want; hopefully it will help.

As always, whenever you install or remove a mod, delete your cache files before launching the game.

There are other cleanup mods too (NRaas ErrorTrap for sure, and others depending on what you're trying to accomplish and which packs you have installed).  I'd be happy to give you a list if you're interested.

If the vehicles aren't the problem, I'd still like to see a dxdiag on your computer.  Your hardware may be over the top for TS3, but there might be a driver issue, or not enough storage, or something else that I can't think of right now.

https://help.ea.com/en-us/help/pc/how-to-gather-dxdiag-information/

And don't worry about the delay in responding.  People post when they have time, and I respond when I know what to say.

17 Replies

  • MCA_der_Negus's avatar
    MCA_der_Negus
    6 years ago
    @puzzlezaddict Sooooo... first of all, thank you for your help. I did so much experimenting but nothing helps. I already had Overwatch and it removed vehicles daily, it doesn't matter if it's on or off, the Phone bug still happens. I used master controller to reset the entire town, that also didn't do anything. I used nraas debugenabler to simulate a phone call. This didn't cause any lag because the caller just says that they have the wrong number (not a hang out etc. call).

    Here is my dxdiag: https://i.imgur.com/782nh9e.png but I don't really think that the system causes any problems.
    This is so weird and frustrating that I just got a mod that disables the phone, so I can activate it manually when I need it. I really don't know what to do anymore.
  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    6 years ago

    @MCA_der_Negus  Could you please provide the entire dxdiag, not just the first page?  Once it's done running, you can save the whole thing as a text document and then attach it directly to a post.  The other important details like driver info and free storage are further down, and the Windows errors are all the way at the bottom.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    6 years ago

    @MCA_der_Negus  Thanks for the full text.  There's nothing that jumps out at me right away, other than the fact that Sims 3 has been throwing a lot of errors (no surprise there).  Of course, you're two Windows 10 builds behind, but you probably knew that already.  There's also a newer version of your graphics card driver, although this doesn't look like a GPU issue to me.  (Don't take my word for it though.)

    I see a whole bunch of files associated with the TS3 errors as well, but in all honesty, I'd need some help to interpret them, or even to know which ones to focus on.  I can ask for that help, and get back to you on that (which files to upload, then what they're suggesting), although it might take a little while.

    In the meantime, I'm still wondering what would happen with a new save in a clean game folder, with no mods, and no other files from your existing folder.  I know you tried it once in Bridgeport, but could you try again in Sunset Valley?  You could pick the Roomies or Working Friends household and just run it at speed 3; I think those sims know enough people to get calls sooner or later.  At the very least, it would demonstrate definitively whether this was a system issue or something with your game folder.

  • MCA_der_Negus's avatar
    MCA_der_Negus
    6 years ago
    @puzzlezaddict Ok, I tried Sunset Valley and there was no lag at all (with the same cc enabled). I was testing it for multiple days and the phone was ringing immediately. So it has something to do with the town or the save file. I realized that the town was smooth in general. Starlight shores is a bit laggy, maybe because I have made a lot of sims in that town and buildings.
  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    6 years ago

    @MCA_der_Negus  The most common source of lag in Starlight Shores is the performance limos that spawn for high-level performers in Showtime careers.  Overwatch will clean these up every night, but even one day's worth of extraneous limos can number in the tens of thousands, and that will drag down performance right away.  That's why I asked how many vehicles OW was removing—if you were seeing 20-30k each time, their presence during the day could easily account for the lag.

    The solution would be to install NRaas Traffic, which prevents the spawning of these limos by default.

    Another common issue is definitely an overstuffed world, either with sims or with objects, as in, residential lots with thousands of objects that the game has trouble rendering.  I'm not sure what constitutes too many sims in Starlight Shores—each town has a different number over which performance can start to drop—but you can check the number of residents with NRaas MasterController.  I doubt that anything close to 300 residents (not NPCs or Role sims, but sims who actually have homes there) would work well.  The command would be (click on City Hall) NRaas > MC > Demographics > Population.

    Another thing you could do with MasterController is reset the entire town.  This would reset all sims and all lots, including any potential stuck or broken objects.  This is a helpful thing to do even in the absence of game issues; many players run one every six sim-weeks or so just for the health of their saves.  At the very least, it's worth trying to see if your existing save runs better after the cleanup.  The command is (City Hall) NRaas > MC > Town Options > Reset Everything, and it can take a few minutes to finish, depending on the speed of your hard drive and how many objects need to be reset.

    Unlike many mods, MC doesn't change anything about how the game runs.  It just loads and waits for you to run a command, and the rest of the time, you wouldn't even know it was there other than when you saw the NRaas entries on object menus.

  • MCA_der_Negus's avatar
    MCA_der_Negus
    6 years ago

    @puzzlezaddict I'm back, I had to take a break from the game but I was also trying to fix it as always. When the cars are reset it's about 10 - 20 or even less. I disabled the limos and even the ambient taxis with NRaas Traffic and I reset the town and even that didn't work. It seems like the town/phone is cursed. I tried to look for how many Sims I have in the town. While looking through population I couldn't find any total numbers. I chose homeworld and lot and family, are these the correct one? 

