Bring back Wattson heirloom Retro packs
I know users can't ask to put something they want in the in-game item shop. However, when the Wattson Heirloom Retro event came out, I wasn't able to purchase it, and I imagine other users weren't too. If this post violates any rules, I will delete it. I just considered this the only way to make my wish be seen by the developers. [Thread moved from Apex Legends IT to Apex Legends Feedback EN. EA_Claus]15Views0likes0CommentsApex Ultimate win option?..
How good would it be if the Campion squad square off after the dub?!!!... Only if you've approved the "solo legends champions challenge" with choice to engage with your other squad mates who have also approved and in winning teams current game obviously On the evac to a randomised map potentially archived old locations or event settings 10min round max I'd pay for that privilege in coins too!6Views0likes0CommentsCustom Loadouts in Custom Lobbies
They should allow hosts to change the loadouts in custom lobbies. Some creators I watch try to do challenges in those custom lobbies but they cant change the loadouts and it makes it harder to do the challenges when the loadouts are completely RNG based. Such as one game I was in, the creator wanted to do snipers only in TDM, the only sniper in that game was the charge rifle.8Views0likes0Comments6 Things I Personally Find Unpleasant
①RE-45 It’s been about a year since the RE-45 became an Elite weapon, and I don’t think it’s ever really disappeared from the meta. Yet it hasn’t been nerfed—and even when it has, the adjustments have been so minor that they haven’t really affected the meta. I want its damage lowered, its rate of fire slowed down, it removed from the Elite weapon tier, or just removed from the game altogether. ②Matchmaking In Ranked, Predator and Platinum players are mixed together. In Team Deathmatch, about one out of every three matches has one or two teammates missing. In Gun Game, about one out of every four matches has no teammates. In Control, where beginners are often on my team, there are usually about two teammates missing. In Wildcard, matchmaking times are consistently way too long. It happens at least once a day that I’m made to wait a long time only to find no teammates. I know matchmaking is a difficult issue, but I hope it gets resolved quickly. When there’s too much of a skill gap within a match, it’s no fun for either the stronger or weaker side. Also, since I’m bored while waiting for a match, I’d like to be able to go to the shooting range. ③ Valkyrie I’d like a warning when I’m scanned while my Ultimate is active. Also, being able to fire missiles while in flight is ridiculous. Even if they increase the landing stun, it’s no surprise that Valkyrie rushes don’t decrease because teammates are there—it’s not a difficult problem. ④ Axel I want him nerfed to an absurd extent. The sliding controls are a disaster—I’d like it so he only moves forward in a straight line. When an enemy slides in a circle around me, there’s nothing a keyboard-and-mouse player can do about it due to mouse pad differences. I want the acceleration from his ability reduced—and if I’m being greedy, I’d like it removed entirely. ⑤ Aim Assist It might be a little too strong. Controllers are constantly evolving, so the gap between them and keyboard/mouse is widening. If it’s currently set to 0.3, I’d like to see it reduced to at least 0.25. I know you can’t make adjustments lightly because the player base is small, but if the current controller-friendly environment—with Mantle Boost, Accelerator, and everything else—continues, the keyboard/mouse player base will drop to zero for good. ⑥ Shear Just remove the slow effect. Since this was translated from Japanese, the intended meaning may not come across correctly.10Views0likes0Comments6 Things I Personally Find Unpleasant
①RE-45 It’s been about a year since the RE-45 became an Elite weapon, and I don’t think it’s ever really disappeared from the meta. Yet it hasn’t been nerfed—and even when it has, the adjustments have been so minor that they haven’t really affected the meta. I want its damage lowered, its rate of fire slowed down, it removed from the Elite weapon tier, or just removed from the game altogether. ②Matchmaking In Ranked, Predator and Platinum players are mixed together. In Team Deathmatch, about one out of every three matches has one or two teammates missing. In Gun Game, about one out of every four matches has no teammates. In Control, where beginners are often on my team, there are usually about two teammates missing. In Wildcard, matchmaking times are consistently way too long. It happens at least once a day that I’m made to wait a long time only to find no teammates. I know matchmaking is a difficult issue, but I hope it gets resolved quickly. When there’s too much of a skill gap within a match, it’s no fun for either the stronger or weaker side. Also, since I’m bored while waiting for a match, I’d like to be able to go to the shooting range. ③ Valkyrie I’d like a warning when I’m scanned while my Ultimate is active. Also, being able to fire missiles while in flight is ridiculous. Even if they increase the landing stun, it’s no surprise that Valkyrie rushes don’t decrease because teammates are there—it’s not a difficult problem. ④ Axel I want him nerfed to an absurd extent. The sliding controls are a disaster—I’d like it so he only moves forward in a straight line. When an enemy slides in a circle around me, there’s nothing a keyboard-and-mouse player can do about it due to mouse pad differences. I want the acceleration from his ability reduced—and if I’m being greedy, I’d like it removed entirely. ⑤ Aim Assist It might be a little too strong. Controllers are constantly evolving, so the gap between them and keyboard/mouse is widening. If it’s currently set to 0.3, I’d like to see it reduced to at least 0.25. I know you can’t make adjustments lightly because the player base is small, but if the current controller-friendly environment—with Mantle Boost, Accelerator, and everything else—continues, the keyboard/mouse player base will drop to zero for good. ⑥ Seer Just remove the slow effect. Since this was translated from Japanese, the intended meaning may not come across correctly.16Views0likes1CommentIncrease the favorite skins slot amount
Currently there are 8 favorite skin slots you can equip skins to on a legend. It's not a game breaking issue but more of a quality of life thing. Only having 8 slots to equip skins is not enough. Because there are constant skins coming out for each legend, by only having 8 slots it almost makes me not want to purchase new skins because i don't want to take other skins i like out of the rotation, it take the value away from past skins I've purchased. But, if we had unlimited or even double the amount of slots for favorite skins i wouldn't hesitate to purchase skins for my favorite legend.176Views5likes7CommentsSome thoughts about the Sentinel.
I would like to share some thoughts about the Sentinel. The Sentinel is designed as a slow, precision-based sniper rifle that rewards accuracy and preparation. Because charging the weapon requires resources and planning, I believe its charged state should have a greater impact on the battlefield. The problem is that after the early game, most players have Blue Armor or better. At that point, even a fully charged Sentinel often cannot create the kind of game-changing moment that its design seems to promise. Landing a difficult shot with a slow-firing sniper should feel more rewarding than it currently does. I'm not suggesting that the Sentinel should be able to one-shot Purple Armor players. That would likely be too strong and frustrating to play against. Instead, I think a new Hop-Up could be introduced specifically for the Sentinel. This attachment could allow a fully charged Sentinel to knock a player with Blue Armor in a single headshot, while still requiring perfect accuracy, proper timing, and the cost of charging the weapon. Purple Armor players would still survive, preserving counterplay and keeping late-game balance. This would give the Sentinel a stronger identity without making it oppressive. It would reward skill and preparation while allowing the weapon to remain relevant beyond the early stages of a match. Thank you for taking the time to read my feedback.45Views0likes2Comments