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Re: Dear Makers of Mass Effect Andromeda

I'm playing on Insanity New Game. This game has been very enjoyable difficult as a Soldier profile.  Unfortunately it's not always the *big* fights that are difficult, often it is an unadventagous place to fight that is my undoing. My set up is very simple. I use Concussion shot, Turbo Charge, and Barrier. My weapon loadout is a CARNIFEX, that three shot burst kett rifle, and a Blackwidow with the Charged Plasma augmentation. Between the pistol being shot blind over cover for short range engagements, the plasma sniper for massive aoe damage (10 shots with Turbocharge), and the kett rifle as a utility fallback (the pistol and sniper are balanced by ammo, lol) I'm capable of taking down any enemy. I laugh as the idiot AI tries to drop deploy from a ship... I kill all of them with 4 shots of the black widow.

Either I've successfully crafted the golden New Game Insanity build or the game needs to be harder.

12 Replies

  • why not the sandstorm with an fire rate upgrade hand build ? gets the same speed as the kett rifle but with almost 3 times the damage. and in my experianse the black widow was rather weak compared to the isharay sniper rifle. and does it not bother you that the plasma mod for your sniper needs to charge only to fire halve the distance of an assault rifle? not that the normal range is something to be proud of (150m without the bullet dropping below the dot) it does indeed do quite a bit of damage though better than the laser mod witch on paper improves damage and in combat cant even head shot kill a kett when the unmounted would kill it instantly (same for genade mod) but its basically as dificoult as you make it. you can take a sniper at 80m range and head shot kill all unshielded kett without their buddies reacting or you can burst in with biotics only 

  •  Just beat the game on insanity at level 40.  The last mission and battle is awesome every boss battle needs to be the same way.  I am very upset that the game went from very hard on Eos and Voeld to so easy I was falling asleep during battles.  The last battle made up for it but I want them to take what they did in the last battle and add that to the other ones.  I got very good at dashing around the battlefield getting headshots on the move.  At the start the squad AI is bad it gets better but I was still doing all the work myself.  It was night and day compared to Mass Effect 1, 2, and 3.  I ended the game with 203 squad member revives and 3 deaths.

  • satan45's avatar
    satan45
    9 years ago

    then your doing something wrong possibly i finished the game in level 63 insanity with only 3 revives of team mates oke allot of deaths due to a broken down graphics card totaling at 20 ish (all the lagg buffering need to get a new gpu and ssd xd) 

  •  Doing something wrong when I beat the game 23 levels ahead of you?  Right.  The bad AI is the only reason my squad members died so much.  I rarely had squad member deaths in the other Mass Effect games and those deaths only happened once I ran out of medigel.  The combat starts bleh if you take out the dash and jump jets then its not as good as in Mass Effect 2 or even 3.  At the later stages the combat gets good but never great.  Add the chance to control when your squad members use their abilities, and give them or the player a way to heal in combat (regens are a copout) and the player a way to revive both at the same time.  Then you have a great game.  Then it wont matter if they fix the squad AI or not.

  • satan45's avatar
    satan45
    9 years ago

    as i said you must be doing something wrong with the game then since i have never had any problems with the squad member AI for example i can send drack and vetra into a enemy camp and they clear it out without dying. as i said in my run through insane i only had to revive them 3 times. and level 63 was because i did every side mission and everything to get a planet to 100% viability before progressing (this includes scanning all planets in Helios) so i dont see the problem with the AI they are working pretty good making the insane run doable over all and yes its easy if you pick every enemy off from a distance try going in biotics only if you find it to easy 

  •  100% V is easy to get just complete the vault and do a few minor quests bam done.  Then your not playing on insanity.  On insanity these fools die the moment they jump out of the Nomad.  I have to clear the mobs around the Nomad then revive them.  I completed all the Arks, and got every planet to 100%.  I would have beaten the game 10 levels sooner but I had to jury rig my build for survival.

    I could easily stay in the back and pick off the enemy one at a time and I did that for a lot of the game but I quickly got bored.  So I would dash in and clear them out.  My squad members where always too busy taking dirt naps to bother helping and on the rare times when they did help they would attack enemies burning to death.

    The 3 deaths I had were more wtf moments then deaths.  On Eos when attacking the Kett base with the Cardinal Drack was blocking my shots so I moved over then bam insta death by turret.  One happened because I froze to death trying to kill the Kett around the information on the Asari Ark and the second one I died because I froze to death during the fin cut scene at the end of the battle.  Damn that battle was harder then the final battle of the game.

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @Nightmare8-8Imp

    So, my 2 cents.

