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nbates66's avatar
nbates66
Seasoned Traveler
2 years ago

Re: Native HMD OpenXR

@J0bbee So i'll just note that OpenXR native implementation for Dell Visor works fine without SteamVR running, also I disagree with your assertion that an upscaler is vital - upscaling looks particularly bad in VR and you're better off reducing settings than attempting to rely on such things.

3 Replies

  • J0bbee's avatar
    J0bbee
    2 years ago

    @nbates66the Dell Visor has a res of 1440x1440 per-eye is that right? this is very low by current standards and I can see why you might not need an upscaler but for the many of us it's vital for performance and get better results then purely reducing other settings specially with DLSS.

  • nbates66's avatar
    nbates66
    Seasoned Traveler
    2 years ago

    @J0bbee wrote:

    @nbates66the Dell Visor has a res of 1440x1440 per-eye is that right? this is very low by current standards and I can see why you might not need an upscaler but for the many of us it's vital for performance and get better results then purely reducing other settings specially with DLSS.


    1440x1440 is the native res but i don't tend to render that low, currently at around 2100x2100, in DR2.0 VR i didn't tend to go far beyond 2100x2100 and often lower so i think many of those wanting higher render res in VR are dreaming - if you decide to do so then you run with upscaling, likely bringing the horrible blurring and artifacts that brings.

  • J0bbee's avatar
    J0bbee
    2 years ago

    No need to make a blind decision it's easy to try everything available to tweak. I use a high res HMD 2880 x 2880 panels, render res 4312 x 5100 per eye and DLSS at quality or with tweaked DLSS percentages genuinely works better here.

    I'll leave you with a tip if you have a Nvidia RTX card and want to stay away from upscaling... try out DLAA for better AA then the games UE AA, needs to be forced via the driver, search for a guide.   

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