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Re: Solo Q experience - Respawn is biggest cause of death

@Balladalidila Typically its a good thing to deal with harder opponents, but it doesn't seem good when I get 2-3 wins and then instantly squad wiped by a solo level 14 who didn't miss shots. Had matches where even if all 3 members aimed at the enemy player, we all got knocked the moment we got shot at. Guns like the R-99 don't take much to knock players down, but it seems a bit off for a low level account to instantly squad wipe teams like that. I would even watch these players sometimes, and see them ping a wall, and they would run up to it and continue to drop more teams.

What I'm trying to say, the better skilled players, are either out of your legue or their "skills", isn't skill.

13 Replies

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @Midnight9746 

    Its so hard for anyone to say anything about these kind of stuff because much what happens in a match from your POV depends on things that you dont control, like who kills who far away  from your position etc.  I mean, there is a possibility that the average skill level of each causal lobby is exactly the same every match every time you play as a solo queuer but sometimes, you land with the best squad in the lobby and dies right away and you think its a "pred lobby", sometimes you land with a bad squad and kills it and the best squad in the lobby lands far away from you but survives the early game and kills you in late game after you won 2-3 more fights and you think its an "average lobby" or that the best squad in lobby dies right away and takes with them the second best squad and you go on winning the match with 15 kills and you think its  a "bot lobby".. Three examples of the exact same lobby but three totally different experiences for you, if you get what I mean.

    I think many issues that many people seem to have could be solved if Respawn implemented some transparency in the game. For starters; a kill cam could solve many of the "no foot step issues" or "wall hack suspicions" people have. I am fairly sure that many no foot step issues comes from sneaking enemies, enemies jumping down close to you from elevated positions or Pathfinders that grapples to a position close to you etc. Many wall hack situations comes from people who spotted you earlier and tracked you for a while but didnt take a shot right away etc.

    Also, I think it would be nice if you, after the game when your squad is eliminated, would see a graph of the KD of every player in the lobby in comparison to your KD, perhaps even how the these players were distribution in the squads of the lobby etc. Then people could determine how sweaty the lobby really was and how well you performed in relation to your skills. I think this actually would prove that most lobbies arent as hot as people think-

  • CrazieAtesPS4's avatar
    CrazieAtesPS4
    4 years ago
    @Balladalidila That doesn't make much sense saying you land with the best squad in the lobby or the best squad lands far away from you, etc...i mean that's the whole purpose of the matchmaking complaint.

    There shouldn't be a best squad followed by next best. They should all be more equal in skill without having a tiered ranking of skill like that.







  • Midnight9746's avatar
    Midnight9746
    Hero+
    4 years ago
    @CrazieAtesPS4 Matchmaking isn't exactly able to do that, at least its much harder to, and @Balladalidila simply means that there's different skill levels within the same match, and the outcome is different based on who you land with or near.

    It's an interesting concept, one I wish was the case. However, I'm seeing lobbies where a bunch of players have diamond-pred trails, and more teams survive as the ring gets smaller. These are typically the higher tier lobbies. Then there's lobbies where everyone I manage to kill, acted like they had no idea what's going on and their boxes show low level account badges. So, actual new players. Sometimes in these bot lobbies, there's one team that isn't a "bot". I don't end up in what seems like "average" lobbies very often, but I can tell when I do, as they seem to know what they're doing, but they're not at a pred level just yet.

    Matches usually go "round 1, 3 teams left", you see no one for the whole match, or it goes "round 3-5, 7 teams left", everyone is in one place when you do run into a team.

    When I see 2 other teams left before ring 1 closes, its typically a smurph pred rolling everyone over, and they're the champion squad, while seeing so many alive in a smaller ring, is more of a lobby where everyone is actually planning, and I have the luck of bad positioning, as all the good ones get taken quickly. It's interesting.
  • CrazieAtesPS4's avatar
    CrazieAtesPS4
    4 years ago
    @Midnight9746 I disagree...Matchmaking is 100% able to do that, but it would hinder their goal of extremely fast queue times that they cherish over quality of games. And I understand for high skilled players this is somewhat of the problem cus then they have Pred Ranked wait times in Pub matches if things are super fine tuned.

