Axle’s Ultimate Feels More Frustrating Than Overpowered
I actually don’t hate Axle. To be honest, I think she brought a pretty interesting and refreshing pace to Apex. That said, I do think her Ultimate is currently too punishing for certain weapon types. I’m not even saying the Ultimate necessarily needs less HP. The problem is that some weapons are naturally far worse at dealing with it than others. Maybe instead of simply lowering the drone’s health, could experiment with weapon-class damage multipliers against the Ultimate. For example: shotguns could deal bonus damage to the drone at close range Snipers and Marksman weapons could also receive increased damage against it while automatic weapons would remain mostly unchanged. That way, the Ultimate still stays threatening, but counterplay becomes less frustrating depending on your loadout.28Views0likes0CommentsReturn the "Splash of Color" G7 Scout Skin to the store
The last few weeks I've noticed the weekly store skins have been pretty much the same week in and week out, if its not the same weapons, its the same legends getting recolors, pack bundles etc etc. I would absolutely love for you to bring back the Splash of Color G7 Scout skin and add it to the store, its an incredibly beautiful skin, especially for a purple, and it was one of those "treasure pack" skins where you had to play everyday for like a month and find a treasure pack to get it, which was unobtainable for many people like myself who work, study or have family commitments that prevent them from playing daily. I believe the skin was from Season 12 although I could be wrong, so it would be absolutely awesome to bring this into the store, whether as part of a bundle, heirloom collection, original + recolor combo or even just as a listing under available skins for the g7 purchasable by apex coins. I really hope someone on the team sees this because i want it back so bad as I missed out on getting it in s12 and I would spend an ungodly amount of money to have it.12Views0likes0CommentsMy idea for a new Apex Legend JJ
Passive Ability — Aerial Reconnaissance While airborne, JJ automatically identifies and highlights enemy positions for both himself and allied teammates through the use of reconnaissance drones. Tactical Ability — Dual Drone Deployment JJ deploys one of two aerial drones, allowing temporary flight for up to 10 seconds per drone. Each drone possesses a minimum durability of 150 health. Activation requires JJ to initiate deployment from a stable, flat surface. A 90-second cooldown is applied between individual drone uses. Ultimate Ability — Phantom Swarm JJ releases up to 10 compact, low-visibility drones designed to create deceptive battlefield audio, including simulated footsteps, climbing, and reloading sounds intended to mislead opposing players. Upon deployment, JJ may configure the swarm into one of two operational modes: Attacker Mode: Drones aggressively pursue nearby enemies. Once a target is engaged, the entire swarm converges on the enemy, with each drone dealing 15 damage upon successful contact. Tracker Mode: A single drone engages an enemy target, dealing 15 damage and marking the target for up to 90 seconds, revealing their location to JJ and allied teammates. Remaining drones remain on standby to identify and track additional enemies. Each drone has 50 durability and remains active for up to 90 seconds regardless of deployment mode. You guys can create the back story as long as he is not evil or looks evil race does not matter18Views0likes1CommentApex Legend Kid Grayson
Kid Grayson is an extraterrestrial being his age is over 300 years old who accidentally arrived on Earth after wandering through one of Apex Legends character Wraith’s dimensional portals. Drawn in by the smell of food from the other side, he quickly discovered a fascination with Earth cuisine. Motivated heavily by rewards involving food, Kid Grayson developed a reputation for performing dangerous tasks with remarkable speed and efficiency. His unique mobility comes from his ability to transform into a high-speed wheel, allowing him to move rapidly across the battlefield. After being discovered, Kid Grayson was recruited into the Apex Games under a simple agreement: the better he performs in competition, the greater the rewards and food he receives. Passive Ability — Reinforced Roll While transformed into his wheel form, Kid Grayson gains enhanced durability, increasing his total health pool to 300. Tactical Ability — Mobile Fortress Kid Grayson transforms into a massive rolling wheel for up to 90 seconds. While in this state, teammates can enter inside the wheel and fire outward through protected side openings. Each side section has 50 durability. Once a section is destroyed, enemies can directly damage both Kid Grayson and any teammates positioned inside. To balance the defensive advantage, teammates firing from within the wheel have their outgoing damage reduced by 50%, representing restricted firing capability and smaller projectile output. Additionally, players inside have limited visibility while protected within the structure. Ultimate Ability — Gravitational Slam Kid Grayson launches himself into the ground, creating a powerful shockwave that propels all affected players vertically into the air, similar to being redeployed from a dropship. During this airborne state, affected players — including enemies, teammates, and Kid Grayson himself — are unable to use weapons or ultimate abilities until landing on a flat surface or returning to the ground. He's not evil but he's not good either his race doesn't matter because he's not from Earth7Views0likes0CommentsVantage QoL Request:
As I have been playing Vantage in the new season (Overclocked) there are a few odd things about the user interface and how it responds to her. Here are my quality of life suggestions. Ease of use: Whenever Sniper's Mark is drawn the message that appears reads "*B* to toggle canted sight". While I understand this is technically correct, it could be more helpful if the popup read what *B* will do when pressed. Either "*B* to activate canted sight" or "*B* to activate 4x - 8x sight". This would help players who have forgotten what optic is active. UI clarity: If "hide button prompts" is active. Would you allow players to disable the optic reminder entirely? Often I don't want the text appearing in my FOV because I am mentally keeping track of the active optic and so it becomes distracting and redundant. This would help advanced players. Broken/bugged/glitched: Using the Spotter's Lens UI when weapons are holstered or when weapons besides Sniper's Mark are ADS incorrectly shows Sniper's Mark has seven bullets ready to fire (should be six). Would you please fix that? I like the idea that I can see my ultimate charge through Spotter's Lens, just not if it's incorrect. Thank you. I love playing this game with my cousin.35Views0likes1CommentBUG REPORT: Hop-ups in Overclocked season!
