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MrNyahr's avatar
6 years ago

Legend Buff/Nerf Proposal Masterlist

The following is my list of proposed buffs, nerfs, and general changes to the legend roster as it currently stands in Season 3. These are just my opinions, and I'm open to any comments or constructive feedback. Thanks for reading.

Bangalore:

  • Buffs:
    • Slightly increase detonation speed of ultimate projectiles. (0.5 seconds?)
  • Nerfs:
    • Internal cooldown on passive, 1-3 seconds, to slightly curb her repositioning power.

Bloodhound:

  • Buffs:
    • Reduce the casting time of ultimate by another 10%, just to further reduce downtime and clunkiness during combat.
    • Ability to track footprints from slightly (5 meters?) farther away.
    • Ability to see ammo boxes in their proper color while using ultimate, as it can be difficult at a glance to see which type of ammo you're looking at. Also applies to item rarities.
  • Nerfs:
    • None.

Caustic:

  • Buffs:
    • Change the gas so that teammates are NOT affected by it at all, it's absurd that an ability can single-handedly lose a fight for your team to no fault of their own. (We've all been asking for this forever Respawn pls.)
    • Ability for teammates to be able to tell the difference between friendly and enemy Caustic traps. Perhaps a border glow or a different color at the base of the trap if it's an ally's trap. This would make for dramatically less confusion. 
    • Increase throw range of traps by 5-10 meters for better positioning of traps.
    • Increase either the radius of his ultimate by 5 meters, or the damage by 2-3 per tick.
  • Nerfs:
    • None.

Crypto:

  • Buffs:
    • New Ability - Found You.: Crypto is able to use his drone to hack Survey Beacons (either remotely or by activating them similar to a Pathfinder), allowing him to briefly reveal areas on the map where the most damage has been done to players. Think of it as a heatmap of the map's fights, displayed in red circles similar to Hot Drop locations, with more action resulting in bigger and/or more saturated indicators. These would disappear after 1 minute and would display on the map for you and your entire team. This would play perfectly into the "hacker" theme, as well as his theme of "finding" people as referenced in his quotes. "You're lucky I found you before they did."
    • Perhaps a sort of "Stealth Mode" for the drone? The way I imagine it would be that it would only have half or 1/4 the usual range, and would be unable to interact with objects, use EMP, or scan players for a time, but would be stealthed similar to old Mirage ult, and would be dramatically quieter. Would be extremely useful with teams that communicate well. This would of course have a cooldown similar to the one incurred when the drone is destroyed.
    • Reduce time required to enter/exit drone by a significant amount. (Half the time?) Currently, it feels clunky or simply too slow to get into the drone to reposition it if enemies are aware of you when a fight is happening. It shouldn't be instant, but the amount of wait time makes you a bit too vulnerable considering how easily detectable and killable the drone is.
    • Immunity from or reduction in severity of enemy Crypto EMPs, similar to how Caustic is always immune to all gas.
  • Nerfs:
    • Perhaps a very slightly smaller radius for EMP, especially if the above drone nerfs would make him too powerful.

Gibraltar:

  • Buffs:
    • Bullet shield slightly less pigmented, as it's a dead giveaway at any range, which is sort of counter-intuitive. 
  • Nerfs:
    • Dome Shield duration reduced slightly, but cooldown reduced slightly to compensate. This would make him less powerful in drawn-out fights, but more consistent overall.

Lifeline:

  • Buff/Nerf:
    • Not entirely a buff, and not entirely a nerf. What I would propose is that Lifeline could use HEALTH items (Med Kits/Syringes/Phoenix) 10% faster than she can currently, while also being able to see them in a blue outline like what your teammates have when in a 20 meter distance from them. To compensate for this, she would use shield items at the normal speed for other legends. Would solidify her as the "health" support.This would work in combination with my proposed changes to Wattson, which you will see later on in the list.

Mirage:

  • Buffs:
    • If clones are cast to stand near an enemy death box, they would crouch and/or look at the death box so that they would be more convincing. 
    • Passive should create multiple clones instead of just one. (2 or 3.)
  • Nerfs:
    • None.

Octane:

  • Buffs:
    • His ultimate should because usable as soon as it touches the ground, as it's always been obnoxious having to wait a few seconds for it to become active, and ruins the theme of a "nonstop, fast-paced speed demon" legend. 
    • Ultimate should make slightly less noise when used, as it makes you nearly a free kill to higher-end players if you don't position perfectly.
  • Nerfs:
    • None.

Pathfinder:

  • Buffs:
    • When a Survey Beacon is used, the next location for Care Packages insides of that future ring should be revealed for Path and his team. This would encourage more use of a passive I feel is under-utilized by the playerbase.
  • Nerfs:
    • Zipline cooldown should be increased slightly. Pathfinder is simply too good at the moment. It's fine that his own movement is amazing, as that's the point of the legend, but he enables an entire team to reposition effortlessly and quickly, to the point that he feels mandatory to have on a team if you want to play seriously.

