Rampart and Bloodhound (S30)
Rampart had the difficulty of requiring an aggressive playstyle despite lacking mobility, but the usability improvements in season 30 mitigated that difficulty. There are the opinion that Sheila's movement speed is too fast, I viewed mostly positively. Making characters easy to use raises the lower bound of player impact, which leads to the improvement of player retention rate. Aren't adjustments made after understanding a character's traits and inherent difficulties what Apex needs right now? Characters like Alter and Axel, who have few risks and can assume multiple roles, stagnated the game where the meta is fixed. As a result, the fixed meta increased the dropout rate of players. If multiple roles are given, a price (such as a large hitbox) is necessary, like Fuse or Pathfinder. Was the ability to become invisible for Bloodhound welcomed? To prevent the collapse of balance, the developers implemented easily discovered invisibility ability. This ability did not function, and it looks like complaints arose even from players who were initially positive about Bloodhound's rework. There are also opinions that Bloodhound's Ability Skill visual effects are hard to see.10Views0likes0CommentsPlease Bring Apex Legends Mobile Back!
Dear EA and Respawn, Please consider bringing Apex Legends Mobile back to iOS and Android. Many players still miss the game and would love to play Apex Legends on mobile again. Apex Legends Mobile had a great gameplay experience, and I believe a new version with updated graphics, better performance, and regular updates could be very successful. Please listen to the community and consider giving Apex Legends Mobile another chance. We really want Apex Mobile back! Thank you.7Views1like0CommentsOctane REWORK: he isn’t what he’s supposed to be.
Octane Rework Concept — Let the Speedster Be the Speedster I’ve played Octane forever; he’s pretty much the only Legend I play. I’ve noticed that Apex is advancing quickly and leaning into a realm where Legends are becoming increasingly powerful, with reworks coming in left and right. That’s why it bugs me that Octane isn’t the fastest on his feet. He’s literally a speedster, yet he can be outshined by GIBBY (Axle is understandable). So, as a diehard Octane fan, I wanted to propose a rework. Please hear me out! Base Movement Speed Increase Base Speed: 299 units → 325 units Octane should feel like the fastest Legend when it comes to pure movement. Passive — Hydraulic Legs Running for a short period of time allows Octane to perform a boosted long jump by holding the jump button once the short meter is filled. Think of it somewhat like Sparrow’s double jump or Revenant’s tactical movement. This would utilize Octane’s hydraulic legs and give his movement a unique skill expression without simply making him run faster all the time. Tactical — Stim Keep: 40% speed increase Adjust: Duration: 6 sec → 9 sec Reuse time: 0.7 sec → 1.2 sec Add: +20 Overhealth instead of losing HP Begins passive healing at 5 HP/second Healing is lost when Octane is shot Continues to clear/reduce movement slows Allows Octane to use consumables while sprinting Stim Surge: Keep Stim Surge, but adjust it around the new Stim. Reapplying Stim affects/etc. would remain part of the mechanic while working with the new version of the tactical. Ultimate — SCRAP THE PADS! I think Octane’s Launch Pads have run their course. Instead, I’d completely rework his Ultimate around his character and backstory. Concept: “TURN IT UP TO THE MAX” Octane has reached the pinnacle of the entertainment industry as a stunt content creator and decides to turn it up to the max, pushing his adrenaline to its absolute limit. Octane takes 3 Surge Stims and injects the adrenaline booster into his body. At this point, he should have an extremely high tolerance for adrenaline. He looks into the screen of his cam as he boots up his livestream. The screen effect would be similar to Bloodhound’s Beast of the Hunt, grey tinted screen except opponents and their movement trails would appear lime green, with REC indicators and camera borders around the screen. As the full effect of the adrenaline injections kicks in, Octane puts on his best performance yet. Rework Stats: 55% speed boost +10–13% damage nullification (He’s not supposed to “feel” pain.) +10–15% reload/consumable use speed 30 second duration “GOING VIRAL” — Duration Extension Every shield/armor break, knock, or kill gives Octane: +2.5 million views to the viewer count = +7 seconds of Ultimate duration This would make the Ultimate progressively more rewarding as Octane performs well. Cooldown: 85 or 95 seconds I think this fits Octane incredibly well because it follows his backstory and expands on the whole idea of him being a crazy adrenaline-fueled stunt performer and content creator. He isn’t just activating an Ultimate. He’s putting on a show for his audience. You could even add background music and faint crowd cheers while the Ultimate is active to really sell the idea that Octane is performing for his livestream. Skin Concept For the skin tied to this rework, I’d definitely want: His motocross helmet Glowing green veins Preferably his original color scheme And PLEASE allow his second butterfly knife to replace the original knife on his banner pose if it’s equipped. That would be such a cool finishing touch for an Octane-focused rework. #Octane #Legends15Views0likes0CommentsSEASON 30 IS THE BEST
