Forum Discussion

Re: Remove movement slowdown when shot

@ThisGameBlows 

"its negates skill",  " makes it more accessible for casual players to secure a kill"

I dont agree with this logic. First of all; its the same for everyone. So it doesnt make it easier to secure kills per se. In a fight where both parts land their shots, both will be equally slowed, right?  So what it does is that it gives the attacker the advantage, i.e it will put someone who just tries to run, avoid fights and flee the fight in every situation a disadvantage.  So in a way; it increases the skill scaling, i.e the player who has the most skill will have an increasingly higher chance to win fights (if we assume that the core skill of this game is fighting). 


Secondly; I am not 100% sure how the slow effect applies but I THINK the most pronounced effect happens when you run at full speed and get hit by the first bullet. Then your speed drop from like 300 "speed units" to like 200.. But it seems to me that the slow effect doesnt stack for the second or third bullet that hits.. So its not like you can perma slow someone down to walk speed just by hitting them.. And also, when dueling someone in a 1v1 situation, you are usually not moving in running speed anyways since you are jumping, crouching, and strafing alot. So the slow effect by getting hit arent that pronoucned in those situation, I mean its like a Caustic and GIbbies, who arent affected by slows, moves super fast in 1v1s right)

Also, all Legend has the EXACT same base movement speed. So if they removed the slow effect, it would be VERY hard, and probably not even worth it, for a player to hunt down another player who just put all his effort to run away, especially if the fight starts at mid range. 

3 Replies

  • Mrpaposeco's avatar
    Mrpaposeco
    New Rookie
    3 years ago

    I am not sure how it applies. I do know that when you are lagging this slow down in unbearable.
    I have been lagging terribly for the past 6 months (I don't even know why I play this game TBH) and sometimes getting shot by anything at all is exactly like getting hit with an arc star.
    I am not exaggerating. My friends thought I was exaggerating until they saw my replays when the game is like that.
    it seems like there is not lag at all but for some strange reason you literally cannot move when being shot.

    If the game didn't lag I'm betting no one would complain about this feature and if you are not complaining I guess you are lucky enough to play somewhere where you don't lag.
    This said (that fixing the lag is the real issue) i personally think the feature even in lag free conditions is utter nonsense. Imagine this slowdown effect in Quake or any other similar game.

  • Mrpaposeco's avatar
    Mrpaposeco
    New Rookie
    3 years ago

    @espadakillar69I now believe the problem to be more serious.


    I used to own a 1080 which should plat the game perfectly especially in medium settings like I did.
    The game had become unbearable for 2 seasons.

    I recently swapped GPU to a 6950XT and 80% of my lag problems simply vanished.
    One of them was an extreme delay after landing which got the unable to move for much longer than normal. Heavy animations like the artillery from bangalore/gibby: as soon as the missiles hit the floor I would start lagging!
    Also getting shot slowed me down. I'm not talking about being slightly slower which is normal I saying getting shot was like getting hit with a arc star. I couldn't move.

    This improved however yesterday for example I felt this issue again probably due to lag.

    So I'm guessing this is a two part problem. LAG + respawn not updating the minimum requirements after so many game updates.

    Just so you don't think this is an isolated issue a friend of mine with a 1070 the same and more often complains than I did.
    The bought a 7900XT almost at the same time as me.

    Guess what? 80% of his problems disappeared.

    No we did not have damaged GPU cards (this is not my first rodeo) but I played much more demanding games with that 1080 with higher settings which any glitches (Tom Raider, Control).

    Maybe something is wrong with the Pascal architecture and Apex I don't know but this really happened.

    Hope it helps.

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