Re: Dear Makers of Mass Effect Andromeda
"Well, well
First off that statement "it only takes one hit to kill me" is just plain wrong, or at least an exaggeration. This is not even a subjective matter."
Since I can't post a video you'll have to load the game up yourself. One thing the game does is gets you really good at dashing since every failed dash could be your last. There are times where my squad members are standing next too me and I move out of the way they take the hit die and I'm near death because I was at the edge of the attack. If I could post a video you'd see but just take a few minutes out of your day and load up the game on insanity and then stick your head out in the open. Depending on what attacks you it could be as many and two hits. First hit drops the shields second hit kills you but with the other enemy its a one hit kill.
"Each one of the three skill trees has some kind of passive defensive option, which are all great. I have combat fitness maxed out and this 100 dmg resistance in cover helps a TON. And I love it when skills have impact. Barrier and team support are just as good. The latter even helps your mates. Health & shield restoration are maybe not the first stats one likes to take, but they're by far not as bad as you think, because they decrease the amount of time being a sitting duck while enemies can flank you. Overall cover is way more unreliable than in the previous games (or just ME3 for that matter actually, before you could just camp all day) and I'd strongly advise to abuse the jump jet to fullest extent, so you can hop from cover to cover and flank separated enemies yourself. High risk, high reward. Of course it's not easy, but given how much of a cakewalk ME2 and ME3 were, Andromeda actually comes a lot closer to the literal meaning of the word "insanity". Be quick or be dead. "
Dude, how many skills do you have on Eos when you start? I didn't have enough skills for my abilities and passive defensive skills so use your brain. You are just starting the game you have a limited number of skills where do you put them? From your post I can tell you never played on insanity if you did you would understand what I'm talking barrier does no work because they walk around it the same goes with cover so that 100 dmg in cover will only last you a few seconds until they mass around you. The play style you are talking about only happen after Eos and Voeld where the game seems to be better programmed. On the other planets the enemy flank you instead of blitz you. The cover system is great but it only works in one direction meaning if your in a corner you will only be protected from one direction. The cover system in ME2 was better and infiltrators are sniper meaning they are meant to camp and target from a distance but like I said I played Vanguard in the other game but still didn't get targeted by the enemy like I do in this game. The jump jets on insanity will get you killed. Jump jet and dash are two diffrent things using jump jet in insanity will get you killed using dash will keep you alive. From your comments I doubt you even played the game let alone on insanity.
"Enemies also don't focus you like you describe. If that were the case, then how do your squad mates die? ^^
I'd also like more control for that matter, but they make up for it a bit by having much stronger in the first place. Drack with blood rage and his passives is a real monster, as is Vetra with turbocharge and power armor. Count in Liam and you actually have three sick tanks to choose from. Just make sure to crank up their defenses asap. Haven't tinkered much around with the others tho, besides Jaal maybe. The trick is to kill fast and be mobile as hell, the more time - or rather seconds - you spend sitting around, the better your enemy can set up, which is a neat mechanic motivating that very fast pace.
Architects and those flying kett priests are the only exceptions I've seen so far. Those really are some tanky * ... Oh, and that Remnant vault on Eos, where you have to wait for the death cloud to arrive, just to be welcomed by observers at the entrance. But this one was outstanding and I admit, this is hardly any doable without charge, cloak or sentinel armor. Haven't experienced anything like that afterwards."
The squad members die because they are on your butt the whole time so that when you dash out of the way they take the hit and die and if you make them target an enemy they will rush in and get them selves killed because when they hit the enemy then and only then will the enemy focus on them. Again this only happens on Eos and Voeld on the other planets the Squad member AI is great. Again you sound like you have no idea what you are talking about. Your squad members abilites do not matter if your the one being attacked. On Eos and Voeld its hell then after these two planets the game takes a turn and starts playing like the other Mass Effect games where your squad members wake up and start flanking using abilities effectively they still die very fast though which sucks because they have 1000's of health and shields.
"I just discovered for me, that your build needs to be able to reliably kill anointed ones, against which evading in the free field is quite deadly thanks to their gatling. Every other basic enemy can be easily outmaneuvered most of the time. Also, hovering augments in general and the double mod extension and three of those 5% extra tech/combat/biotic damage or cd reduction on weapons is quite the go-to for crafting, if you ask me. And there's so much reliable crowd control (overload, burn, freeze, biotics) or shielding abilities (backlash, charge, energy drain) in this game, that basic encounters become harmless cannon fodder anyways ..."
Dude, you don't know what your talking about the Anointed are cake the only problem is they run right up to you in groups. They die quick but you can only attack one and a time but with everyone attacking you its hell. So you just dash staying alive until all the chosen are dead then focus on the Anointed one at a time. The fact that you said hovering means you never played insanity you'd die before you reached max height. Your just wasting time posting about stuff you know nothing about. Do a play through of Eos on insanity then come back should only take you about 5 hours.
" Btw, there are some insanity vanguards on youtube already and they perform pretty well on Eos. I'm just playing classic infiltrator, but I did that without much thinking beforehand and haven't tried much else except sometimes switching into engineer with turret. The cloaking mechanic itself always was and is highly abusive, but just as much fun and unique. As the game gets a bit easier the more points and passives I have, I'm planning to mix in some fancy biotics and am quite sure, it'll work out nicely. Mixing skill trees in the beginning is generally a bad idea, because this would kinda require you to invest in more than one offensive passive besides weaponry. I'd say, there are a whole lot of options actually, just not every combination is viable, especially at the start. For example, priming something with energy drain (rank 5 evo I think) and following up with any detonator is a nice way of striping away shields instead of going for the classic overload. I imagine annihilation/singularity + detonator with some extra combo damage could work similarly."
Yes, I've seen them but many of them did it during the 10 hour trial which is different the squad member AI was great during the trial even on Eos. Its the reason I preordered the game in the first place. Just go play the game on insanity.
"Part of the reason for this game difficulty is, that we can't begin with "new game+" or import a character from a previous game. Depending on starting level, one could probably do more experimental stuff.
In the trilogy, having these bonuses right away helped out a lot on insanity and it will be no different here. ME 2 was just as unforgiving when starting off as vanguard or caster without bonuses and even with them, Omega still was a bit of a pain.
The combat appears even more unforgiving in Andromeda, because it is so fast paced. Camping, wasting cooldown time, missing shots, evading in the wrong direction or hovering blindly can indeed kill you, but for me that's what insanity is supposed to represent.
The real thing I'd consider unfair is the saving system and having no checkpoints or manual save options when fighting bosses or kett bases. That would rather be my top priority."
The main reason I think that Eos and Voeld are this difficult is because they were rushed the other planets are just fine. You sound like you barely played the game let alone played the game on insanity.