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mariohomoh's avatar
mariohomoh
Hero (Retired)
4 years ago

Re: State of Telemetry in F1 22

Sorry, mate. What do you mean?

Yes, there will be the same sort of telemetry service as always. There's a good thread about it pinned to this forum already. If you mean dedicated apps, there's Codemasters own RaceNet service but that has yet to make a splash. Now for third party apps, that's all up to third party developers but there's no reason to assume we won't be seeing support for F1 22.

Specially given how the game usually offers a legacy UDP protocol to work with old applications. 

15 Replies

  • SteveJackson's avatar
    SteveJackson
    Hero (Retired)
    4 years ago

    @mariohomoh wrote:

    Sorry, mate. What do you mean?


    He might mean do you see telemetry in the garage to go over with your engineer?

    Surely this is a realism that needs to be in future games at some point, immersion and driver education.

    At least I think that's what he means 😉

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    4 years ago
    @SteveJackson Whoosh. That flew by me!

    Race programs' result screens and respective telemetry are back. Don't know to what extent but I'm not expecting more than what we used to have up to F1 2020.
    No new telemetry elements in the HUD that we know of.
  • dwin20's avatar
    dwin20
    Rising Hotshot
    4 years ago

    @SteveJackson @mariohomoh Was looking for telemetry that you would review with your engineer...

    This has been a major shortcoming in the game over the years. In terms of third party it looks like Iko Rein is going to update to F1 22 - have not heard/seen anything yet in terms of PXG Telemetry... Are there others you are aware of?

    Thanks

  • dwin20's avatar
    dwin20
    Rising Hotshot
    4 years ago

    I really like the Driver61 site and have spent time going through the videos. Unfortunately their telemetry client is only available on PC, and my setup is a PS4 and a Mac.

    I see that that track Titan does have a MAC client - but first time I have seen this site. Your take on them? Thanks

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    4 years ago
    @dwin20 No way to run the client on a VM or the like? Sorry, I'm definitely out of the loop on all things Mac.

    Track Titan seems to be somehow backed by Fanatec. Not sure, just recently found out about them, but you'll see their Youtube content being featured in Fanatec's own channel sometimes. Haven't use the app much yet as I've been playing mostly ACC on the PS5 - and console versions have no way of logging telemetry, unfortunately.

    I like their content though. Still rough on the edges, but good. If that's any indication of how they process and analyse your telemetry, then I'll probably recommend them once I get back to F1 for good.

    There are lots of other apps though, including Android (and maybe iOS?). I remember using others back in the day before settling with PXG and Iko's.
  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    4 years ago

    I'd really like to see in-game telemetry but I don't think we'll have it this year. There is a change to one of the practice programs that is a baby step in this direction but not one that the YouTubers I've seen share this seem to fully understand.

    This video should start at an example of what I mean:

    https://youtu.be/oSH6Ng_eP8Q?t=64

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    4 years ago
    @Ultrasonic_77 I've seen some of his videos before. Seems like a good chap, but a bit too clueless too often. I usually just skip his stuff.

    Anyway, I would love some real time telemetry on the HUD. Maybe a little graphic like the one for car damage, but indicating when and which wheel is breaking traction and when you're bottoming out?
  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    4 years ago

    @mariohomoh wrote:
    @Ultrasonic_77I've seen some of his videos before. Seems like a good chap, but a bit too clueless too often. I usually just skip his stuff.

    To be fair to Anthony, all other YouTubers have been as clueless on the aspect I shared. I just happened to have watched his most recently.

    If Anthony ends up streaming full league races on YouTube I'll probably watch as that's hard to find. Most just post highlights or stream elsewhere.

  • FILaps's avatar
    FILaps
    New Traveler
    4 years ago

    If you're still looking for a telemetry client for Mac, check out F1Laps (https://www.f1laps.com/). You can run the telemetry app on your Mac while playing on any console. Let me know if you have any questions.

  • dwin20's avatar
    dwin20
    Rising Hotshot
    4 years ago

    @FILaps Do you have any additional sample screens - and/or a listing of what attributes can be displayed? Thanks

    FYI - been a fan of your AI Difficulty Calculator!

  • FILaps's avatar
    FILaps
    New Traveler
    3 years ago

    @dwin20 wrote:

    @FILaps Do you have any additional sample screens - and/or a listing of what attributes can be displayed? Thanks

    FYI - been a fan of your AI Difficulty Calculator!


    Sure. You can find a high-level feature summary here: F1Laps Telemetry (https://www.f1laps.com/features/telemetry/). See also F1Laps Lap Times (https://www.f1laps.com/features/laptimes/) and F1Laps Seasons (https://www.f1laps.com/features/seasons/) if you're interested in other features.

    You can find lots of sample telemetry data on our public Leaderboards. Here is an example: https://www.f1laps.com/laptimes/leaderboard/f12021/silverstone/8b95f414-0c94-46e9-84f4-a7b90fc7ab1d/

    Lastly, below is a sample screenshot that includes telemetry comparison between 2 laps as well (you can compare any of your laps with other laps, like your friends' laps or public leaderboard laps):

  • PJ-THE_bot-II's avatar
    PJ-THE_bot-II
    3 years ago

    I could do this twenty years ago on F1 sim game 

    can not believe this is not included 🤦‍♂️

  • dhagens1965's avatar
    dhagens1965
    3 years ago

    All that Telemetry is great, but the stuff you really need to be able to set up your car, is the stuff you can change in the settings, thus data showing springs, roll bars, wheel spin and ride height behavior to name a few.

    And, as I have said in forums before. That stuff should be IN GAME If you you really want the F1 experience being simulated. (Inter action with engineer giving feedback and ideas)

    Just guessing, and changing setups without feedback has nothing to do with realism. 

    And I am sure, real Sim enthusiasts will remember Microproses Grand Prix series from around 2000... (as pj bot put it) where the Telemetry in game was invaluable for a good setup without getting stuck on a setting that works everywhere (again, that is not realism)

    To each their own of course. Even though this game is by far one of the best. Without that it shouldn't be allowed to be compared to a simulator... it is great there are settings and options for all levels of players. But none are for the Sim fanatic if you leave out Telemetry data and are willing to show it. My question simply remains... how much are you really simulating ...

  • dwin20's avatar
    dwin20
    Rising Hotshot
    3 years ago

    @dhagens1965 Agree that this should be in game. There were several F1 games that had telemetry built in over 20 YEARS ago. They were quite good and covered more elements of the setup. Not sure why this has been left out - given how you can customize what assists you want and there are built-in setups that can be chosen - so less simulation focused players don't have to deal with the additional features if they don't want to. 

    Without built in telemetry EA/Codemasters have had to gamify the practice sessions - although in F1 22 there is a little more data after those sessions are completed - but not much. In an actual F1 race weekend about half of the track time is spent in practice working through the setup (excluding sprint race weekends). 

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