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@Colonel_Hedgeh...
For the record, I never said people who experienced bugs "were just being complainers".
In the contrary, I acknowledged that there are bugs and I explained why we will never see a bug free game.
So, it would be nice if you wouldn't try to twist the meaning of my words.
An it is true that me don't experiencing major bugs is not a indicator that this is true for the majority of players, but as said, that is also true the other way around. Fact is that this games runs just fine on countless machines.
If it is true that MEA was "the most buggy and unpolished AAA game I have ever purchased" for you than you're lucky enough to not have played some other games.
Furthermore, I never saw EA or Bioware "blaming the poor reception on their customers", maybe you can provide me with a link?
Still, the costumers are also responsible for the way communication is happening between developers and Gamers.
As an old PC gamer too, playing on the PC for more than 32 years. In the last decade I see an increasing habit inside the gaming community to exaggerate criticism in a way that is just ridicules.
Don't get me wrong, I don't say we can't criticize developers, we can an we should, but they way it is done recently, with a shitstorm about anything even if it is a completely minor issue, is not helping.
It creates a environment were good, constructive criticism are buried beneath hate-post.
I agree that it would have been better to continue support for MEA and release DLCs for the game, but there is not only one side to blame for the state of affairs we in right now.
Companies don't do "a temper tantrum", they make decisions on their internal numbers regarding the game. (Not only sales and revenue, but also available personal and new upcoming projects etcetera.) All we know so far is that there is no future content for MEA, that doesn't mean that the whole franchise is dead.
Even after all this criticism MEA sold not bad.
We will see if the ME franchise has a future once the smoke is settled and the dust cleared. (Or in other words, after Anthem is released. 😉 )
@Fred_vdp
Yea, that's why I highlighted NVIDIA hardware. I am sorry that you experienced so much issues too.
@holger1405 wrote:
@Fred_vdp
Yea, that's why I highlighted NVIDIA hardware. I am sorry that you experienced so much issues too.
The performance issues were quite minor after lowering tessellation samples. I don't even see a difference going from 64 to 4. My main issue with it is that they didn't include it in the game's settings and that you have to go to the AMD settings to change it.
The biggest issue for me is still the sprint bug (where releasing shift in 'hold mode' doesn't stop the character sprinting), but I see so few reports of it that I'm not sure everyone is experiencing it.
- holger14059 years agoHero+
@Fred_vdp wrote:
The performance issues were quite minor after lowering tessellation samples. I don't even see a difference going from 64 to 4. My main issue with it is that they didn't include it in the game's settings and that you have to go to the AMD settings to change it.
The biggest issue for me is still the sprint bug (where releasing shift in 'hold mode' doesn't stop the character sprinting), but I see so few reports of it that I'm not sure everyone is experiencing it.
It's not a PC game if you don't have to tweak the driver. 😉
But seriously, I see what you mean.
As for the "sprint bug", I am still not sure that this was not a design choice. You stop sprinting if you lift "W" for a moment. Did Bioware acknowledged it as a bug?
- Fred_vdp9 years agoHero+
@holger1405 wrote:
As for the "sprint bug", I am still not sure that this was not a design choice. You stop sprinting if you lift "W" for a moment. Did Bioware acknowledged it as a bug?
I mentioned it to the lead designer on twitter and he said something along the lines of "crap, we'll look into it" (paraphrasing). I mentioned it again several patches later and he had completely forgotten about it.
Both sprint modes do indeed assume W is not pressed, but that's even weirder in 'toggle mode'. The character keeps sprinting until you first release W, then press shift again. Both sprint modes are so unintuitive and unprecedented that I think it's more likely to be a bug than just a bad design choice.
- holger14059 years agoHero+
@Fred_vdp wrote:I mentioned it to the lead designer on twitter and he said something along the lines of "crap, we'll look into it" (paraphrasing). I mentioned it again several patches later and he had completely forgotten about it.
Both sprint modes do indeed assume W is not pressed, but that's even weirder in 'toggle mode'. The character keeps sprinting until you first release W, then press shift again. Both sprint modes are so unintuitive and unprecedented that I think it's more likely to be a bug than just a bad design choice.
You're probably right then. I never used the "toggle mode" so I didn't noticed this behaviour.
- ivrognard8 years agoHero (Retired)
And that is why i prefer the longer development cycles for videogames. I would rather see a game released with a few, minor bugs, at a later date, than a really buggy product that is launched on time.
Sure, they tried to patch most of the bugs, but in the end Bioware Montreal went under and MEA was left with a few nasty bugs (not gamebreaking, but still annoying). I hope that EA will reconsider and let the franchise continue its life. And that they will do better next time. The fetch quests and kill quests aside, it wasn't such a bad game as a lot of people told me and definitely is quite playable after all the patches. But again, i tend to be more forgiving than many when it comes to devs working under a big company, as i know that they don't have the power of decision.
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