Forum Discussion

TheLegend117891's avatar
TheLegend117891
New Novice
2 months ago
Solved

Nerf Cops (nfs heat)

Lost all tep because of bs cops. Them hitting raises my heat, and I lost everything 10 times in a row now. Can barely lose them, almost all of them match speed with me perfectly. Absolute dogwater mechanic. Cops that strong should NOT be soawning when my car is barely 280 power. Not even jumps got me away, nor any other "escape cops easy" trick. Absolutely unbalanced mechanic

  • Hello TheLegend117891​,

    NFS Heat has ended its development and no new changes will be coming to the game. If you are having a hard time with the police, you should lower the difficulty level.

7 Replies

  • Hello TheLegend117891​,

    NFS Heat has ended its development and no new changes will be coming to the game. If you are having a hard time with the police, you should lower the difficulty level.

  • TheLegend117891's avatar
    TheLegend117891
    New Novice
    2 months ago

    mhm. Yeah. Bc cops should destroy you even on eqsy in heat 5 with the rsr with the best build in the game going over 230 mph on a straight line, while the cops somehow keep up, and the game then spawns a rhino directly in front of you instantly taking you from full health to 0. Definitley lowering the difficulty will help. Definitely. Smh. 

  • frigginkool's avatar
    frigginkool
    Seasoned Newcomer
    2 months ago

    I had a lot of trouble starting off getting away from cops too. I would recommend going to the mall near the center of the map. scope out the parking garage for where you can go up through a billboard to get on the mall, i have never been followed onto the roof since i used the mall. otherwise if you are all the way south the container yard has a lot of places to jump up to, but you have to manage to land on a container and not roll off

  • 3v9tx1nmy4s8's avatar
    3v9tx1nmy4s8
    Seasoned Newcomer
    15 days ago

     

    To be honest, I have a different opinion about the NFS Heat cops from V1.1–V1.3.

    They were difficult — yes — but they weren’t impossible.

    In fact, I reached Player Level 50 on November 13, 2019 (17:40).
    I had already switched from the BMW M3 E30 to the Mitsubishi Lancer Evolution.

    On November 14, 2019 (21:45) I earned 1,000,000 REP in a single night,
    and on the same day (20:42) I won my first High Heat 5 race.
    By December 22, 2019 (14:01) my Crew REP Level 50 was complete.

    How many drivers were in my crew at that time?
    Fewer than 7 — most of the time it was just 2 or 3 players, always the same two drivers.

    My verdict:
    The cops didn’t need to be nerfed — quite the opposite.
    A real difficulty-level system (depending on server or offline mode) would have been the better solution for everyone.

    And if anyone doubts it — just look at my PlayStation trophies.
    I’m not bluffing.

    Crew: SJP-SAMURAI (SJPS) — NFS Heat

  • 3v9tx1nmy4s8's avatar
    3v9tx1nmy4s8
    Seasoned Newcomer
    15 days ago



    What They Should Have Done Instead in NFS Heat:

     Instead of nerfing the cops, Ghost Games should have expanded the system — not reduced it.

    The early builds (V1.0–V1.3) had the perfect foundation: intensity, unpredictability, and that “Most Wanted adrenaline.”
    The only thing missing was a dynamic difficulty layer.

    Here’s what should have been added:

    1. Adaptive Heat Levels:

    Heat 1–2 for casuals, with softer AI and fewer units.

    Heat 3–4 for veterans, with smarter interceptors, higher spawn rates, and tactical EMP units.

    Heat 5 for elites, full task-force behavior (Cross, Torres, Shaw, Mercer).



    2. Offline/Server-Based Difficulty Settings:
    Players could select “Casual,” “Hardcore,” or “Nightmare” servers — or switch difficulty for single-player.
    That would keep the challenge alive without punishing new players.


    3. Enhanced Cop AI Memory:
    Cops should remember routes, player tricks, and past escapes — like in Most Wanted 2005 and Carbon.


    4. Repair System Rework:
    Night should have limited repair kits, but no cooldown.
    More realism, but no frustration.


    5. Event-Based Escalation:
    Instead of random nerfs, escalation could tie into story missions — “Mercer Unit,” “Torres Division,” “Cross Task Force,” each with unique pursuit logic.



    This would have created a long-term skill curve — rewarding veterans while keeping newcomers motivated.

    The original pre-patch intensity was Heat’s real identity.
    Nerfing it erased what made the game special.

  • 3v9tx1nmy4s8's avatar
    3v9tx1nmy4s8
    Seasoned Newcomer
    15 days ago


     For the record — both Raven and I used identical Mitsubishi Lancer Evolution IX builds.
    Same engine, same tuning, same setup — everything matched down to the last detail.
    We built them for perfect synchronization during High-Heat pursuits,
    so every move, every escape, and every turn was mirrored. And the car Wasent even the best. Somethimes he jused the huracan, sometimes E46 GTR. We never needed the RSR

  • 3v9tx1nmy4s8's avatar
    3v9tx1nmy4s8
    Seasoned Newcomer
    15 days ago

     


    Funny enough — twenty days after someone posted “Nerf cops”,
    I went out there with a completely stock Mitsubishi Lancer Evolution IX on Heat 5.
    Ten minutes of constant pursuit — no repairs left, no glitches, no cheese — still alive.

    Same game. Same cops. Different outcome.
    It’s not impossible — it’s just discipline, control, and knowing your car’s limits.*and besides ,you can even survive heat 5 with a Volvo amazon P130 70 from Heat 1-3 and still escape stock. no nos normal  stock turbo, and even survive 5 minits heat 5 in NFS Heat which is to be honest. Low heat overall today. 

    Crew: SJP-SAMURAI (SJPS) — NFS Heat Veterans, November 2019 – 2025.

About NEED FOR SPEED™ Franchise Discussion

Have you played any other Need for Speed games in the franchise? Tell us about your experience on the community forum.30,305 PostsLatest Activity: 2 days ago