    But they can surely tighten the bolts a bit on the matchmaking while keeping reasonably quick queue times for all levels of skill. Right now it's just ridiculous to the point where people are questioning whether or not they should keep playing the game, let alone all the toxic behavior it creates for being so out of whack.

    IMO it's something they can improve but are neglecting to for whatever business reasons they have.
  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @CrazieAtesPS4 


    I was referring to what seems to be the current matchmaking in casual so in this context, it makes sense. Seems like you are referring to your preferred type of matchmaking which is a super strict SBMM where ideally everyone in the same lobby is more or less equally skilled. 

    But Ive said it many times before; such matchmaking for casual is literally impossible to achieve; So you want a matchmaking that puts every player, regardless of his skill, in a lobby that has 59 more or less equally skilled players?

    1) How many different skill based lobbies would theoretically be necciserly to be open at all times to achieve that the entire player base, from the bottiest of noob bots to ALGS pro player level, would have such lobby? 20? 30?  Probably more tbh. Just consider Diamond rank, which last split seemed to include only Diamond4 to Diamond 1 players. Only the skill variation of the players playing in ONE of the diamond tiers, like Diamond 4,  would require at least like 5 different lobbies for everyone to be "equally skilled" with their lobby mates... And now remember that Diamonds are only like 4% of the entire player base. Just imagine how huge the skill variation is for all the gold players!

    2) Now consider how the player skill distribution over the player base looks like. Its with almost 100% certainty normal (bell) distributed, with a skill mean value probably around high silver/low gold gold ranked player. So in the bottom and top percentiles, there would ofc be very few players queuing. Now remember what we said in 1) about all the necessary lobby intervals.. Combine these two points and its easy to see that there literally would be impossible to find enough players for the top and bottom percentiles of players.

    3) But if we ignore 1) and 2) and just assume that there are infinite number of players at all skill levels so every lobby can be filled within reasonable time:  What "skill variable" should such system use as base for the SBMM? KD? Win rate? Damage dealt? Not possible since all these stats are 100% correlated to the current matchmaking. Its not a definite measure of a players skill, but just a relative measure of the players skill in the current matchmaking. 


    I am not gonna explain this further so you have to do some thinking of your own . But take my word; its logically not possible to base a matchmaking on a variable that is strongly correlated to the skill level of the opponents in a game that doesnt have 1 winner and 1 loser.  It will just be a big mess where players from all skill levels are randomly mixed. 

  • xpl0its's avatar
    xpl0its
    4 years ago

    With all the cheating going on, Aimbots, PSlient, Wallhacks, Strike Packs, etc., these Solo cheaters will not do as well, that's for certain.

    Solo will help level the playing field.

    So what, who cares you don't have all the other Legends abilities and support, playing Solo will be just fine.

  • CrazieAtesPS4's avatar
    CrazieAtesPS4
    4 years ago

    @Balladalidila wrote:

    @CrazieAtesPS4 

    So you want a matchmaking that puts every player, regardless of his skill, in a lobby that has 59 more or less equally skilled players?


    No...

    I want an algorithm that can pair teams up that are similar to their counterpart.

    And all 3 players don't need to be of equal skill, but rather the teams they face have similar pros and con-s in regard to skill.  EDIT since that term needs a hyphen??

    For instance...the endless amount of games where I might be paired with 2 of the newest players in the game getting steamrolled by either a partied team, or a solo queued one that is by far more skilled than mine on every level. And yes I have continued to watch many teams that steamroll me, and all 3 players are always on point! While my 2 teammates are pinging P2020's 10 minutes into looting and staring at walls like they've never seen anything in the game before. That kind of matchmaking should never happen IMO and there are PLENTY of more combinations of incompetence vs gods between the games with competent teammates.

