Re: DirectX Error
i was getting the DirectX function "CreatePixelShader for (null)" failed with E_INVALIDARG ("An invalid parameter was passed to the returning function."). GPU: "amd hd 3800 until i used the fixed exe that xainsiddiqui posted on page 11.now the game works with gpu usage at 60-80 % memory at 70-80% and cpu at 100% with alot of pause's with all settings on low and in window mode.my pc specs are cpu :intel core 2cpu 6400@2.13 ghz gpu: amd radeon hd 3870 with latest drivers ram 4 gb using windows 7 32bit.i am no specalist but i think there is an error with the actual coding in the game thats why people get the an invalid parameter was passed to the returning function.i found on microsoft that a error coding in a script gives this message
E_INVALIDARG as you may guess from its name points to the fact that one or more arguments are invalid. You can get more information about which argument is invalid from the Error object. In samples, we have a simple function that prints out more information about the error. Look for PrintError() in this sample, for example, http://msdn.microsoft.com/en-us/library/dd323328(VS.85).aspx. Try adding this one to your code to see which argument is invalid. If you cannot figure this out on your own, please also post the signature for BasicHttpBinding_IIGDConfigWCFService_DoWork() function generated by wsutil.exe.the fixed exe fixes the directx error but i think there is a error coding in the script and thats why it uses all cpu power.ea team please check it out.thank you