Octane rework idea:
Octane rework idea - keeps octanes personality and character identity Passive - 3 of them cause he deserves to be cool Explosive mend - regenerates health and is the swift mend same as his previous swift mend passive but he also now takes 8% less damage from all ordnances Navi’s Legacy - Octane can throw out a launch pad just like his previous ult did but it’s 10% smaller, has 50 less hp, and has a 95 second cooldown (which octane can keep track of in a special stim-themed green bar in a corner of ur screen) ^Octane can hold two of these charges at a time and the Airborne Agility perk is built into this too Metallic Magic - (has a 9.75 second cooldown between when this applies) every time he slides 3 meters it reduces the cooldown of his Navi’s Legacy passive by 1 second (can stack but does not shorten its actual base cooldown - like the cooldown of Navi’s Legacy will always be 95 seconds by default but this passive will help shorten the cooldown of that specific charge for Navi’s Legacy) Tac - Stim Octane inflicts 6 damage on himself and has all the same speed effects as before and has decently increased weapon reload speed while stim is active. Stim lasts 0.3 seconds longer than previously and he has 5% extra movement speed for the first second of stims duration but stim now has a 2.5 second cooldown Decreased the animation time of applying stim and the animation when stim ends Slightly decreased the sound of stim that Octane himself hears while it’s active (sound is still the same for enemies) New Ultimate - Silva Superiority Octane gains 5 percent movement speed during the ultimate duration. Octane gains 30 shields or health per knock (10 shields/health per second over 3 seconds and regen stops if he is damaged by enemies during that cycle) Octane gains Adrenaline Insight during ult - Enemies within 12 meters of octane are outlined in green or red or something even through walls every 1.65 seconds (in a pulse type of way) and the scan lasts 1.5 seconds and it keeps pulsing like that for the Ultimate ability’s duration or until Octane is knocked During his ult, his bullets gain an additional 2% slow effect on enemies he hits even if they are fortified legends (Ultimate benefits only apply to octane) Ultimate lasts 30 seconds and has a 150 second cooldown (his stim has a 1 second shorter cooldown during his ultimate) New Level 2 Perks Chaos Connoisseur - Octane’s passive swift mend can now overflow and repair his shields but at 1/5 the regen rate and he can now scan survey beacons Slipstream+ - Octane can now climb walls faster and instantly applies a damage penalty free stim to himself when he reaches 50% health and can now scan ring consoles New Level 3 Perks Relentless Racer - Octane gains all assault class perks - speed boost on shield crack, access to assault bins, etc… Oléeee - Octane gains Horizon’s Passive and slightly reduces how obnoxiously loud his metal legs are (has the slightest amount less of airborne maneuverability though compared to Horizon’s passive) but instead of a blue effect when you land with the soft landing thing, it’s green11Views0likes0CommentsWall hacks are common. Even if I report them, they don't decrease.
I've been killed multiple times by wallhack players who have been sniping me with a sniper rifle from places that are clearly obscured by tree branches and leaves. I can't write the player's name here in Japanese because I'll get banned again, but could you please take some kind of action as soon as possible to reduce the number of people who casually use these types of cheats? You still see recoilless cheats, recoil reduction cheats, and macro cheats. Unlike aimbots, these cheats don't guarantee victory, so don't leave them unattended.68Views1like6CommentsMid an useless legends
I’m sorry but we need to stop nerfing legends and start buffing the complete useless ones like bloodhound Valkyrie, catalyst and octane ther are so many characters in this game that need a rework at this point instead of focusing on making characters more useless and even most of the mid tier legends like pathfinder Loba Gibraltar vantage conduit I could go on but u get the point are just super boring Y’all need to start working on spicing characters up instead of nerfing ones that are already super good into the dirt. To match the useless or boring characters. The best example of this is valkyrie horizon bloodhound, all of those characters were once good and or super fun to play and had good pick rates now look at them there bottom of the barrel and now you’re doing the same thing with ash she definitely needed a little nerf but at this point yall are taking away the whole point of her character the same way y’all did with the previous listed ones like please start focusing on reworking characters instead of nuking the ones yall buff into a good spot because I really don’t get the point of buffing a character into a good spot then taking everything that makes that character good away from them to put another character into the same predicament that’s not how u balance a game23Views0likes2CommentsFeedback: Apex needs a full Season 6 rewind
The game is currently dying. Over and over again, EA keeps listening to the absolute top streamers while neglecting basically everyone else. It’s honestly a perfect example of how to lose money through pure ignorance. The game was perfect. It was unique, it had so much potential (I’ve been here since Season 2). Then, all of a sudden and without reason, EA decided it needed constant changes — new systems, new weapons, reworks, endless balance shifts. That’s not what people wanted, and definitely not what made Apex successful in the first place. Look at CS — they improve visuals and performance, never the core gameplay — and they’re still going strong after decades. Apex, on the other hand, has become a prime example of how to ruin something special by overcomplicating it. What this game truly needs isn’t more “innovation.” It needs a full rewind to Season 6 — maps, balance, legends, movement, battle pass — everything. Back to the basics. That version of Apex was fast, fun, smooth, and balanced. Keep all the new legends if you must, but place them within the Season 6 framework. No new unnecessary mechanics, no major reworks, no random “OP for a season” ideas. Just bring it back to what it was when it actually worked. That’s what Apex needs right now — not new maps, new guns, or flipped balance every patch. The player base isn’t asking for constant reinvention; they’re asking for restoration. I genuinely can’t understand why the company insists on believing that massive changes are the solution, when it’s painfully clear that those very changes are what caused the player base to drop so badly.45Views2likes4CommentsRespawn - start position
Make it were no one can shoot someone for a kill when they’re afk, at start point or respawning spot. it’s not fair every 5 seconds someone is either camping just to kill the person over and over where they can’t play or they go for the easy kill and it’s worse when it’s more than one tag teaming and doing this. It’s not even giving the player any time to play the game mode. On deathmatch its the worst where it’s happening a lot, but it still happens on the other game modes gunrun, and control. Fix this issue! It’s not fair nor fun to even play when it’s unbearable.28Views0likes2Comments