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Re: I dont think you know your audience at all

@MEGAF1UX 

Yes I agree

The Storylines are surely not the selling point of NFS games!

In NFS HEAT the story is extremely short & frankly one of the worse I have played.

Shallow mined game characters and poorly written B-Side script monologues at best. 

The graphic scenery and shader light effect are off-balance too. 

Just Watch the sun and Moon how it casts light in the wrong directions at different hours within the game.

Let me also say the missing fixes for this game never really fully recovered either.

Examples of this are people losing cash after grinding for hours in races or losing their saved positions of advancement in the game. as I recall.

Another downside is a lot of nothing to really do once the short story line is done!

Well just adding a few more thoughts to your great post. 

Have a great day.

6 Replies

  • @BLVD69 not to pretend the crew 2 is some kind of great racing game but THEY apparently figured out that we dont want or need dumb story elements in racing games (then they did some dmt and decided hovercrafts were a good idea so..) and there is SO much to grind in that game. seriously, you can play for months and months.. shame the actual racing isnt as good as nfs but you never run out of things to do.
  • @BLVD69 Ironically,while story isn't selling point of current NFS.It was the core selling point of so-called Golden-Era NFS(Chav-Era NFS) The Eastsider R34/Rachel Z33 and MW2005 E46 are well known and repeatedly used times over times.These cars are remembered for the awkward stories of mid-2000s games.Story-based NFS had over the top sales back in the day(and worst sales in 2010s somehow) and that sales success is what EA tried very hard to re-capture and failed badly in the end.
  • BLVD69's avatar
    BLVD69
    5 years ago

    @MEGAF1UX 

    Hello and yes your right The Crew game can be a long grinding game.

    I also, know a lot about the Crew game as I played it for Three years straight daily.

    It was a lot of fun with friends but when alone it had good moments too.

    Sadly the grinding became boring & friends started playing other new games so the game became 

    one big empty road map to nowhere for me.

    NFS Heat has a small map in comparison for travel adventure as that has always been the history of this franchise.

    I say that not as a bad thing but as just a fact of how the game was created for the type of feel & race structure was designed. 

    NFS Heat has it moments of short-lived fun and sadly I honestly can't say that with a smile.

    There were many times in races where it was frustrating with cops bumping me off the road but I got wise fast & fixed that crap!  LOL

    50 levels in NFS Heat and after the first five levels, the cops are chumps to outrun.

    It would be great if NFS allowed more players in a Multi-Player lobby online.

    I was disappointed with the amount of cash spent on the game when it first came out.

    NFS Heat was a big let down I believe for our gaming community.

    Hey, thanks for the response back.

    Have a great day.

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  • @GK3512 

    Yes, your right it was the 2005 era when this was first started.

    Sadly in NFS Heat, the memory remake of the glory days of the 2005 era was short-lived NFS Heat.

    Frankly, I believe NFS Franchise has been losing ground in innovation & design since the start of  2012.

    My personal opinion is NFS has lost a lot of consumers with the massive sales failure of NFS Heat.

    No matter how hard Ghost Studios tried to recreate the 2005 experience in different disguises of games after 2005 the experiences were failures.

    Black Box back in the day went belly up in smoke too & now Ghost as well a sinking ship in-game studios!

    The NFS franchise is in a Rut & frankly seems stuck there too!

    The bottom line is if EA wants their NFS Franchise to return to glory days of sales & player likes.

    Then EA needs to stop wasting money & time on childish gimmicks in their game.

    I know for the last several years right here on these threads many thousands of community players have voiced what we want from an old school view.

    We also have new ideas for the Next Gem game for 2021.

    I just don't see EA taking this franchise much further if all were going to get is garbage like NFS Heat repeats. 

    I fully appreciate your response to my former response.

    It's always good talking with you & sorry it's been a while take care Brother! 

    Have a great day.

    Reminder: Give XP for liked comments & Approve Solutions if it's your question for the thread.

  • @BLVD69 TBH while we are saying Ghost/BB or any dev team making the mistake.It's actually EA's fault in the end since they are the one deciding the direction of a game(for most of time,HP2010 was a full Criterion project)
    Actually when Blackbox took over NFS in 2002/3 they had a great idea of switching between UG chavs and HP exotics.Sadly when UG1 made a record-smashing sales record EA wanted more of that so we got UG2 the direct continuation in 2004.What was set to be NFS2004-the HP3 project was pushed to 2005 and changed into MW2005 in the end.So if EA wasn't so greedy we classic fans will get equal amount of new games as Chav new fans.The glory days was EA Canada/Distinctive Entertainment days of 90s,sadly after Criterion fell apart we may never see it back other than halfly done junk Remasters.
  • @BLVD69i tried marking it solved ages ago, i think because they banned me for a year it is glitched. im also thinking early to mid 2000s was a great time for arcade racers in general, not just nfs.. kind of like how once upon a time arena based twitch shooters were incredibly popular before they added weak leveling systems and bigger slower maps.

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