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@holger1405 wrote:
As for the "sprint bug", I am still not sure that this was not a design choice. You stop sprinting if you lift "W" for a moment. Did Bioware acknowledged it as a bug?
I mentioned it to the lead designer on twitter and he said something along the lines of "crap, we'll look into it" (paraphrasing). I mentioned it again several patches later and he had completely forgotten about it.
Both sprint modes do indeed assume W is not pressed, but that's even weirder in 'toggle mode'. The character keeps sprinting until you first release W, then press shift again. Both sprint modes are so unintuitive and unprecedented that I think it's more likely to be a bug than just a bad design choice.
@Fred_vdp wrote:
I mentioned it to the lead designer on twitter and he said something along the lines of "crap, we'll look into it" (paraphrasing). I mentioned it again several patches later and he had completely forgotten about it.
Both sprint modes do indeed assume W is not pressed, but that's even weirder in 'toggle mode'. The character keeps sprinting until you first release W, then press shift again. Both sprint modes are so unintuitive and unprecedented that I think it's more likely to be a bug than just a bad design choice.
You're probably right then. I never used the "toggle mode" so I didn't noticed this behaviour.
- ivrognard8 years agoHero (Retired)
And that is why i prefer the longer development cycles for videogames. I would rather see a game released with a few, minor bugs, at a later date, than a really buggy product that is launched on time.
Sure, they tried to patch most of the bugs, but in the end Bioware Montreal went under and MEA was left with a few nasty bugs (not gamebreaking, but still annoying). I hope that EA will reconsider and let the franchise continue its life. And that they will do better next time. The fetch quests and kill quests aside, it wasn't such a bad game as a lot of people told me and definitely is quite playable after all the patches. But again, i tend to be more forgiving than many when it comes to devs working under a big company, as i know that they don't have the power of decision.
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