Axel needs rework or delete
Plain and simple delete her. She is unhealthy for the game and there are no real counters to her. You gave her octanes tactical and ultimate in a single tactical without the airborn risk or the hp hit TO HER WHOLE TEAMMMMM!!!!!!!!. You created a legend that gives way to much utility to her team and is able to counter EVERY LEGEND WITH HER ULT. It can go through Gibraltar’s bubble?!?!????? It isn’t effected by mirages invisibility?!?!?! It doesn’t care about Watsons pylon?!?!?! Goes right through new castles shield?!?!?!?? Sometimes hits wraith in her void?!?!?! SOMETIMES IT HITS YOU FROM 20 FT AWAY?!?!?! And it takes way too much damage to destroy?!?!?! If you had made it so her tactical just gave her the ability to slide and not her whole team that would of been a stretch already because her slide is still over powered giving her way to much mobility. Axel is a legend that gives the feeling that there was zero discussion before and after creation along with the feeling that zero play testing was had before her debut in the game. new tactical: only lets her slide, remove deployable. Tactical is single use only. Shorter cool down shorter slide distance and slower velocity. new ultimate: scrap ultimate ability all together. Now she deploys a drone that hunts down enemies but when reaching her target provides a 10 second scan of the players caught in blast radius. Does 25 damage upon scan and stuns for 1 second. class change: switch her from skirmisher to recon.154Views3likes30CommentsSuggestion: Please adjust this Loba Spotlight Pass challenge
The current Loba Spotlight Pass challenge “Craft 2 Expired Ally Banner Cards as Loba” feels extremely frustrating and unrealistic in the current state of the game. With the current revive/banner system, especially because of box revives, there are far fewer situations where an ally banner actually expires and needs to be crafted. On top of that, in public matches there is no real penalty for leaving, so many players simply quit immediately after dying. This makes the challenge depend less on skill or playing Loba properly and more on very specific and rare circumstances. It would be much better if the challenge was changed to something like: Revive teammates using a banner/box as Loba Craft ally banners as Loba, without requiring them to be expired Respawn teammates as Loba Or count both crafted banners and box/banner revives The idea of giving Loba a support-related challenge makes sense, but the current version is too dependent on teammates not leaving and on outdated/rare banner situations. Please consider adjusting it so it fits the current gameplay better.40Views2likes3Commentsranking distribution
I would like to provide feedback regarding the current ranked matchmaking system in Apex Legends. My squad consists of one Platinum IV player and two Platinum III players, yet we are consistently being placed in lobbies filled with Diamond players and even Top 50 Predators. This creates an incredibly unbalanced experience and makes it feel like rank progression is based more on surviving impossible matchups than competing against players of similar skill. Platinum players should not regularly be facing some of the best players in the world. Top Predators and high Diamond players have significantly more experience, coordination, and mechanical skill, making these matches feel unfair and discouraging. Ranked is supposed to provide balanced competition and reward improvement, but currently, it feels like Platinum lobbies are being used to fill higher-tier matches rather than creating fair games. Please consider tightening matchmaking parameters so Platinum players are matched primarily against other Platinum players, with only occasional overlap into Diamond ranks when necessary. No Platinum team should consistently find themselves competing against Top 50 Predators. The current system undermines the purpose of ranked play and makes climbing feel frustrating instead of rewarding. Many players invest time into improving and expect matches that reflect their rank. A more balanced matchmaking system would make ranked more competitive, enjoyable, and rewarding for everyone involved.19Views1like1CommentRequesting a return to deep narrative intros and "Stories from the Outlands"
Hi everyone, I’ve been a massive fan of this universe since Titanfall 2, and I’ve been playing Apex Legends since Season 3. Because I’ve followed the game for so long, I wanted to share some constructive feedback regarding the current state of our character storytelling. In the past, the "Stories from the Outlands" trailers were absolute highlights for the community. Those cinematics didn't just introduce a new Legend's kit; they gave us a reason to care about them. They explained who they were, their motivations, and how they fit into the larger lore of the Outlands. Lately, it feels like that narrative depth has taken a backseat. While the gameplay itself remains solid, the "hero" aspect of this hero shooter feels a bit disconnected. When a new Legend drops without a dedicated backstory trailer, it becomes much harder for long-term players to feel invested in their arrival. Relying on content creators or community speculation to fill in these gaps isn't the same as an official narrative introduction from the studio. The cinematic storytelling was a huge part of what made this game feel alive, and I along with many others who appreciate the lore would love to see a return to those high-quality, story-driven trailers that showcase why a character joins the Games in the first place. Bringing that narrative "touch" back would go a long way in making every new season feel like a meaningful expansion of the world, rather than just a balance update. Thanks for your time and for the continued work on the game.30Views1like1CommentThreat vision - red enemies - Console
Hi! Can you put a toggle to remove threat vision making red enemies?? I am colorblind and I can’t see anything even with filters! it’s a 1 minute fix but will save a lot of us. I can’t play any recon anymore and I can’t play scan like alter and now pathfinder as well!! Please… thanks31Views0likes2CommentsAfter a month why is a non existent Mirage yelling in my ear every game?
