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Re: Mass Effect Andromeda minimum system requirements

I think there's also no real visual distinction between DX11 and DX12 because the upgrade was about performance gains. DirectX 12 should look pretty much identical to DirectX 11 in this game, only it runs a bit faster.

3 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago

    DX12 supports multiple GPU's while DX11 doesn't. This is why DX12 is important for many players, especially those with SLI ot Crossfire PC's. DX12 also is important because of how it uses the multiple GPU's and the CPU. Basically DX12 is better for many who have 4k setups, it offers better FPS and 4k graphics.

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    8 years ago

    @biggun1460 wrote:

    DX12 supports multiple GPU's while DX11 doesn't.


    This is inaccurate. SLI and Crossfire have existed since long before DX12. (SLI is from 2004, DX12 from 2015.) The difference, however, is that DX12 supports multi-GPUs of different brands, so you can combine Nvidia and AMD GPUs. Previously, the GPUs had to be of the same brand and family.

    One benefit is that people with one dedicated GPU can use integrated graphics for smaller tasks, whereas otherwise the integrated chipset would be idle.

    http://www.pcgamer.com/directx-12-will-be-able-to-use-your-integrated-gpu-to-improve-performance/

    I don't know if the Frostbite 3 engine supports it, though.

  • holger1405's avatar
    holger1405
    Hero+
    8 years ago

    @Fred_vdp

    Well, if BF1 is an indicator it probably does not, at least not out of the box.

    BF1 DX12 didn't had neither SLI/Crossfire nor heterogeneous mGPU  support. (Don't know if they patched that jet.)

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