Forum Discussion

Re: Caustic buff ideas

@BigMacAttack8u I would increase the gas damage to a constant 8. To compensate, I would decrease the duration of the Triggered Trap. From 11 seconds to 8. I'm also considering whether the ultimate should not even cause 10 damage, so you could also experiment with the cooldown times.

Remove the Nerf traps from shooting completely broken.

Passive: Add the same alerting as Wattson or Mirage.

I was also considering doing refractory. As a chemist experimenting with dangerous substances, it would make sense to fireproof your suit. At least that was my thought.

To compensate for the buffs, all robot legends should be immune to gas damage.

But a question for Caustic Experts, has the stun been nerfed? I have a feeling it hardly stuns people. If so, the anesthetic should be increased slightly.

The text is translated with Google translator. For any errors in the text

1 Reply

  • NullEffective9's avatar
    NullEffective9
    3 years ago

    @OkulteKeule97 

    "To compensate for the buffs, all robot legends should be immune to gas damage."

    It's a bit hard to rationalize that, because it could be argued that the gas is corrosive in nature. and that's why they take damage. If there was to be a balance with it, it'd be that any mechanical Legends are slowed down.

    @BigMacAttack8u I am a bit of a fan of making the traps less destructible or reverting the nerf.

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