Re: F1® 24 Official Gameplay Deep Dive
@NuvolarixHmm.. i hate to be this person but im not very optimistic about the career mode changes..
The most promising thing seems to be the changes to the contract system..
Driver ratings are just some weird way of leveling your recognition by using a metric of how you fare in the races - looks like - also still no race pace for ratings it seems🙄
Recognition is just the new acclaim which is now supposed to be vital for everything you want to do, so perform well and everything will go well in time..
Especially those new perks just look like a new presentation of old, the same old bonuses you get in a slightly different way but basically - play the game and you will unlock them in time unless you perform horribly wrong..
Specialists seem very low depth to me, like its really just a different cover of the same old bonuses just like the "simultaneous upgrades perk" its the upgrade time reduced and possible the upgrade costs reduced? Cant currently imagine them making the PU components actually cost money as they didnt say a single word about the cost cap so money wont play a role..
Rivalries? Yeah no, very loud noises for another "here you got some acclaim" unless there is far more to it then is known yet, nothing deep, nothing special besides tracking the progress between 2 drivers and getting a "recognition" reward for it.. meh
Not gonna mention accolades😂
And last but well last.. The mid race objectives.. Burn some fuel.. Oh dear🙄 so your target can be burning fuel/ruining your engine by overrevving.. I hope the other objectives are better..
I know i sound horribly pessimistic, its just that a rework of career mode had so much potential, there were so many good suggestions, many worked out ideas from all around and yet to me it feels like a new cover for the same old basics and mechanics.. except for maybe contracts but we will see how much depth these things actually have and how much the gameplay differs from the old mechanics