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Re: Mass Effect Andromeda officially dead...


@holger1405 wrote:

@Fred_vdp

Yea, that's why I highlighted NVIDIA hardware. I am sorry that you experienced so much issues too. 


The performance issues were quite minor after lowering tessellation samples. I don't even see a difference going from 64 to 4. My main issue with it is that they didn't include it in the game's settings and that you have to go to the AMD settings to change it.

The biggest issue for me is still the sprint bug (where releasing shift in 'hold mode' doesn't stop the character sprinting), but I see so few reports of it that I'm not sure everyone is experiencing it.

4 Replies

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @Fred_vdp


    @Fred_vdp wrote:

    The performance issues were quite minor after lowering tessellation samples. I don't even see a difference going from 64 to 4. My main issue with it is that they didn't include it in the game's settings and that you have to go to the AMD settings to change it.

    The biggest issue for me is still the sprint bug (where releasing shift in 'hold mode' doesn't stop the character sprinting), but I see so few reports of it that I'm not sure everyone is experiencing it.


    It's not a PC game if you don't have to tweak the driver. 😉

    But seriously, I see what you mean.

    As for the "sprint bug", I am still not sure that this was not a design choice. You stop sprinting if you lift "W" for a moment. Did Bioware acknowledged it as a bug?

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    9 years ago

    @holger1405 wrote:

    As for the "sprint bug", I am still not sure that this was not a design choice. You stop sprinting if you lift "W" for a moment. Did Bioware acknowledged it as a bug?


    I mentioned it to the lead designer on twitter and he said something along the lines of "crap, we'll look into it" (paraphrasing). I mentioned it again several patches later and he had completely forgotten about it.

    Both sprint modes do indeed assume W is not pressed, but that's even weirder in 'toggle mode'. The character keeps sprinting until you first release W, then press shift again. Both sprint modes are so unintuitive and unprecedented that I think it's more likely to be a bug than just a bad design choice.

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @Fred_vdp


    @Fred_vdp wrote:

    I mentioned it to the lead designer on twitter and he said something along the lines of "crap, we'll look into it" (paraphrasing). I mentioned it again several patches later and he had completely forgotten about it.

    Both sprint modes do indeed assume W is not pressed, but that's even weirder in 'toggle mode'. The character keeps sprinting until you first release W, then press shift again. Both sprint modes are so unintuitive and unprecedented that I think it's more likely to be a bug than just a bad design choice.


    You're probably right then. I never used the "toggle mode" so I didn't noticed this behaviour.

  • ivrognard's avatar
    ivrognard
    Hero (Retired)
    8 years ago

    And that is why i prefer the longer development cycles for videogames. I would rather see a game released with a few, minor bugs, at a later date, than a really buggy product that is launched on time. 

    Sure, they tried to patch most of the bugs, but in the end Bioware Montreal went under and MEA was left with a few nasty bugs (not gamebreaking, but still annoying). I hope that EA will reconsider and let the franchise continue its life. And that they will do better next time. The fetch quests and kill quests aside, it wasn't such a bad game as a lot of people told me and definitely is quite playable after all the patches. But again, i tend to be more forgiving than many when it comes to devs working under a big company, as i know that they don't have the power of decision. 

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