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    6 years ago

    @MCA_der_Negus  To see the overall population, click on City Hall and select NRaac > MC > Demographics > Population, then X out the filter.  This will give you a list of every sim in the world, broken down into a few different categories.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    6 years ago

    @MCA_der_Negus  That's the one, and no, it's entirely abnormal to have that many service sims.  You can find out what they are with NRaas > MC > Demographics > Jobs by Career > Type of Service, and check the same path but choose Type of Role while you're at it.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    6 years ago

    @MCA_der_Negus  You're right, the list of service sims is hardly overwhelming.  What about filtering by Type of Role, rather than Type of Service?  You should see listings like Proprietor (for clubs), or Stylist and Tattoo Artist if you have Ambitions.  And check (same path) > Type of Pet Pool as well; maybe your town is overrun with strays.

  • MCA_der_Negus's avatar
    MCA_der_Negus
    6 years ago

    @puzzlezaddict I checked that but it also doesn't seem to be a lot. I wonder where these 5000+ services are coming from.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    6 years ago

    @MCA_der_Negus  Sorry for the delay; I had to track down an old save with a discrepancy between the total number of service sims and the ones in the categories the game listed for you.  I'm not sure where those extra sims are coming from for you.  Some of them may be sims that have aged out of their assignment, e.g. babysitters or newspaper deliverers, but have not been flushed or reassigned.  Others may have been spawned as drivers for carpools.  There's a bug in Isla Paradiso where resort workers keep spawning behind the scenes, but I don't know if it's caused by the world or the presence of the resorts, or whether you even have IP installed.

    At any rate, it's probably a good idea to just get rid of all those extra sims.  While they generally don't take up a lot of resources, 5,000 is too high, and it's possible the game is trying to push them to age up or perform a service that they can't, and that's weighing down your save.

    The MasterController command you want Total Annihilation.  This flushes all a sim's data, as if they never existed in the game.  I had to experiment a bit to get a filter that would list all the service sims, not just the ones with a defined assignment (hence my needing to find an old save).  But this worked for me: (click on City Hall) NRaas > MC > Sim > Advanced > Total Annihilation > Town Family > Service.  To the right of "Service," you should see the number of sims; hopefully it says 5,000 and not 20-something.

    Once you've selected Service and hit the check mark, the screen should list all 5k of the service sims.  Just click All at the top to select them all for deletion.  If there's a sim you like that's in the service pool, you'll want to move them into a home before running the command; of course they'll lose their service assignment, but at least they won't be deleted.  (To add a sim to another lot, NRaas > MC > Household > Add Sim, then select the sim(s) and the lot to which they'll be added.  MC will allow the command irrespective of money or other considerations.)  The alternative would be to select all the sims manually except for the one(s) you want to keep, which seems like a lot of work.

    And, as always, try this on a spare copy of your save, in case it doesn't go well or you decide you did want to keep one of those service sims after all.  The TA command might take a little while to run on so many sims, but the action itself shouldn't harm your save.

  • MCA_der_Negus's avatar
    MCA_der_Negus
    6 years ago

    @puzzlezaddict IT WORKED!!! It finally worked, I had this problem for months! The deletion progress took longer than I thought and after the process the game starts even a bit faster. The phones are now ringing immediately. I had one call that stopped the game for about 1 second but that's ok. I want to thank you for your patience and your help 🙂

    I now have 77 service sims and after two sims days they were 78. I have story progression off but is there a way to stop them from growing? Is 70+ too much? Is there something like a max number? Thank you again.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    6 years ago

    @MCA_der_Negus  I'm so glad to hear that getting rid of all those service sims helped.  78 is a much more reasonable number, and unlikely to affect how your game runs, although it still seems a bit higher than normal.  Some of them will of course be the usual service sims that need to show up when called, either by you or the game, e.g. maids, firefighters, babysitters, newspaper and pizza deliverers.  But it's entirely possible your save is still generating too many of them to fulfill some other function, and that without intervention, you'll wind up in the same place you started.

    If you want to find out where they're coming from, you can get info on any particular sim via MC.  There are probably several paths to do this, but one is (City Hall) NRaas > MC > Sim > Status > Career > Town Family > Service.  Once you select a sim or sims, you'll get a report on each one listing their assignment type.  If you see that one type has too many sims, or that a bunch of sims don't have any type listed, you'll know they're the problem.  (A couple of sims without an assignment is probably fine; a new game I just started had two.  They're probably just waiting to be assigned as coworkers or drive carpools or something.)

    One potential source of service sims that I didn't mention before is the set of homeless street performers (acrobat, magician, singer) spawned when Showtime is in play.  The issue is not that the performers exist, but that the game keeps assigning new ones, and possibly bumping the old ones out of their assignments, meaning they wouldn't be listed when you searched using MC > Demographics > Type of Service.  There's no real way to stop this the game from generating these sims; even mods can't shut it down entirely.  So the only useful approach is keeping an eye on the numbers and getting rid of the extra sims when necessary.

    On that note, NRaas Overwatch has a setting to remove homeless sims that aren't currently assigned to a particular role.  Sometimes it's a bit too invasive, as in, it might remove sims who exist for a reason that OW can't currently find (for example, the workers staffing the seasonal festival booths don't have anything to do the rest of the year).  But it's an easy setting to test, and it wouldn't require you to manually sort or delete any sims.  The path is (City Hall) NRaas > Overwatch > Settings > Clean up all Homeless > True.

  • MCA_der_Negus's avatar
    MCA_der_Negus
    6 years ago

    @puzzlezaddict I cleaned up the homeless and it seems that it doesn't grow anymore. Thank you again for your huge help. I never thought the game could be fixed without a complete reinstallment.

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