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Re: Why does Mass Effect: Andromeda get looked down on?

Like some other fans of the original trilogy,  the removal of some features that we're super handy (tactical pause, limited skills like they already mentioned above, ability to control your party) bothered me, as well as boring additions (Getting to long to travel to point A to point B) and how they never bothered to fix one particular botched mission (Special plants).

However, I always understood that the trilogy closed all the possible doors to return to the Milky Way, and that the next ME wouldn't include Shepard and party. I always say, cause I've talked to multiple fans and discussed this, that most look down on Andromeda simply cause:

- Andromeda doesn't have Shepard.

- You don't start as a badass with a good reputation, but an awkward young rookie who's barely seen action and won their role not because they were the best, but becase they were the only option at the moment.

- "Ugly asari".  And I partially agree with this, besides Peebee, ALL the asari in the game seem to have the same face model but with different makeup/paint.

- The game was rushed and it had tons of glitches, really ugly animations in some scenes, dead empty eyes in some NPCs, and just little mistakes like Peebee holding her gun backwards tthe first time you meet her. All these have been fixed, but it took them some times and players were already fed up.

- Simple nostalgia.

People love to compare the trilogy's characters to Andromeda calling them "boring", "weak", " too simple", when in reality they're comparing a whole TRILOGY (Yes, 3 GAMES and some comics) to Andromeda, which only has JUST 1 GAME so far.  As much as I love Tali and Garrus they also weren't that interesting in the first game, but they become better with each game.

I personally love the trilogy and I still enjoy Andromeda, I'm still giving them a chance as long as they don't get lazy again and rush a second game with the same horrible animations, copied face models, glitches and unfinished fixes to their botched missions.

1 Reply

  • Part of the development problem was that they tried to do the procedural generating planets like No Man's Sky but it wasn't working so had to back track. I doubt you see that happen again  

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