    ME2 and 3 are way to easy on Insanity imho. (Citedel DLC excluded.) So I am glad that Andromeda is more of a challenge.

    You're of course entitled to your opinion that Andromeda is to hard on Insanity, but there is a reason that the Insanity difficulty is called insanity.

    If you find it to hard then there is an easy option for you, just set it to Hard instead.

    You have this easy option, while players who are enjoying that this time insanity is actually challenging (like me) wouldn't have this option if the Insanity difficulty mode would be watered-down.

  •  You clearly didn't read my posts.  The game is hard on Eos and Voeld and that's only because the enemy targets the player ignoring the squad members on those planets.  After that the game becomes so easy on insanity you might as well change the name to easy.  Outside of these two planets I had only come close to death one time and that was on the Archons ship while fighting the Ascendant in the cramped hallway like battlefield.  So even this Mass Effect game is lacking a challenge.  Yet, it could be so much more if they gave us back the ability to control our squad members and heal them.  Since they clearly don't care about squad AI.

    Thinking back though Eos and Voeld are really only hard because of your lack of skill points and the knowledge of where to put those skill points.  Once you have that information the whole game is cake.  I've begun my second play through on insanity as a Vanguard and I've already passed both Eos and Voeld with no deaths or squad member revives.  I still have to fight all the battles myself but now I am able to keep my squad alive by keeping them out of the fight by having them take cover in corners since they are useless.

  • holger1405's avatar
    holger1405
    Hero+
    9 years ago

    @Nightmare8-8Imp


    @Nightmare8-8Imp wrote:

    Thinking back though Eos and Voeld are really only hard because of your lack of skill points and the knowledge of where to put those skill points.  Once you have that information the whole game is cake.  I've begun my second play through on insanity as a Vanguard and I've already passed both Eos and Voeld with no deaths or squad member revives.  I still have to fight all the battles myself but now I am able to keep my squad alive by keeping them out of the fight by having them take cover in corners since they are useless.


    Don't worry, I did read you post.

    The whole idea behind a RPG style game is imho that the game becomes easer if you level up smart and the more you level. 

    I also don't fine the squad mates useless, Cora for example always detonates biotic primed enemy whenever I order her to attack them.

  • satan45's avatar
    satan45
    9 years ago

    don't see any problems with the squad mates since they shoot quite accurate the  enemy goes after the entire team although heavy on the player if possible and squad members vetra and cora revive the fallen squad members by using their shield support ability so whats the problem? 


  • @satan45 wrote:

    why not the sandstorm with an fire rate upgrade hand build ? gets the same speed as the kett rifle but with almost 3 times the damage. and in my experianse the black widow was rather weak compared to the isharay sniper rifle. and does it not bother you that the plasma mod for your sniper needs to charge only to fire halve the distance of an assault rifle? not that the normal range is something to be proud of (150m without the bullet dropping below the dot) it does indeed do quite a bit of damage though better than the laser mod witch on paper improves damage and in combat cant even head shot kill a kett when the unmounted would kill it instantly (same for genade mod) but its basically as dificoult as you make it. you can take a sniper at 80m range and head shot kill all unshielded kett without their buddies reacting or you can burst in with biotics only 


    The Kett Rifle can achieve a faster fire rate than the Sandstorm when Turbocharge is active. Besides, I have a whole plasma-bullet, "You made this? I made this", "My science is better than your science Kett" vibe going on with my loadout. I run with both incendiary and disrupter ammo to further adapt my Kett Rifle for the situation.

    I chose the Black Widow because of it's clip size and raw damage. With Turbocharge active it un-gimps the fire rate and really let's her rip. The thing you need to understand is that I am not using the, as I call it, "Black Widow GG" as a sniper rifle any more. It is a heavy metal double armed hip cannon with an alternative firing option of charging a shot to unleash three bouncing balls of death. I'm jetting around the battlefield aiming at peoples feet and close walls to hit them with that delicious splash damage. If I do it right I land a shell in a corner which then explodes, for full damage, twice.

    The Carnifex + Barrier are my bread and butter, "over my head" combination that's saved my caught-in-the-open butt numerous times. Pistol specced into unassisted aiming turns you in to a cyber John Wick. Barrier instantly starting shield regeneration is the closing thing there is to a defensive heal bubble in the game.


  • was just wondering. i myself go with the lance turret and remnant VI since they do their damage and often stun the enemy in place so i can shoot them with the sandstorm in the head with quite the rapid fire (especially with my gaming mouse which has a burst shot button for a triple shot basically in the same place) again only having problems with the last few krogun 

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