6 years ago
Bullet velocity too low
Like the topic says, I've never seen a game where you have to lead your shots so much... in close combat. Add some laggy situation in the beggining of the game and you won't hit anything as the guy ...
@Comanglia It's close to medium range I'm talking about.
It's like there's an acceleration problem or something, sometimes I have to lead shots a lot with most guns at <50m, coming from any shooter it's unnatural.
Maybe it's input lag/regular network lag, I can't put my finger on it but I know it's consistent and feels different from any game, even Titanfall 2 with weapons of the same class.
With some guns it's not an issue, never with the peacekeeper or the wingman.
I'm fine with the long range weapons and that you have to lead shots, it comes naturally but when you have to do that with an SMG when you are in their faces it does not.
im mainly pissed about the bullet velocity of the wingman and the weapon sway. someone was ziplining 10 metres away from me and i had to lead my shots?!?!?!?! id be fine with the boosted loader gone and -1 bullet per mag if they could give a buff to the fire rate and the range of the wingman. the introduction of the boosted loader was like putting a bandaid on the knee of someone suffering from a brain tumor; everyone thinks its cool but it does nothing to the core problem with the softbal- wingman. i also think that something like this would be buff to mnk as mnk excels at range which the wingman lacks right now.
From what I can tell, most guns in apex are actually sub 700 feet per second, despite the devs reporting higher. Battlefront has faster shots...
I don't think the devs have ever used a real gun because those sumbetches shoot upwars of 1500+ feet per SECOND for mid calibur rifle rounds. Pistols are slow, but even in Apex, they feel TOO slow.
Then you add in how people can gain an instant speed boost by sliding into a jump and it's just all kinds of messed up. Even Titanfall 1 had a better system.
Yeah, thats true. It is one of the biggest apex problems, although there aren't many threads about it - bullet velocity is simply not in tune with fast movement of characters.
Bullet drop of some guns remind me water pistol - for example alternator and hemlock, other - a catapult, mainly sniper rifles. You fire one shot and you can observe its flight - for a few seconds. In the firing range one can feel that bullet travel takes a lot of time.
Thats one of the reasons to use energy weapons - they have the highest bullet speed and the lowest bullet drop. It is one of the ways to go around it, although havoc is not the most pleasant weapon to use right now. Not in BR mode, at least. And Triple Take, which was a sniper rifle for energy ammo, has been care packaged.
Apex is advertised as fast paced battle royale game, but it seems that pace is too quick for weapons and sometimes even for the servers, on which game is running... 😉
If you are able to shoot each other, then the bullet fly tie is way too slow... Or if you can dodge a bullet, same.