Revenant NEEDS His Original Kit Back!
I was recently discussing this issue in General Discussions, and thought i'd bring the highlighted points here because Revenant needs his original kit back (Silence tactical, and Totem ultimate). Practical jokes Don't Last This Long! I also came upon my Very First Solo Win with Revenant (video attached below - only a 1.44min short vid), and my goodness, i miss this Revenant. Every Apex player has a different play style. Some rush into fights, some defend and camp, some utilize recon... and some, like myself, require a good strategy before a push (as you'll see in my game play attached below). Revenant's Original kit resonated with that play style. His current abilities add nothing new to the game when compared to his old ones. He's relatively loud for an agile assassin Simulacrum. His shadow jump is good... when it works, but definitely leaves you as an easy target waiting for it to load or if you've used it already due to it's long cool-down time. incorporating something like Ash's dash (double tapping the designated jump button) while maintaining Revenant's original skills would help the Legend. re-working Revenant has actually hurt this Legend drastically. For instance: if someone has the drop, fighting could get you knocked, and waiting for the jump to charge could also get you knocked, and now, a great solo and team Legend has been reduced to being a burden on the team. it's often a choice now when things get hot: Fight (try) or hold Tactical for Flight (hopefully). We also need to take into account that Revenant does have a big hit box. His ultimate is rarely used because it's not a good ultimate... using it is like i took off my armor with how fast i get knocked when i activate it. it's as if i'm Shadow Revenant without the totem to return to. No Legend in the history of Apex has been changed this drastically beyond recognition. Lifeline received tons of changes but her identity and her role as a combat medic held up. Octane received a lot of changes but all his original abilities still exist at an improved rate. Every other legend in the game kept their identity except Revenant. In addition, this rework of Revenant has caused me to endure a barrage of insults for adopting a new play style that fits Revenant's current kit, causing me to lose a lot of confidence in my performance. i start thinking the things people say about me over the mic are true. I know the remedy is to pick a different Legend, but I Like Revenant. Even without negative commentary from other players, i feel ashamed for underperforming. i'm tired of always running from fights i used to push. i'm tired of reacting out of fear rather than enjoying the thrill of the game. Please let Revenant be Fun again, and bring back his original kit. With that being said, thanks for making an overall cool game. Cheers :)25Views0likes0CommentsChange in the aim assist recently
Hello Apex Legends Team, I’m a PS5 player, and I’ve noticed a significant change in the aim assist recently. It feels much weaker than it used to, and honestly, this has affected my overall enjoyment of the game. I started playing Apex Legends back in Season 3, and I remember how much I enjoyed the game back then. The gameplay felt smooth, balanced, and fun. However, recently I feel that the game has been declining, especially when it comes to aim assist for console players. I would really appreciate it if you could look into the current aim assist system and consider improving or adjusting it for console players. I want to enjoy Apex Legends the way I used to, and I hope the team can take this feedback seriously. Thank you for listening to the community and for continuing to improve Apex Legends [Title changed by CM. EA_Claus]14Views0likes1CommentCompact Overhaul for the Metallic Banshee to Fix Screen Clutter.
Its current model and holding stance take up way to much fov. The massive hilt and thick body during sprints, slides, and transitions take up way to much screen. A whip should feel sleek, lightweight, and agile. Some ideas I had while running around: A Wrist-Mounted / Retractable Frame: Instead of a massive, heavy hilt held in the hand, compress the base handle so it mounts directly onto the Legend's forearm or wrist. The whip segments could cleanly coil or retract around the wrist when idle or sprinting, completely clearing up the screen. Altered Holding Stance / Shifted Viewmodel: If the 3D model itself cannot be changed, how about changing the position or angling the hilt further off-screen to help with the visual clutter while running. Pathfinder and wraith had their heirloom models adjusted to help with visual clutter and it's sad to not be able to use it as I can't see anything on the right side of my screen lol. Respawn pls help.17Views1like0CommentsteApex の更新
A Weapon Balance Philosophy I’d Like to See in Apex Legends Instead of constantly nerfing strong weapons to reduce their pick rate, I think Apex should focus more on buffing weaker weapons and creating a meta where strong weapons can coexist with other viable options. I don’t think every weapon needs to be equally strong. There should be a clear difference between strong, average, and weaker weapons. However, even the weaker weapons should still have a reason to pick them up. For example, if the R-99 or Peacekeeper becomes extremely popular, that alone shouldn’t be a reason to nerf them. If players choose them because they have a unique and satisfying playstyle, that’s not necessarily a problem. The real problem is when one weapon becomes so strong that there is no reason to use anything else. I’d rather see Apex have a system where: S-tier: The current meta weapons. A-tier: Strong and competitive alternatives. B-tier: Situational, but still worth picking up. No weapon should be completely useless. Then, instead of making the current meta weapon terrible, buff another weapon and let the meta naturally rotate. For example, one season could have the R-99 as the strongest SMG, while the CAR, Prowler, and RE-45 are still strong enough to compete. Another season could make the Peacekeeper the strongest shotgun, while the Mastiff, EVA-8, and Mozambique remain viable. That would create meta rotation without destroying weapons that players enjoy using. I also think the shotgun changes are a good example of this problem. If headshots were considered too powerful, I don’t think completely removing increased headshot damage was the best solution. Adjusting the headshot multiplier would have been a more precise way to reduce burst damage while keeping the identity of shotguns intact. Shotguns are supposed to have high burst damage. Landing a strong shot should feel rewarding. A shotgun dealing around 100–120 damage on a very good hit isn’t necessarily a problem in a game where players can have around 200 effective HP. The important thing is that other weapons should still be competitive. Overall, I think the goal shouldn’t be: “Make every weapon equally strong.” It should be: “Make every weapon worth picking up, while allowing a few weapons to stand above the rest each season.” I think Apex would be healthier and more fun if the meta changed primarily through buffing weapons into relevance rather than nerfing popular weapons into irrelevance. As a limited-time experiment, I’d also love to see a “Prime Weapons” mode, where weapons use some of their strongest versions from past seasons. It could be a fun way to test what Apex feels like when weapons are generally powerful instead of constantly being brought down.8Views0likes0CommentsMissing upgrade system for the Mythic Alternator "Skippy"
