Forum Discussion
16 Replies
@mcsupersport wrote:
Where does it list the numbers? I must be blind or stupid cause I see a description of Ryder personality but no conversation choice breakdown....The profile is in the journal and tucked under "the journey so far" and then "Ryder".
The Statistics are the middle tab (on PC) under skills. It says "view statistics". Then you want "narrative stats"
- Thanks found them....lol, mine are all about 150 each....guess I don't have a style so much as a feel for how she responds to each individual situation....lol
- Anonymous9 years ago
@jpcerutti1 wrote:
@mcsupersport wrote:
Where does it list the numbers? I must be blind or stupid cause I see a description of Ryder personality but no conversation choice breakdown....The profile is in the journal and tucked under "the journey so far" and then "Ryder".
The Statistics are the middle tab (on PC) under skills. It says "view statistics". Then you want "narrative stats"
Those are all separate sections. At least for me they are.
Journal is for missions. The Journey So Far is in the Codex section and Skills are their own section.
For me, to find the numbers, you just go to the Start Menu select Skills and look at the bottom where it says:
[SELECT GROUP] [AUTO LEVEL-UP RYDER] [VIEW STATISTICS] [FAVORITES] [EXIT]
Pick [VIEW STATISTICS]
And scroll down to NARRATIVE STATS
"impulsive in the field" seems to trigger real easy. Two playthroughs one emotional and the other logical. Did only a few of the "triggered" actions like shooting the cardinal and still got "impulsive" on both playthroughs.
- EgoMania9 years agoSeasoned Ace
Not sure if I would take some "fun" statistics as a real psychological profile.
People tend to have a nature and demeanor anyway that's often not the same. So we behave differently when we're alone or feel safe than when we're being challenged or in a social context where others are looking at you.
Is a person that makes different choices in different situations more akin to schizophrenia or just well-rounded? And don't forget, in the end you do go around an unknown universe shooting most of the people you run into cause they're "red". That by itself should be interesting for anyone's psychology. 😉
- Anonymous9 years ago
@Vellu78 wrote:
"impulsive in the field" seems to trigger real easy. Two playthroughs one emotional and the other logical. Did only a few of the "triggered" actions like shooting the cardinal and still got "impulsive" on both playthroughs.
I definitely agree with you 100% on this one. I wonder if that's why some of the responses that don't seem to fit end up being triggered. Like maybe the criteria for them is too low. Like your Ryder will give an emotional response at a certain moment if you selected the emotional response more than 10 times...
...instead of it checking to see what percentages are your responses so looking to see if you have an emotional response rate above 50% to see if it should give an emotional response.
@PretzleMe wrote:...instead of it checking to see what percentages are your responses so looking to see if you have an emotional response rate above 50% to see if it should give an emotional response.
Who knows, but fits what we see. Looks for hard numbers instead of percentages.
- Anonymous9 years ago
the dialogue stats i posted were from a character i haven't played in a while, the stats were as close as i could recall, and i don't claim they're 100% accurate, but more like an estimation. so i guess they were a tad low, i suppose i could get the actual number if it's all that interesting.
- EgoMania9 years agoSeasoned Ace
@CasperTheLich wrote:
the dialogue stats i posted were from a character i haven't played in a while, the stats were as close as i could recall, and i don't claim they're 100% accurate, but more like an estimation. so i guess they were a tad low, i suppose i could get the actual number if it's all that interesting.
Not sure if the numbers matter. I mean you are right that the choices don't always match, but my view is that Bioware didn't put as much value on this as some of us do.
It's all part of stepping away from the Paragon/Renegade system I guess. I suspect that they've just not put as much time in choices and consequences as in previous games. Hard to say if it was a matter of them not putting the effort in because they saw other things as more important or if it was deliberately made like this so people wouldn't feel punished too much for making choices they like. They might be responding to criticism about being forced to choose one way because of the P/R mechanic though they would prefer the other choice. There are a few choices that come at a cost but in the end I think it's relatively easy to live with the consequences still compared to some of the choices we had in the previous games.
- Anonymous9 years ago
@CasperTheLich wrote:
the dialogue stats i posted were from a character i haven't played in a while, the stats were as close as i could recall, and i don't claim they're 100% accurate, but more like an estimation. so i guess they were a tad low, i suppose i could get the actual number if it's all that interesting.
I'd say your numbers more than prove your original point. I don't think the margin of error would be big enough to make a difference really.
It's disappointing for me too because I think this is an interesting aspect of the game. To be able to see your psych profile, but the execution wasn't as good as it could have been in my opinion.
I've got "impulsive in the field" without triggering quick time events once - and I was pretty disappointed.
Perhaps this is related to some dialogue decisions, like full left or full right ones on the dialogue wheel?
@Kondaru wrote:
I've got "impulsive in the field" without triggering quick time events once - and I was pretty disappointed.
Perhaps this is related to some dialogue decisions, like full left or full right ones on the dialogue wheel?
Could very well be. Or it's simply broken and "everyone" gets it.
- Anonymous9 years ago
@Kondaru wrote:
I've got "impulsive in the field" without triggering quick time events once - and I was pretty disappointed.
Perhaps this is related to some dialogue decisions, like full left or full right ones on the dialogue wheel?
How!? How could you resist the sweet feeling of pulling that trigger!? You're a machine!
Lol, kidding aside that is just really messed up. Makes me think the person suggesting a possible bug may be correct.
I'd think that more likely than it being the dialogue wheel... but that could be wishful thinking considering I don't think anything on the wheel necessarily qualifies for impulsive. To be fair, I don't think everything meant to qualify as impulsive actually does so, I might be a little biased haha.
@PretzleMe wrote:
@Kondaru wrote:
I've got "impulsive in the field" without triggering quick time events once - and I was pretty disappointed.
Perhaps this is related to some dialogue decisions, like full left or full right ones on the dialogue wheel?
How!? How could you resist the sweet feeling of pulling that trigger!? You're a machine!
Well, I do remember that I triggered QTE *once* during Vetra's loyalty mission, but it was late in my game, and it was after I was declared as "impulsive in the field" by Lexi already.
And for me being a machine... I guess I am. 😃
I had about 3-4 emotional responses and 1-2 casual by the end of my game, with all the others being logical or professional. I guess most people are a bit less... focused. ;-)
- Anonymous9 years ago
my most logical/professional ryder could only manage as few as 15 or so causal remarks by the end. i suppose that says something about me?
@CasperTheLich wrote:
my most logical/professional ryder could only manage as few as 15 or so causal remarks by the end. i suppose that says something about me?
Coooome to the comedy side. Even if you don't want to really say that sometimes they are pretty funny and worth the read - sometimes Ryder is just being a thoughtless * with them though.