How difficult is it to prevent a character that doesnt exist on your team or anywhere near you from screaming senseless stuff in my ear every action I perform. Also I'd love a playlist called "Anything but Olympus" Easily the worst map in any multiplayer game that's ever existed. I'd play any AI slop COD map over this flat coverless corner camping promoting wasteland.10Views0likes0CommentsPerk: Class Abilities
Can we stop giving legends abilities from other classes through perks? I feel that when class abilities start being shared across different classes, the boundaries between them become less clear. It would be a shame if the purpose of having distinct classes started to lose its meaning. I believe Apex would be a better game if it emphasized not only powerful legend abilities, but also the strategic depth that comes from being a Battle Royale. I also think class perks and class abilities are a good design choice because they make each legend's role easier to understand. They help newer players learn what is important to succeed in both FPS and BR gameplay. Even though Apex has been around for many years, every game needs to continue attracting new players. Instead of borrowing abilities from other classes, I think perks should focus on strengthening each legend's existing role and identity. What do you think? (This post was written with assistance from ChatGPT.)14Views0likes1CommentNew Legend Concept: Experimental Pilot
Hello Respawn team and Apex Legends community! I would like to share a concept for a new Legend inspired by Titanfall's Pilot gameplay The idea is not to make him an overpowered Pilot, but to bring the feeling of being a Pilot into Apex Legends while keeping the game balanced. Passive Ability: Experimental Jump Kit The Pilot could have a modified(nerfed) jump kit that allows him to perform small aerial boosts and climb slightly faster than other Legends and maybe a very short wall walking. To keep it balanced, the jump ability would be much weaker than the movement in Titanfall 2 and would have a cooldown. Like 15 seconds of cooldown Tactical Ability: Pilot kit The pilot can equip one tactical ability from the Pilot tacticals featured in Titanfall 2. Before a match, players can choose one tactical that fits their playstyle, such as Grapple, Stim, Cloak, Phase Shift, Pulse Blade, Holo Pilot, or A-Wall. During the match, pilot could be able to swap his equipped tactical at specific points, allowing him to adapt to different situations and team compositions. To keep the ability balanced in Apex Legends, each tactical would need to be adjusted for Apex’s gameplay pace and combat balance. For example, mobility abilities would have shorter range or longer cooldowns, while defensive or utility abilities would have stronger limits. The goal of this ability would be to represent the versatility of a Titanfall Pilot while keeping fair and balanced as an Apex Legend. cooldowns: Stim: 25 seconds Grapple: 30 seconds Cloak: 35 seconds Phase Shift: 35 seconds Pulse Blade: 25 seconds Holo Pilot: 30 seconds A-Wall: 35–40 seconds Ultimate Ability: SERE Kit (Survival, Evasion, Resistance, Escape Kit) The pilot activates his SERE Kit, temporarily unlocking the advanced capabilities of a Pilot. During this state, the player gains full access to jump kit functions, allowing improved aerial movement, double jumps, better air control, and limited wall-running adapted for Apex Legends. Alongside his enhanced mobility, the player equips the Smart Pistol, a signature Pilot weapon from Titanfall. To maintain balance, the Smart Pistol would have significant limitations compared to its original version: • The target lock would require more time to complete. • The lock-on range would be reduced. • The weapon would only assist with aiming, rather than automatically guaranteeing hits. • The Smart Pistol would have limited ammunition and could only be used during the duration of the ultimate. cooldowns: Ultimate charge: 240–270 seconds (4–4.5 minutes) Active duration: 25–30 seconds (maybe less depending how op it would be) The goal would be to capture the feeling of playing as a Pilot without making the pilot thing feel unfair compared to other Legends. Titanfall has a very passionate community, and bringing a character like a pilot into Apex Legends could be a great way to connect both communities. Thank you for reading!17Views0likes1Comment