Wattson:

  • Buff/Nerf:
    • This is to tie in with the proposed change(s) to Lifeline. Since Lifeline would be getting a buff to health items at the cost of losing the shield item speed buff, I suggest giving that speed increase on SHIELD items (Battery/Cell/Phoenix) to Wattson. This means that her shield items would be used at the speed that Lifeline uses health items, solidifying her as a support that is capable of holding her own again. After the release of the new map, Wattson feels sort of weak, and I think making her the "shield" support with this buff in addition to her ultimate would be a nice way to bring her back into relevance for players. 

Wraith:

  • Buffs:
    • Slightly reduce the delay on her Into the Void's activation, as it can feel odd sometimes when ping discrepancy is a thing and you still die when you should be safe in the void. Increase the cooldown to compensate and make her less consistently powerful.
  • Nerfs:
    • Longer cooldown on her portal, as it's available far too often, and in combination with her already small hitbox makes her simply too powerful for skirmishes, while also providing amazing utility to her team. Her global play rate and other stats really speak for themselves.

 

9 Replies

  • @MrNyahrI'm not sure if it's a buff or a nerf, but for Crypto I would like his EMP blast to *not* affect my electric fencing that I painstakingly erected to keep the dummy safe.

    In Capitol City in the multi-level building closest to the hills, I had electric fencing boxing out all of the ascent ropes and preventing anyone from grappling into our level - and my teammate detonated an EMP inside the building and completely wiped out all of my fencing. Grrrrrr!!!

  • MrNyahr's avatar
    MrNyahr
    6 years ago
    @Professor_Doggy Wow, I rarely play with Wattson on my team so I didn't know it did that! It's the same issue as with Caustic, you shouldn't be able to negatively affect your teammates at all.
  • @MrNyahrWatson and Caustic BOTH need to have their skill sets massively upgraded. I rarely use either one, and it's only when there is a challenge geared specifically for them that I even bother.

    Maybe Watson could have an ultimate where the lines are a different color and they fry any fool who walks into them.

    I remembered that Caustic's gas does basically no damage yesterday, so I had a Caustic and an Octane trapped in a building by Sorting Yard. I knocked Octane down and Caustic set off his gas cloud to revive Octane (I could hear them) so I just walked in and started unloading a full Spitfire purple magazine* into the gas until I hit Caustic and killed him. The gas did something like 20 damage or whatever, it was basically nothing.

    *This is called a magazine. Clips are what civvies use in their hair.

  • MrNyahr's avatar
    MrNyahr
    6 years ago
    @Professor_Doggy Yep. I really love DoT damage in games, and Caustic was the first legend I unlocked and played the day the game launched, but I figured out pretty quickly how garbage he is compared to the demigods that are Path and Wraith. I'm a Bangalore and Path main almost by necessity now, it's crazy.
  • Hugely disgusted with the nerf to caustic. Makes it even harder to be an agro player when enemies dont get remotely slowed by gas, no blur. I agree your teammates should not be affected by your gas. But dam, we run in pop our gas, players using any aim assist (aimbit) dropping canisters before they even deploy, and they run right through gas with no problem. So what it hits for 6-9, that Capital Fffffing hilarious, 6-9 lolololol. Its fricking weak. They camp in the gas now, just moving in and downing teammates. Its becoming shamefully useless except to tie up a door so you can keep running. Especially the vast areas and fields in new map. Horizon just pops her lift and magic out of gas range, octane throws jump pad, and magic out of range. All enemies just literally run wider circles and gas cant do shhhht. Caistoc was already a hard Main, now it's even harder. The amount of aimbot, and large hit box, it's just like a bullet sponge with no way to avoid because we are stuck in large fricking areas. The traps literally suck and dont hold off anyone or protect team everyone is literally running right through especially purple, gold or red shields it's become literally laughable. What a shame. They need to change it back, just make it so team doesnt get gassed by traps. What a shame Respawn!!

  • DreNH17's avatar
    DreNH17
    5 years ago
    @Mig_Killz Yea I can't even play Caustic anymore and I am pissed off that they took away blur vision, so I had to give up on him unless they give him back his blur vision honestly. I'm having much more fun with other characters then I did with caustic
  • @Mig_Killz This was from over a year ago, and is definitely outdated. I would suggest making a new thread of your own.
  • @MrNyahr
    As a Mirage Main, you'll need to edit your original post...
    Mirage:

    Buffs:
    Ultimate - decoys should appear as if they're shooting when you shoot and decoys should show shield damage when shot at. Tactical of only 1 clone is fine. (That's not his Passive). Passive should go completely invisible when reviving, not just flickering.

    Nerfs:
    None.

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