    Math is a wonderful thing, even though I lost my love for it in Calculus, but they literally have all the data for all aspects of the game, and can manipulate the game codes in any way they want to matchmaking wise. Also pretty sure they can afford someone, or a team, to create an algorithm for matchmaking that is better than the current one...

    But why haven't they?

    I don't know their mission statement, but I would think endlessly pissing off lots of people with god awful matchmaking wasn't in there. 

  • xpl0its's avatar
    xpl0its
    4 years ago

    I think the Match Making reasons are simple, there is simply not enough of a large player base, to match people up evenly, that's all.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @CrazieAtesPS4 

    I think their mission statement is make as many players as possible to quickly press "Ready" every time they get out of their previous lobby and totally forget about the last game =)

    Ok but I see what you want but isnt that KINDA what the current matchmaking is doing, or at least try to do with regards to the queuing time? I am not a pro but I am good enough to get out of Diamond but not good to gain a single RP in Master/Pred lobbies and I also get two teammates that are much worse players than me in the majority of causal matches with randoms. And Ive said in many times before, but when being totally honest and objective, I am the first to admit that the majority of enemy squads also are of similar constellations, many times even worse than my squad. 

    But yeah, I think we can agree on that I would rather wait another 10-15 seconds to find a match than sharing lobbies with 3 or 2-stacks of premade Predators. Because IMO, that  is the one variable that breaks the game. I dont care how well you play, you WILL not be able to carry two silver-to-gold skilled random teammates against a a premade duo of predators, let alone a full 3-man stack.  But the question is how to handle those players. Because I dont think there are enough players on a predator skill level that are queuing for casual games that they could be sorted in a separate lobby. 

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    4 years ago
    @xpl0its Last 30 Days 186,901.2 +41,318.2 +28.38% 392,998
    and thats only steam accounts not Origin/EA ones !
    Why do ppl still think the Matchmaking is based on Skill, when the devs clearly told about that hidden MMR value on which the matching is based on ...
  • CrazieAtesPS4's avatar
    CrazieAtesPS4
    4 years ago
    @Balladalidila I think we all have differing experiences due to platform, region, and time of day played which makes all of this harder to discuss IMO

    While i see opponents like you mention of similar good/bad/bad makeup, i equally see many teams that are not like that though, and are more skilled on all levels.

    It just seems like the matchmaking has two major mistakes.

    1) It will override the skill parameters to create quick queue times.
    2) It doesn't account for the combined partied team skill but rather just the highest skilled player.

    IDK why i get so worked up about it lol we are 3 years in and should know that they aren't going to change crap.
  • xpl0its's avatar
    xpl0its
    4 years ago

    @r1ggedgame

    I know the Stats, but a lot of these are also newer players to the game. If you play Apex every day as a Random player you will see a higher percentage of lower level newer players.

    This is what I am talking about.

    I've been playing 95% of Apex as a Random since Season 1.

    80% of the players I am matched against are very low level players, around LVL 30-150....

    LVL 150-200 I play against maybe 10% of the time...

    LVL 200+ I play against maybe the other 10% of the time...

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    4 years ago

    so if you know the numbers, it doesnt strike you that your numbers might not add up with the rank distribution of the game ?
    New players wouldnt be Plat 4 or higher, but that is round about 20% of the players. And if i count Gold into that, which are also players that actually should know how to use a characters ultimate and have at least some aim expereience,  we have at least 40% of the Playerbase. 
    But thats not mirrored in either your nor my lobby experience ... we can be happy when our mates manage not to die at drop and do above 200dmg in total
    And also the fact that skilled Players are more likely to play longer sessions and more often  than the majority of  new unskilled players should reflect itself in the lobby behavior but it doesnt.
    https://apexlegendsstatus.com/game-stats/ranked-distribution

    Also the Octane general distribution is odd on my end, officially round about 15% but i get Octanes nearly every 3rd game ?!?
    And we all know that 95% (some might even say 99%) of the Octanes are "the best mates you can wish for" ... not !

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