Dear EA Support Team, I am writing to formally complain about a severe issue regarding the Mythic Alternator weapon skin "Skippy" from the Apex Legends x Cyberpunk 2077 collaboration event. During the event, I spent real money/Apex Coins to obtain the base version of the Mythic Alternator "Skippy." It was my understanding, based on the in-game Mythic/Exotic store system, that I would be able to upgrade this weapon skin using Exotic Shards at my own pace after the event ended, just like any other Mythic weapon or Heirloom in the game. However, since the event concluded, the upgrade interface for "Skippy" has completely vanished from both the Mythic Store and the Loadout menu. There is currently no way for me to upgrade a product that I have already purchased. At no point during the event did Respawn or EA explicitly state in high-visibility announcements that the "Upgrade System" itself would be locked or made unavailable permanently after the event. Withholding the upgrade features of a purchased item without proper, transparent disclosure constitutes unfair consumer treatment and misleading practices. As a paying customer, I request that you either: 1. Restore the upgrade path/interface for players who already own the base version of "Skippy" via the Loadout menu. 2. Provide a clear, official explanation and a concrete timeline of when this upgrade system will be accessible again. I look forward to your prompt response and a fair resolution to this matter.489Views15likes21CommentsLooting Equipped Attachments
When looting attachments that are already equipped players have to press triangle (on PS5). Currently, the game doesn't display the "pickup icon". I landed Mills and picked up an Alternator. I swapped my blue mag for a purple mag. I needed to put the blue mag in my inventory for when I found a second weapon. I assume most players are aware that there's a different input button for picking up attachments in these type of scenarios. Although, I think the game needs to display the "pickup icon" for this action.30Views2likes3CommentsBRING BACK ARENAS
I’m writing to request the return of Arenas (and Arenas Ranked) in Apex Legends. Arenas was removed due to concerns about: Cheating and competitive integrity Queue health Splitting the playerbase away from Battle Royale However, Apex Legends has changed significantly since then: Anti-cheat improvements have made a return more realistic Matchmaking and cross-platform support have improved The game is in a better position to support multiple modes Why Arenas should return: Provided consistent 3v3 fights without RNG loot disadvantages Focused on gunskill, teamwork, strategy, and improvement Offered a competitive alternative to Battle Royale Gave players another way to enjoy Apex Legends and increased long-term replayability Bringing back Arenas would give the community a fresh competitive experience and help keep more players engaged with Apex Legend32Views2likes2Comments- 19Views0likes1Comment
Caustic/Watson/Catalyst tacticals not disappearing when they are killed.
Why the he'll does caustic, Watson, and catalyst get to keep their tacticals on the field in mix tape even after they are killed. If you set up and get killed it should be destroyed or disappear. I won the fight. Also Watson should not be able to put up fences that quickly. The fact you can use them as a weapon on its own. You get shocked before you see the fence appear.7Views0likes0CommentsPlease Consider Reworking the Metallic Banshee Universal Heirloom
Dear Respawn Entertainment Team, I recently received the Metallic Banshee from the latest randomized Universal Heirloom event. This was the first time I had ever spent money on Apex Legends, so I was genuinely excited when I obtained a Universal Heirloom. Unfortunately, after using the Metallic Banshee in actual gameplay, I felt extremely disappointed and upset. My biggest concern is the way the weapon looks and moves while running or walking. The flexible section swings around too loosely, making the weapon feel soft, unstable, and awkward rather than sharp, powerful, or threatening. For an expensive Mythic-tier cosmetic, it does not feel polished or satisfying to hold. Some members of the community have even compared its current appearance and movement to an inappropriate adult prop. Although that comparison is crude, I believe it reflects a genuine problem with the weapon’s silhouette, rigidity, and movement animations. Please consider substantially reworking the Metallic Banshee. One possible solution would be to redesign it as a transforming chain sword. During normal movement, the chain could retract, tighten, and lock together to form a solid sword blade. This would give the weapon a cleaner silhouette and make it feel firm and natural in the player’s hand. During melee attacks, inspect animations, or special rare animations, the chain could then extend and separate, allowing the weapon to retain its flexible identity. This transformation would make it feel more mechanical, distinctive, and worthy of being a Universal Heirloom. Suggested improvements include: Making the weapon rigid and sword-like during normal movement. Reducing the loose and floppy swinging animations. Allowing the chain to extend during attacks and inspections. Improving the running, drawing, attacking, and idle animations. Giving the weapon stronger sound effects and mechanical feedback. Adding more detailed and memorable rare inspect animations. I understand that cosmetic design is subjective, and I do not intend to disrespect the artists and developers who created this item. However, this was my first purchase in Apex Legends, and receiving an heirloom that I find uncomfortable and disappointing to use has genuinely affected my experience. Universal Heirlooms require a significant investment from players. I sincerely hope the team will listen to community feedback and consider reworking the Metallic Banshee rather than leaving it in its current state. Please give this heirloom the quality, identity, and polish that a Mythic-tier item deserves. Thank you for reading my feedback. Sincerely, A disappointed Apex Legends player27Views3likes1Comment