Forum Discussion
19 Replies
@WreckingVi thats part of my issue, he basically makes bloodhound and crypto worthless to have on your team
- @TuxTart116 Seer makes EVERY Legend essentially useless. Why would it make any sense to allow a Legend the ability to see you, stun you, stop you from healing and reviving, and do damage to you, ALL THROUGH WALLS???????
And also Bangalore ist worthless now, cause there are too many Scans in the game they elminate Bang completly.
So bring a OP Legend in the Game and made a Bad A Tier Legend to a B Tier ..
Also, dom revive not possible, revenant's totem push, gone. basically, all tactics before seer are not possible now.
- @TuxTart116 Seer + Crypto is really strong, so is Seer + Bloodhound. Crypto and Bloodhoud can help Seer aim his Q, which feels cracked.
Seer is the micro (insect-like) drone guy. Aka moth drones. Crypto a more remote control drone spy on enemies guy.
People keep saying stun bit I seen no stuns. He 'interrupts'
i know. its even more broken in arenas than in the br.
- HappyHourSumwur4 years agoSeasoned Ace
Here's another idea to redesign Seer, all in keeping with the "Ambush Artist" idea. This is based on the premise that his micro drones are more single use with much shorter lifetimes than Crypto's drone. Seer paints pictures, Crypto takes videos.
Passive: Reduce range. 75m is stupid.
Tactical: Make this a line of sight flash bang. Effect is to whiteout the vision of those it hits and then slowly fade back in through black & white to normal. Downside could be that it affects everyone, teammates included, within line of sight OR it slows Seer during the duration (i.e.-can't run, animations slower by some %). This is the "ambush" part.
Ultimate: Have this take a picture in the AoE that fades over time, showing the same information but be fixed instead of showing live information for 8 seconds. The animation needs to highlight Seer's position similar to how BH's works. I see it as the drones expandIng into the sphere, take the picture, and then fade out quickly. Seer would be fixed in place as they expand so enemies know where he is, kind of a "Look at me!" thing that is consistent with his character. This is the "artist" part.
Well having played as the nerfed version of Seer…
He has been nerfed to the point be is almost un usable, slow mo tactical and stupid long time for ult 😞one good thing they have kept is the interrupt thats it, he’s almost broken.
After reviewing the notes: Thank you for nothing Respawn.
@TinyTim6991I am glad that the damage was removed because I was knocked through walls multiple times, it wasn’t in the notes but the flash/stun effect was also removed according to shrugtal
As for the other changes... they honestly don’t make any sense to me and are just number values so I won’t really know until I play Seer myself but I was honestly hoping they would also remove the interruption for healing items... I was mostly fine with it cancelling revives and abilities because it could potentially be a counter to lifeline’s auto revive or movement based legends like valkyrie and might even be a counter to the rev push meta if you can scan players midair as they are pushing you but the fact that he can scan you and see you are 1 shot while trying to pop a phoenix kit or medkit is absolutely game breaking and makes me not even want to continue playing apex... the fact that he can ads to know your exact location is bad enough but add to that the scan and health/shield bars... then on top of that the interruption... is ridiculous the healing items interruption should either be completely removed or changed to where instead of entirely cancelling the healing item it will instead add like 3-5 seconds to the timer making it take longer to pop it off... this could also be done to revives making it take longer to revive your teammates instead of interruptionsThe Seer nerf update makes some sense, but it misses the point: the really broken aspect of his kit is the interrupt from his tactical. Seer's Q cheapens other player's strategic actions, without exposing seer to additional risk. Even with a longer warning period, he's still most effective against the weak/injured who can't afford to move from cover. That's not art, it's abuse. Seer actively encourages players into the churn of attrition by adding additional risk to the difficult prospect of hiding long enough to stay in the game.
There is no elegance. His abilities lessen the flow state of play in a very one-sided way, and the frequency of his scanning still breaks the fundamental information balance like "silent movement" audio bugs do for Octane and others. There is no degree of skill that reasonably counters the prospect of a silent, invisible adversary who knows where you are.
If it were faster to cancel a healing action (or any action), or healing didn't slow as much, Seer's Q would be reasonable. If you knew you were being heart-scanned and could hide from the scanner in some way, Seer's passive would be ok. This is not the case. Seer still effectively possesses both a first-shot and last-shot advantage.
While the nerf is appreciated, I have to mostly agree that it makes him less fun to play while keeping the game-breaking elements in place. I respect that it might be too difficult to remove the interrupt mid-season. Either way, time will tell if the nerf is enough to reduce the constant dread Seer adds to the game.
- @TheApexLegendNub Yeah. Interrupts to healing are terrible.
- @TinyTim6991 Yeah. Respawn is losing a lot of goodwill points with the community on this one. S10 is still, however, making boatloads of cash. So none of this really matters, right? :/
- @nebwise I just want the interruption to healing items to either be removed or instead of it completely cancelling the heal in progress it would add an additional 5 seconds to the heal making it take longer to complete, other than that I am fine with it cancelling revives and abilities but it shouldn’t cancel self revives because I watched a clip where a Gibralter got his self revive cancelled by Seer 4-5 times in the final 3... im assuming there was 2 seers and he was trapped in the crossfire but it was difficult enough without Seer to sneak away, self revive, heal up, then either clutch the fight or escape... Seer makes self revives completely useless
I don't think a few slight nerfs is going to fix anything because his entire kit is based on (almost) permanent wallhacks. How the developers actually agreed with giving him this kit is really mind-boggling.
Aside from all other bugs and annoyances, the release of Seer makes me think the devs have no idea what they're doing...which is sad.
Gonna assume this is the main "SEER OP" thread here: I am stunned that the "nerf" literally didn't remove the worst part of Seer's tactical but literally everything else. I didn't have a problem with the flashbang and damage, it was the damn heal/ability canceling bit that drove me nuts the most... I'm sure almost all of us here can agree with that, and I feel like the community expressed this crystal clear when any Seer discussion would come up... Goes to show how little the devs pay attention to the community feedback.
- HappyHourSumwur4 years agoSeasoned Ace
The nerf is good but only partially what I thought was necessary.
Passive: OK, I guess.
Tactical: I still think it does too much for a tactical.
Ultimate: 8 seconds is still an eternity in this game, even with 30 seconds more cooldown. I truly believe it should shrink over time. As is it acts as area defense and grinds engagents to a halt without any real risk of deploying it.
I still find the audio & visual implementation of Seer's abilities to be completely annoying. And the character design is basically Lil Nas X, who should be asking for royalties from EA/Respawn for using his likeness.