Hello i want to share one bug, so if you dealt enough damage and unlocked your Hop-up on your gun( it happened with Devotion and Alternator) and died , but your teammate respawn you on your loot chest (deathbox respawn) you revive with your hop-ups locked. I found a way to unlock it again by droping one attachment from your gun and upgrading again at dedicated weapon arsenal. Good luck on fixing it!20Views0likes0CommentsS28 Changes - Thoughts & Opinions
Hey devs, I wanted to share my thoughts and opinions on S28 so far with some ideas on buffs and nerfs. I do wanna say that the new legend, Axle's design, voice, and mechanics are really cool and incredibly fun. Also, obviously I am not a dev in any compacity, I just love Apex and want it to be the best. Axle: Notes: So far, playing as and against Axle, these are some changes that I think could benefit her. A lot of her power right now is in her tactical, and I think we could shift some of that power to her ultimate and keep her identity. Skirmishers are defined by their ability to outmaneuver, reposition, rotate and make plays. Nitro Gate is a great ability that does all of those things, but maybe a bit too good right now. So just a minor tune down. The Ultimate, Kickstart, seems underwhelming at the moment and so I believe giving it, essentially a speed boost with a minor hp nerf, makes is an imminent threat that can/needs to be dealt with. The upgrade change comes from what Axle has done to the game, and that is increase it's overall speed by way too much. While that isn't inherently bad, I think it could be dialed back by just a bit while, like previously said, shift some power to her ultimate. Passive: Drift Great. Don't touch it. Tactical: Nitro Gate Reduce lateral movement for non-axle characters. (25-50%) Add in-world life timer (remove infinite duration) to 8-12 seconds. Knocked down players movement speed reduce by 25-75%. Add a minor decrease to accuracy while under the effects of Nitro Gate. (5-10%) Ultimate: Kickstart Increase speed, velocity, track time, and detonation speed significantly. Increase the accuracy of tracking to who the drone is launched at, so that it gives the player more choice of who to target. Minor reduction in health (50hp). Upgrades: Move Jump Gate to Level 2 Move Automata to Level 3 Vantage: Love her changes so much. This is definitely bias, but I think another minor reduction in hitbox size and she's great. Conduit: Passive: Include the 5% movement speed increase to crafters/respawn beacons as well. Tactical: I like the changes here, and I think adding two charges to tactical was needed to put her back in the game. I think the Level 3 Enduring Barrier is what maybe too powerful. Ultimate: Add a function, similar to Catalyst, to switch the rotation of her ultimate. Upgrades: Remove Level 2 Battpack Add a Level 2 Tactical/Passive related perk here. (Increase tactical range, etc, etc) Remove Level 3 Enduring Barrier Add a Level 3 Ultimate Upgrade Here (Increase activation time/radius, etc) Alter: Thank you for these changes. She can be a frustrating legend to deal with. Although, I think we missed the mark by just a bit. I believe you could revert some of these changes, because the issue with Alter is really how quickly people can phase in between her tactical. I think if you made taking an Alter tactical more committal that would be great. Add more of a delay before being able to take it back. Weapons: Hemlock: The new Hemlock changes are unique and I've enjoyed most of them so far. I almost never used the gun beforehand. I think this gun, right now, with the breach charge, is significantly impacting the pick rate for controller characters, and Fuse. This gun kind of replaces the recent changes to Fuse being a breach character. No need to pick him if I can just pick up a gun, right? And the breach charge just negates the using of Rampart and Caustic almost entirely. So, here's my recommendation. The breach charge needs to have limited uses. I would argue two per gun. So that it cannot be dropped and picked up by a teammate or enemy and used again. So that using it has to be an impactful choice instead of just lobbing noob tubes at enemies relentlessly. You could even add a function that if you can recharge it for two more if you upgrade it at a heavy arsenal. Maps: I wasn't sure how the removal of tridents and the zip rails were going to feel, but I honestly love this change. I follow ALGS closely, and I like my matches to feel that way, with slower opening to games focusing on rotates with chaotic end-games with a lot of teams left, and this change definitely helps that in the higher ranks. Lastly, the respawn changes, chain healing, and health bar updates are great. Love all of them. Thanks for reading.72Views1like3CommentsRE-45 too overpowered
the RE-45 needs to be nerfed badly, im being killed more from a pistol and the triple take more than any weapon in the game, i unload gun after gun and only break shields but one clip of a RE-45 and im dead, PLEASE FOR THE LOVE OF GOD REDUCE THE DAMAGE !!!!58Views0likes1CommentNew Weapon Idea
Heavy Machine Guns Not just Sheila, but a new Heavy for both Light ammo and Heavy ammo types (maybe even Energy). I'm talking Gatling gun style weapons with a spin up, and reload times that everyone else groans at while Rampart mains laugh. Mags of 40+ bullets, which the gun burns through in a very short amount of time. And apart from Gatling guns, also machine guns, turret esque guns, and other heavier artillery. The heaviest hitting gun we have rn is Rampage and Spitfire, and they both don't feel Heavy enough. Gimme smth with some bite. If u like this idea or any of my others, simply reach out. I have much more lore heavy ideas to share if u would like to hear them. Have a good day !!!!21Views0likes0Commentsseason 3 Peacekeeper reactive skin
hey respawn, i just wanted to say that i've been patiently waiting for the season 3 peacekeeper reactive skin to come back to the exotic shop for a while now. i have over 5k hours in the game and i've been saving up for it for multiple seasons. it's honestly a bit frustrating because it feels like it's the only shotgun reactive that never shows up in the shop. would really appreciate it if you guys could consider bringing it back, means a looooot to long time players like me 🙏🙏🙏44Views0likes0Comments