Season 30 is pretty great. The only thing I keep getting and has effected us winning twice now is a bug. Once I get the bug I cannot heal res or shoot. All I can do is drop things and slow walk. Please fix this and keep doing what you're doing. Thanks. P.S. I'm glad about loba buff along with attachments now tell you what they do for each gun. Great stuff31Views2likes2CommentsIm so confused over bloodhound new ultimate
I just cant see how invisibility has anything to do with him? thats like a mirage thing no? yea it gives more value than the old one but couldnt they just have adjusted his older ability which fits him way more instead of removing & replacing it with a newer one that has nothing to do with him? I remember back in time when I suggested giving him the ability to set bear traps and people told me that he is supposed to aggresive not passive...Well bear traps actually fits him way more than invisibility. Am I missing something here?39Views1like6CommentsCatalyst Rework — Make Her a True Controller
I think Catalyst needs some buffs to make her feel more impactful as a Controller, especially when compared with Wattson and Caustic. The goal isn’t to make her overpowered. The goal is to make enemies respect the space she controls. Tactical — Ferrofluid Spikes Catalyst’s spikes should provide stronger area denial. Increase the spike height to approximately knee level. Make pushing through them more punishing. Enemies shouldn’t be able to casually finesse their way through the spikes with movement. Keep them destroyable and avoid making them impossible to cross. If an enemy chooses to push through Catalyst’s spikes, there should be a meaningful consequence. Ultimate — Dark Veil I think Catalyst’s ultimate is already good, so I wouldn’t completely redesign it. However, enemies should face slightly stronger consequences for crossing the wall. I’ve seen very good players finesse their way through Dark Veil and come out almost unaffected. Crossing the wall should be possible, but it should come with a noticeable disadvantage. For example: Slightly stronger or longer slow when crossing. Brief visual/aim disruption after passing through. Make the player feel temporarily disadvantaged rather than allowing them to instantly come through and fight normally. I wouldn’t add direct damage to Dark Veil. Catalyst shouldn’t become another Caustic. The Goal Wattson makes you think twice about entering an area. Caustic makes you regret entering an area. Catalyst should make you feel like you’re fighting on her terms. Her abilities should give her more control over the actual flow of a fight while still allowing skilled players to counter her. Catalyst doesn’t need to become overpowered. She just needs her enemies to respect the ferrofluid. 😂7Views0likes0CommentsWraith Passive Rework — Danger Sense
I think Wraith needs a stronger passive that better represents her character and brings her closer to the power level of other Skirmishers like Alter and Ash. New Passive: Danger Sense Wraith should receive a directional warning whenever an enemy outside of her field of view is actively aiming at her. For example: “Someone is watching you.” The warning would indicate the general direction the threat is coming from, but would not reveal the enemy by default. I think the cooldown should be very short, around 1–2 seconds, because this is primarily information for Wraith herself. It wouldn’t damage enemies, scan an entire team, or automatically give her squad wallhacks. Legend Upgrade Options Her upgrades could make the passive significantly stronger. Upgrade Option 1 — Void Sight Enemies who trigger Danger Sense are briefly revealed to Wraith. This would reward players who choose an information-focused upgrade while still keeping the reveal limited to Wraith. Upgrade Option 2 — Deadly Focus If an enemy is aiming at Wraith through a sniper or marksman optic, they are highlighted to her. This would give Wraith a unique counter to enemies holding long-range angles on her. Why I Think This Fits Wraith Wraith’s entire character revolves around sensing danger and having a connection to the Void. Her passive should make players feel like Wraith knows she’s being hunted before the attack happens. Other Skirmishers have extremely impactful abilities and passives. Alter has powerful Void mobility, while Ash has strong tracking and aggressive information tools. Wraith’s passive currently doesn’t feel nearly as impactful by comparison. This wouldn’t make Wraith overpowered because the passive: Doesn’t reveal every enemy around her. Doesn’t give information to her entire squad. Doesn’t prevent enemies from attacking her. Only reacts to enemies looking/aiming at her from outside her vision. Still requires Wraith’s player to react correctly. Can be balanced through range, duration, and cooldown. I think Wraith should have one of the strongest individual defensive information passives in the game, because that’s what her character is supposed to be about. Let Wraith know when danger is coming. Let the player decide what to do with that information. That would make her passive feel powerful, unique, and worthy of Wraith’s character again.5Views0likes0Comments