Trying to keep the thread alive, idea time. I agree, lets have smarter decoys that can climb or wall hang or change direction when they hit an impassable object, this would make the bamboozle more likely.
A step further upon this idea, a trade off of sorts if the decoys can not be made to be more realistic with a more advanced pinging of enemy, how about the decoy points its weapon at the first target within a 100 meters of it and tracks it. So you can send it to flush out a enemy.
It runs its linear path by the enemy and gets ignored because it does not behave like a player, but if the decoy could track an enemy within line of sight and I would suggest the closest enemy to the decoy and locks onto them, then the enemy is more likely to be bamboozled because this decoy is now aiming at them.
This could give Mirage a better tracking tool because you send out a decoy, (even if it can only run in one direction) but then it aims at a enemy and starts side strafing them, then you know some one is over there hiding and they have a split second to decide. It gets shot, pinged, it does not get shot, you have an idea of the general direction an enemy might be through visual cues.
This would make mirage a better play with higher bamboozling capability.
And how about that three charges of decoys, or maybe reduce the cooldown so it is possible to use a decoy more than once in a firefight.
Oh and lastly, really hoping “Dummie’s Dance Party” is added to his ultimate soon, that would create some great bamboozling but I would like to see 3 seconds added to the Ultimate in use time for better pushing and escaping.