Forum Discussion
3 Replies
- Anonymous8 years ago
DX12 supports multiple GPU's while DX11 doesn't. This is why DX12 is important for many players, especially those with SLI ot Crossfire PC's. DX12 also is important because of how it uses the multiple GPU's and the CPU. Basically DX12 is better for many who have 4k setups, it offers better FPS and 4k graphics.
- Fred_vdp8 years agoHero+
@biggun1460 wrote:
DX12 supports multiple GPU's while DX11 doesn't.
This is inaccurate. SLI and Crossfire have existed since long before DX12. (SLI is from 2004, DX12 from 2015.) The difference, however, is that DX12 supports multi-GPUs of different brands, so you can combine Nvidia and AMD GPUs. Previously, the GPUs had to be of the same brand and family.
One benefit is that people with one dedicated GPU can use integrated graphics for smaller tasks, whereas otherwise the integrated chipset would be idle.
http://www.pcgamer.com/directx-12-will-be-able-to-use-your-integrated-gpu-to-improve-performance/
I don't know if the Frostbite 3 engine supports it, though.
Well, if BF1 is an indicator it probably does not, at least not out of the box.
BF1 DX12 didn't had neither SLI/Crossfire nor heterogeneous mGPU support. (Don't know if they patched that jet.)