Re: Remove movement slowdown when shot
"its negates skill", " makes it more accessible for casual players to secure a kill"
I dont agree with this logic. First of all; its the same for everyone. So it doesnt make it easier to secure kills per se. In a fight where both parts land their shots, both will be equally slowed, right? So what it does is that it gives the attacker the advantage, i.e it will put someone who just tries to run, avoid fights and flee the fight in every situation a disadvantage. So in a way; it increases the skill scaling, i.e the player who has the most skill will have an increasingly higher chance to win fights (if we assume that the core skill of this game is fighting).
Secondly; I am not 100% sure how the slow effect applies but I THINK the most pronounced effect happens when you run at full speed and get hit by the first bullet. Then your speed drop from like 300 "speed units" to like 200.. But it seems to me that the slow effect doesnt stack for the second or third bullet that hits.. So its not like you can perma slow someone down to walk speed just by hitting them.. And also, when dueling someone in a 1v1 situation, you are usually not moving in running speed anyways since you are jumping, crouching, and strafing alot. So the slow effect by getting hit arent that pronoucned in those situation, I mean its like a Caustic and GIbbies, who arent affected by slows, moves super fast in 1v1s right)
Also, all Legend has the EXACT same base movement speed. So if they removed the slow effect, it would be VERY hard, and probably not even worth it, for a player to hunt down another player who just put all his effort to run away, especially if the fight starts at mid range.