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@Katybee_1313 I'm the same I only play Golf games. I don't get so frustrated with RNG because I know even in real golf that sometimes that perfect shot doesn't always go where it should because it just catches an upslope or downslope. Also, it's impossible to know what is exactly needed to do to adjust for the winds.

what is so annoying is the ball rolling over the hole, and knowing how to land a 4 or 5 iron on the green and hold it once you get to Tour level.

16 Replies

  • @SpurS1964 Did you already try to land a 4 iron shot of 250 yards onto a green without too much roll in real life ?

    I never saw a ball roll over a hole, you are all complaining about little bug that happen once in 50 rounds .
  • Katybee_1313's avatar
    Katybee_1313
    Seasoned Ace
    2 years ago

    I don't think @SpurS1964 is complaining for nothing, he said somewhere else he had to start over. Maybe he doesn't have enough Approach Control points for natural spin. As for your comment that you never saw a ball roll over a hole in this game, I'm very happy for you. 

  • SpurS1964's avatar
    SpurS1964
    2 years ago

    @Mickstudio1308I was only at best an 11 handicap player, but with disabilities. I don't think 3 or 4 irons were ever my go to clubs I was better with 5 wood or when they came in rescue woods, and many a time I landed a 3 recue on the green that didn't roll out.

    this game makes it feel like every green is a fast green, yet the putting speeds can be very up and down. if a 4 or 5 iron can not hold a green when into a stiff breeze then it's not as realistic. If I'm playing a round with a pro that most of the time I'm driving the ball 40-50 yrds further, then how do they manage to land on the green on a par 3 and hold it, when they are hitting their tee shot from the same place

    I played Torrey Pines the other day and had it happen 3 times

  • ELF014's avatar
    ELF014
    2 years ago

    I absolutely agree there is an issue with the ball physics in this game, putting is a little funky too but I feel that could just be a case of the green speeds being too slow (EA should have included an option to set meaningful green speeds, as well as rough).

    I get not being able to check up a ball with long irons when they are extremely firm greens, but the amount of roll out is overly exaggerated.

    And I agree with @SpurS1964 , if I am hitting into a heavy headwind... I expect my ball to balloon and check up pretty quickly.

  • wirenut48's avatar
    wirenut48
    New Traveler
    2 years ago
    @ELF014 I think the issues with putting is that the aiming marker controls the power and speed of the ball and not your swing.
  • wirenut48's avatar
    wirenut48
    New Traveler
    2 years ago

    To me the aiming marker controlling distance along with the RSD is the worst things they could have done with this game.

  • @SpurS1964 if you want a 4 or 5 iron to land on the green and stay on the green, this how I do it. My golfer is set to hit high trajectory shots in the initial setup, then when I go for the green with a four iron, I loft it right up, and depending on the firmness of the green, the ball will bounce once and and run about 4 or 5 yards (something you have to account for when you hit your approach shot) I find this works 90% of the time
  • ELF014's avatar
    ELF014
    2 years ago

    @wirenut48 wrote:
    @ELF014I think the issues with putting is that the aiming marker controls the power and speed of the ball and not your swing.

    I fully agree with you that putting should be velocity based, but I have never felt that the roll out on the greens were correct.

    I always bring up the 16th hole at Augusta... there is no way my ball should stop on the hill with the Sunday pin placement... I've been watching that tournament for decades and the ball always feeds back down to the hole.

    This game doesn't need big or global changes to improve drastically. They just don't seem to be able to understand what needs to be changed.

    There are a lot of minor changes that could be implemented by an opinional setting that could be toggled so it doesn't affect the status quo. Like being able to select additional green speeds or allowing you to disable the aiming reticule, or other on screen aids.

    Full control of configuring your Private Room settings... many things that don't affect the default users experience. 

    But would improve the overall experience for many.

  • @ELF014 for a long iron to check pretty quickly t has to on a high trajectory (apex at a minimum of 120 feet high, below 100 feet will give a very low trajectory and the ball will roll out (depending on slope/firmness) quite a few yards, egg 8 to 20 yards
  • ELF014's avatar
    ELF014
    2 years ago

    @Allan5858 wrote:
    @ELF014for a long iron to check pretty quickly t has to on a high trajectory (apex at a minimum of 120 feet high, below 100 feet will give a very low trajectory and the ball will roll out (depending on slope/firmness) quite a few yards, egg 8 to 20 yards

    I spent the first third of my life in the engineering field so I have a pretty healthy concept of physics. But thanks for the lesson.

    The problem have is that there is a significant drop off with the clubs, as well as the ridiculous amount of roll out. I would note that I don't play this game anymore except if a new patch drops. And admittedly the last patch seemed to address this issue. I didn't find the ball rolling out nearly as much as I remembered.

    But I only played one round at Augusta... and a few holes to confirm what I thought on St Andrews.

    The game is still bad though... overall as a simulation of golf.

  • @ELF014 if you played this game more you might just complain less and see the possibilities that those who enjoy the game can see and enjoy
  • @Allan5858 this forum would be DEAD if people didn’t give feedback

    Is feedback wrong
    Are we wrong to give criticism
    Are we wrong to report bugs
    Should we not report glitches

    Your statement is wrong on so many levels

    Let’s just get EA to ban all our forum accounts so we don’t have to give negative feedback cos it upsets you ? 🙄
  • @agentputt I am not upset about negative feedbacks, but the there is a separate section of this forum to report bugs and glitches. Criticism is fine, but people also need to see positive and constructive criticism. I also believe that this forum would thrive if it were more positive and less of a dumping ground for negative experiences.
  • @Allan5858 Asking for features like Weather, reducing RNG, adding more features are not bugs, it’s feedback
  • ELF014's avatar
    ELF014
    2 years ago

    @Allan5858 wrote:
    @ELF014if you played this game more you might just complain less and see the possibilities that those who enjoy the game can see and enjoy

    I think I played this game exclusively from the release date till about the end of September. So I think I put in more than enough time to get a sense of the game. I still go back and testv every patch to see if anything has improved. Or more often than not what's gotten even more broken.

    I see the possibilities... EA just isn't doing anything to get us there. Though what I would like to see may not be the same as others.

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