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Peeksgaming's avatar
Peeksgaming
Rising Rookie
2 years ago

Fix F1 24 AI difficulty

EA or codemasters you really need to balance AI, it differs too much from race to race and session to session, even though im setting consistent laps. Australia its 107 then miami im struggling with 100 and it ruins my whole race being a second slower. Having to go into grand prix mode all the time to test AI then save it in your phone or wherever is so tidious and should not be needed. My suggestion is to properly balance from track to track, have a little mode where you can actually set a good difficulty based off your best lap and then its balanced across all tracks, like they do in league racing. or a FP3 a session where AI set consistent quali laps. i know they somewhat do that now but your teammate is so up and down half of the time its so hard to judge. As well it needs to be tweaked on the top end, as its too easy at some tracks.

2 Replies

  • It really does need balancing.

    Started my career in F2 at 82 difficulty.  First race in Bahrain, qualified 2nd by 0.04 seconds, okay cool, competitive.  Finish 3rd in the sprint and win the feature but certainly not by miles.  Good first impression.

    Second race in Saudi, I qualify on pole by almost 1.5 seconds?  Win the sprint with a last corner overtake (but started 10th because reverse grid), then also win the feature by about 10 seconds.  Dominated the entire weekend and I'm not even that good at Jeddah.

    Make it make sense!

  • TomasSlb24's avatar
    TomasSlb24
    Rising Hotshot
    2 years ago

    This is always been a problem since I play this game. Unless you are really good and play 110 AI all tracks, you're going to be noticing that not every track seems equal in terms of difficulty, 100 in a track might feel like 80 in a different one. They should think about using adaptive AI like MotoGP did, it seems it works so it would be a good addition. 

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