Forum Discussion
8 Replies
- @timinator2014 Setting throttle saturation to 28 makes it very close to iRacing's W13. That way I can go back and forth the two sims and feel the cars pretty much the same. F1 23 is still way too understeery, it appears as if downforce has no effect in the front of the car and in slow speed corners it just doesn't bite. Also fixed this by adding a bit of saturation to wheel
- s00zster3 years agoRising Ace
Personally speaking, I'm really enjoying it this year. I'm not an alien racer, I'm very average (70 AI with a wheel this year). I've been playing the Codemasters F1 games since 2012 and this is the first time since 2017 that I've been able to race in the rain, on a wheel, without assists and enjoy it. It's not easy, though. Still tensed up, trying not to spin out, but I can do lap after lap and keep the car on the track if I'm careful, much like watching the lads in qualifying at Canada last weekend.
Considering that I haven't been able to experience wet racing like this with a wheel since 2017 (fond memories of a wet to dry race at Melbourne are what comes to mind, a very similar driving experience to F1 23), I think is an indicator of where the blurring between realism, difficulty and enjoyment went wrong afterwards. Remember, people who'd played F1 games and then tried the iRacing Mercedes and couldn't believe how relatively easy it was to drive. And as someone previously in the thread said, realism doesn't necessarily mean harder. For what I've experienced with F1 23, I think it's bang on perfect. Great fun. Please don't change it.
- @s00zster Agreed, this is the first year where I can use my sim and actually enjoy it with an F1 title. Handling is much improved and with VR, its bliss.
More I play this game and FIFA it's in the game. Too easy for me. I made a race at Silverstone without flashbacks while in f1 22 and previous titles was impossible for me to complete a race without flashbacks.
- mariohomoh3 years agoHero (Retired)@jamesjuve86 On AI 100-105?
I have about 8 hours in now and for me, I do find it easier to put the power down but I can’t just stomp the throttle all the time. If I haven’t straightened the car out and I’m to eager on the throttle, I can still lose control. Easier to catch this year but not 100% of the time for me. I play no assists and still have to be mindful of the gear and my car before I just floor it. I do love the handling and it’s really rewarding when you get it right but I wouldn’t say I am a million times better now due to the handling model change. I just think it’s more fair but you can still get burned when you try to bite off more than you can chew.
Just my 2 cents.
Cheers
You shouldn’t use flashback is not realistic how can you say it’s too easy not realistic because I didn’t have to use flashback??? It makes no sense
- mariohomoh3 years agoHero (Retired)
@jamesjuve86Since Pekish already touched on it I might as well close this loop.
What I was trying to hint at with the AI thing is that being able to lap around without exceeding track limits or needing to use flashbacks doesn't mean the game is easy. Anyone should be able to lap with no incidents if they drive slow enough. Obviously not saying that's your case, just making a point here.
In more ways than one, it's like what you sometimes hear in the racing scene. If your car isn't understeering or oversteering, then you're probably driving too slowly.
P1 on a low skilled field may complete a race with zero incidents and off tracks just like P1 in a high level esports race. Their laptimes will most definitely be multiple seconds apart.
If it still takes hours and hours of practice to shave tenths of your laptime just to be on the vicinity of a world record, how can one say that the handling makes the game easy?
It's not about the number of flashbacks or incidents. It's about the skill spread among the player base.
Even more so considering that F1 22 was the odd one, with a traction model that was admittedly off the mark.
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